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2011-08-18DREAMWEB: Move several load/save functions out of dreamgenWillem Jan Palenstijn
2011-08-18DREAMWEB: Reorder modifiers for consistency (cosmetic)Willem Jan Palenstijn
2011-08-18DREAMWEB: Emit symbolic constants for data offsetsWillem Jan Palenstijn
2011-08-18DREAMWEB: StyleWillem Jan Palenstijn
2011-08-17DREAMWEB: Fix crash when loading some savesWillem Jan Palenstijn
findsource() has the hidden side effect of modifying kTakeoff, and the getreelframeax() conversion reordered a findsource() call and kTakeoff access in e78a5a2b08012dfe786da6d77abcc052436ace9c.
2011-08-18DREAMWEB: 'commandonly' ported to C++Bertrand Augereau
2011-08-17DREAMWEB: 'doblocks' moves to backdrops.cppBertrand Augereau
2011-08-17DREAMWEB: Drawing of background objects ported to C++Bertrand Augereau
2011-08-17DREAMWEB: Removal of unneeded stubsBertrand Augereau
2011-08-17DREAMWEB: Arithmetic bugfix in door open/close range detectionBertrand Augereau
2011-08-17DREAMWEB: Ported 'movemap' to C++Bertrand Augereau
2011-08-16SCUMM: Fix AdLib output for MI2/Indy4 MacMatthew Hoops
A regression from 69adb13c2f3cadd4dac2bba8164aa0b8a9400abc
2011-08-16TSAGE: Completed Blue Force Scene #100Paul Gilbert
2011-08-16SCUMM: Make the default cursor for all v80+ games be the Windows cursorMatthew Hoops
2011-08-16SCUMM: Set the default moonbase cursor to be the default Windows cursorMatthew Hoops
2011-08-16MOHAWK: Use the default Windows cursor in /graphics nowMatthew Hoops
2011-08-16GRAPHICS: Add a default Windows cursorMatthew Hoops
Based on the Mohawk one
2011-08-16GRAPHICS: Add cursor palette start/count functionsMatthew Hoops
2011-08-16GRAPHICS: Create base Cursor class for Mac/Win cursorsMatthew Hoops
2011-08-15MOHAWK: Fix timing of the first two Riven credits framesMatthew Hoops
2011-08-15MOHAWK: Stub off Riven transition speed codeMatthew Hoops
2011-08-15AGI: Cleanup PreAGI console codeMatthew Hoops
2011-08-16CREDITS: Added myselfBertrand Augereau
2011-08-16DREAMWEB: Bugfix (introduced with porting)Bertrand Augereau
2011-08-16DREAMWEB: 'madmode' ported to C++Bertrand Augereau
2011-08-16DREAMWEB: 'madman' ported to C++Bertrand Augereau
2011-08-16DREAMWEB: Encapsulate the hack to guess if this is a CD build or notBertrand Augereau
2011-08-16DREAMWEB: 'madmantext' ported to C++Bertrand Augereau
There is a debatable hack to accomodate the two different builds of the game, cd or not.
2011-08-16DREAMWEB: 'updatepeople' ported to C++Bertrand Augereau
2011-08-15DREAMWEB: 'showpanel' ported to C++Bertrand Augereau
2011-08-15DREAMWEB: 'commandwithob' ported to C++Bertrand Augereau
2011-08-15DREAMWEB: 'copyname' ported to C++Bertrand Augereau
2011-08-15DREAMWEB: 'findobname' ported to C++Bertrand Augereau
2011-08-15DREAMWEB: 'getreelstart' is now only called from C++Bertrand Augereau
2011-08-15DREAMWEB: 'checkifperson' ported to C++Bertrand Augereau
2011-08-15DREAMWEB: 'getreelframeax' ported to C++Bertrand Augereau
2011-08-15DREAMWEB: 'showgamereel' ported to C++Bertrand Augereau
2011-08-15AGI: Reorganize the PreAGI code a bitMatthew Hoops
2011-08-15AGI: Make Troll inherit from PreAgiEngineMatthew Hoops
2011-08-15AGI: Make Mickey inherit from PreAgiEngineMatthew Hoops
2011-08-15AGI: Make Winnie inherit from PreAgiEngineMatthew Hoops
2011-08-15TSAGE: Corrected casing of tSage namespace to be TsAGEPaul Gilbert
This matches the casing of the original engine name.
2011-08-15TSAGE: Changed Ringworld/Blue Force namespaces to be embedded namespaces ↵Paul Gilbert
within tSage
2011-08-15TSAGE: Started implementing Blue Force Scene #50Paul Gilbert
2011-08-14Checked V1 instructions till 0x42Eugene Sandulenko
2011-08-14AGI: Renamed some #defines to our code conventions and moved them to enumsEugene Sandulenko
2011-08-14NEWS: Mention Winnie sound supportMatthew Hoops
2011-08-14AGI: Enable sound support for Winnie DOSMatthew Hoops
2011-08-14AGI: Make the sound code use AgiBase instead of AgiEngineMatthew Hoops
In preparation of using the sound code with Winnie
2011-08-14Merge pull request #56 from zeldin/toon-path-dynamicEugene Sandulenko
TOON: Grow size of path finding heap dynamically