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2003-12-18Revert fade changeTravis Howell
svn-id: r11734
2003-12-18Don't use bug work around on simon1dos, since copy protection screen causes ↵Travis Howell
odd effects. svn-id: r11733
2003-12-18pack WalkData struct to fix some endian issuesJonathan Gray
svn-id: r11732
2003-12-18Adjust load/key for FM Towns games, since values have changed.Travis Howell
svn-id: r11731
2003-12-18Missed one spot when switching subtitle options.Travis Howell
svn-id: r11730
2003-12-18cleanupMax Horn
svn-id: r11729
2003-12-18changed endian conversion for compact dataRobert Göffringmann
svn-id: r11728
2003-12-18big endian typecasts for FROM_LE_xxRobert Göffringmann
svn-id: r11727
2003-12-18resolve an inconsistency in the FROM_* helper macros: now they *always* cast ↵Max Horn
their argument to unsigned (previously, the LE funcs would do this when used on BE machines, and vice versa; but using a FROM_LE macro on a LE machine wouldn't cause a cast to unsigned; this potentially leads to endian bugs!) svn-id: r11726
2003-12-18one more big endian fixRobert Göffringmann
svn-id: r11725
2003-12-18fixed stupid palette bugsRobert Göffringmann
svn-id: r11724
2003-12-17TODOs added and removed some completed TODOsMax Horn
svn-id: r11723
2003-12-17changed fnEnterSection to fix crash at startup.Robert Göffringmann
svn-id: r11722
2003-12-17add the rest of the boot paramsJonathan Gray
svn-id: r11721
2003-12-17cleanupMax Horn
svn-id: r11720
2003-12-17Fix for bug #860823 (ZAK: Actors not updating)Max Horn
svn-id: r11719
2003-12-17Patch #861716: palManipulateInit for V6 games (I modified the patch a bit)Max Horn
svn-id: r11718
2003-12-17add note on right mouse button on MacMax Horn
svn-id: r11717
2003-12-17Updated dists/debian so it's able to build a working package from current CVS.Tore Anderson
svn-id: r11716
2003-12-17add boot params for ireland, everyone's favourite puzzle can be found via 24Jonathan Gray
svn-id: r11715
2003-12-17Enable subtitles if the "subtitles" option is set in the config manager.Torbjörn Andersson
svn-id: r11714
2003-12-17add all of the paris boot params, 80 in particular is quite useful as it ↵Jonathan Gray
activates all sections of the map including the ability to travel outside of paris svn-id: r11713
2003-12-17initial boot param support, will do the rest of the bootparams nextJonathan Gray
svn-id: r11712
2003-12-17My last commit didn't work on big-endian. Maybe this one does...Torbjörn Andersson
svn-id: r11711
2003-12-17big endian fixRobert Göffringmann
svn-id: r11710
2003-12-17big endian fixRobert Göffringmann
svn-id: r11709
2003-12-17big endian fixRobert Göffringmann
svn-id: r11708
2003-12-17The mixer handles little-endian samples now. Take advantage of that.Torbjörn Andersson
svn-id: r11707
2003-12-17enable musicOliver Kiehl
svn-id: r11706
2003-12-17fixed warningPaweł Kołodziejski
svn-id: r11705
2003-12-17cleanupTorbjörn Andersson
svn-id: r11704
2003-12-17fixed text output and logic bug. changed scrolling code.Robert Göffringmann
hey, sword is running really nice already. :) svn-id: r11703
2003-12-17Fix compile for now, I hope this is right.Travis Howell
svn-id: r11702
2003-12-17menu, sound and mouse fixes.Robert Göffringmann
svn-id: r11701
2003-12-17Fix restart key in fm towns gamesTravis Howell
svn-id: r11700
2003-12-17Made sure that *all* AudioInputStream 'know' their sample rate; removed ↵Max Horn
pointless MusicStream class; removed various specific Channel subclasses and instead generalized the base class some more svn-id: r11699
2003-12-17fixed warningMax Horn
svn-id: r11698
2003-12-17cleanupMax Horn
svn-id: r11697
2003-12-17changed the way 'streams' are handled: the finalization logic is now in the ↵Max Horn
WrappedAudioInputStream; this allows further streamlining of the channel/mixer code (can you already guess what I am working towards? :-) svn-id: r11696
2003-12-17fixed resMan bug about closing of sections and started adding menu supportRobert Göffringmann
svn-id: r11695
2003-12-17some cleanupMax Horn
svn-id: r11694
2003-12-17fix various warnings; whatTarget()'s paramters shadowed member vars, but it ↵Max Horn
can just b e turned into a pure function (sidenote: the chaotic mix of spaces and tabs in router.cpp doesn't help readability :-) svn-id: r11693
2003-12-17simplified game detection code etc.Max Horn
svn-id: r11692
2003-12-16 o Another batch of proper variables namingEugene Sandulenko
o Implemented support functions for every scene o Started work on IACT containing scenes IACT for insane would be INSANE Action rater that IMUSE Action svn-id: r11691
2003-12-16fix speech animationsRobert Göffringmann
svn-id: r11690
2003-12-16fix speech logic bug (policeman scene works now...)Robert Göffringmann
svn-id: r11689
2003-12-16fix sprite drawing bugsRobert Göffringmann
svn-id: r11688
2003-12-16copied the SwordRouter from the original BS1 sources.Robert Göffringmann
It doesn't fit to our coding guidelines but at least it's working, so please bear with it for now. :) svn-id: r11687
2003-12-16cleanupMax Horn
svn-id: r11686
2003-12-16fix compilation on BE systemsMax Horn
svn-id: r11685