Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-07-29 | * Implemented pause/resume of command execution | Nicola Mettifogo | |
* Implemented command opcode MOVE (not the script instruction). svn-id: r33408 | |||
2008-07-29 | Added a debug message to loadTempSaveOS's to check whether we loaded the ↵ | Kari Salminen | |
whole savefile. Made objectStruct's clearing also clear x and y member variables in resetEngine. svn-id: r33407 | |||
2008-07-29 | * Added flexible verb configuration for both NS and BRA. | Nicola Mettifogo | |
* Objects can now be really opened and closed in BRA. svn-id: r33405 | |||
2008-07-29 | Rearranged parts of the Operation Stealth savegame loading routine. | Kari Salminen | |
- Emulating the Future Wars savegame loading routine and hoping for the best. - Fixes an array out of bounds access when loading the global scripts. Now the loading crashes in the mainloop in processSeqList! But at least we got a bit farther this time. More fixing to come... svn-id: r33404 | |||
2008-07-29 | Added dialogue text rendering for BRA. | Nicola Mettifogo | |
svn-id: r33402 | |||
2008-07-29 | Formatting. | Johannes Schickel | |
svn-id: r33401 | |||
2008-07-29 | Added a reset method to SharedPtr, which allows NULLifying it. | Johannes Schickel | |
svn-id: r33400 | |||
2008-07-29 | Mask files don't always exist in Amiga version of BRA, in paricular NULL.msk. | Travis Howell | |
svn-id: r33394 | |||
2008-07-29 | Add check common directories, in loadScenery() for Amiga version of BRA. | Travis Howell | |
svn-id: r33393 | |||
2008-07-29 | * Fixed positioning of balloons and faces in BRA (dos, at least). | Nicola Mettifogo | |
* Adapted loading of faces. svn-id: r33392 | |||
2008-07-29 | BASE: in runGame, do not set addDefaultDirectory() the game path before ↵ | Max Horn | |
invoking createInstance() -- detectors must use FSNode for detection, not rely on File::open svn-id: r33389 | |||
2008-07-29 | Changed advanced detector to *always* use the FSNode API for detection (i.e. ↵ | Max Horn | |
killed second code path which used File::open trial&error directory 'scanning') svn-id: r33388 | |||
2008-07-29 | Changed output of --test-detector: multiple hits with same gameid now only ↵ | Max Horn | |
are a warning, not a failure svn-id: r33387 | |||
2008-07-29 | SDL: Properly init vars related to mixer double buffering | Max Horn | |
svn-id: r33385 | |||
2008-07-28 | Enforcing use of nullZonePtr only for nulling out pointers, as it is useless ↵ | Nicola Mettifogo | |
for comparisons. svn-id: r33384 | |||
2008-07-28 | Fixing 'warning: comparison of unsigned expression < 0 is always false' | Max Horn | |
svn-id: r33383 | |||
2008-07-28 | Fixed crash when running Operation Stealth introduced in r33339 (There are ↵ | Kari Salminen | |
actually 256 global variables although only 255 of them are saved and loaded from savegames. The last one is VAR_BYPASS_PROTECTION and it is written to in the mainLoop so that's why there was a crash). svn-id: r33380 | |||
2008-07-28 | Added loading of temporary Operation Stealth savegames. Needs testing! | Kari Salminen | |
- Music related settings and adBgVar0 & adBgVar1 aren't loaded currently. Modified resetEngine to also reset more of the Operation Stealth specific variables. Added getter for background scrolling value. Changed additional background indices 1 & 2 from byte to uint16. Made savegame loading functions return !in.ioFailed() as return value instead of true as previously. svn-id: r33379 | |||
2008-07-28 | Yet another hack to deal with labels... Must rethink this crap from scratch. | Nicola Mettifogo | |
svn-id: r33377 | |||
2008-07-28 | Moved validation step from revision 33363, so that it is executed for all ↵ | Nicola Mettifogo | |
animations. svn-id: r33376 | |||
2008-07-28 | Fixed loading of static items. | Nicola Mettifogo | |
svn-id: r33375 | |||
2008-07-28 | Cleanup | Filippos Karapetis | |
svn-id: r33373 | |||
2008-07-28 | Pick up/drop/open/close actions are now available in game. | Nicola Mettifogo | |
svn-id: r33371 | |||
2008-07-28 | Implemented opcodes for picking up/dropping/opening/closing items. | Nicola Mettifogo | |
svn-id: r33370 | |||
2008-07-28 | Tiny readability aid for parser code. | Nicola Mettifogo | |
svn-id: r33369 | |||
2008-07-28 | Added remaining load functions needed for the Operation Stealth savegame ↵ | Kari Salminen | |
format loading (loadSeqList and loadZoneQuery). Not used yet. svn-id: r33367 | |||
2008-07-28 | Cut Future Wars savegame loading routine into parts that can be reused when ↵ | Kari Salminen | |
loading the Operation Stealth savegame format. svn-id: r33366 | |||
2008-07-28 | Now detects temporary Operation Stealth savegame format and saves it. No ↵ | Kari Salminen | |
loading yet. svn-id: r33365 | |||
2008-07-28 | Preliminary code for traps. | Nicola Mettifogo | |
svn-id: r33364 | |||
2008-07-28 | Added a post processing step to runScripts, so that Animation can be ↵ | Nicola Mettifogo | |
validated after buggy scripts have been executed. svn-id: r33363 | |||
2008-07-28 | Made the savegame loading routine choose between loading a Future Wars or an ↵ | Kari Salminen | |
Operation Stealth savegame format. Added a stub for loading the Operation Stealth's temporary savegame format (Not yet implemented). Made mouse cursor change to a disk icon when loading a savegame and back to normal after its done. svn-id: r33362 | |||
2008-07-28 | Correct character name set by character location parser. | Travis Howell | |
svn-id: r33361 | |||
2008-07-28 | Added support for text in BRA DOS demo. | Nicola Mettifogo | |
svn-id: r33360 | |||
2008-07-28 | Some instrumentation for script debugging. | Nicola Mettifogo | |
svn-id: r33359 | |||
2008-07-28 | Add basic support for running Amiga and PC demos of BRA. | Travis Howell | |
svn-id: r33357 | |||
2008-07-28 | There is no mask or path directories for part0 of BRA (Amiga), so always ↵ | Travis Howell | |
check whether they exist. svn-id: r33356 | |||
2008-07-28 | Inventory is now properly rendered. Item selection is not yet working. | Nicola Mettifogo | |
svn-id: r33355 | |||
2008-07-28 | Fix compile. | Travis Howell | |
svn-id: r33354 | |||
2008-07-28 | Some unneeded references slipped in with the last commit. | Nicola Mettifogo | |
svn-id: r33353 | |||
2008-07-28 | * Changed Disk code in BRA to use FilesystemNode (duplication has become ↵ | Nicola Mettifogo | |
truly visible!). * Fixed Inventory items loading. svn-id: r33352 | |||
2008-07-28 | Fixed constructor for WindowsFilesystemNode. On Windows, trailing slashes ↵ | Nicola Mettifogo | |
can be added only to directory names. svn-id: r33350 | |||
2008-07-27 | Added a preliminary saving routine for Operation Stealth (Disabled by ↵ | Kari Salminen | |
default, needs more work still. WIP!). Added backgrounds' name saving (8 names in Operation Stealth instead of just 1 like in Future Wars). Added 256 color palette saving and restoring (One of the palettes isn't properly handled yet though). svn-id: r33349 | |||
2008-07-27 | Fixed the Symbian default savepath, but adding the needed \ at the end and ↵ | Lars Persson | |
now as a string. svn-id: r33347 | |||
2008-07-27 | Fixed the Symbian default savepath, but adding the needed \ at the end. | Lars Persson | |
svn-id: r33345 | |||
2008-07-27 | Patch from bugreport #2020561: "MMNES : Incorrect detection (US/GB)" | Eugene Sandulenko | |
svn-id: r33342 | |||
2008-07-27 | Fix for ftell error when caching. HOF now starts properly | Lars Persson | |
svn-id: r33340 | |||
2008-07-27 | Clear the confusing usage of NUM_MAX_VAR (It's 255 actually, not 256). | Kari Salminen | |
svn-id: r33339 | |||
2008-07-27 | Cut savegame loading into smaller functional parts (resetEngine, ↵ | Kari Salminen | |
loadPlainSave etc). svn-id: r33338 | |||
2008-07-27 | Moved inventory cursor drawing code to InventoryRenderer. | Nicola Mettifogo | |
svn-id: r33337 | |||
2008-07-27 | Inventory icons are now loaded correctly (not yet displayed). BRA doesn't ↵ | Nicola Mettifogo | |
crash anymore when pressing the right button. :) svn-id: r33335 |