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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2011-09-17
CGE: Move 4 global to CGEEngine
Strangerke
2011-09-17
TSAGE: Implemented Blue Force scene 385 - City Hall
Paul Gilbert
2011-09-16
CGE: Move _vga to CGEEngine
Strangerke
2011-09-16
CGE: Get rid of some more global functions and static members
Strangerke
2011-09-16
GOB: Fix a stupid mistake regarding enum MouseButtons
Sven Hesse
2011-09-16
TSAGE: Completed Blue Force scene 350 - Marina, Outside Boat
Paul Gilbert
2011-09-16
TSAGE: Add missing synchronisation code to scene 840, and renamed a field
Paul Gilbert
2011-09-16
TSAGE: Implemented Blue Force scene 840 - Boat Rentals
Paul Gilbert
2011-09-16
CGE: Remove two useles externs, un-static-fy two Vga functions
Strangerke
2011-09-16
CGE: move two global functions to Vga
Strangerke
2011-09-16
CGE: Move two globals functions to CGEEngine
Strangerke
2011-09-15
GOB: Randomize when the evil fishes enter and leave
Sven Hesse
2011-09-15
GOB: Randomize evil fish positions
Sven Hesse
2011-09-15
GOB: Make sure that the evil fish don't drift up/down
Sven Hesse
2011-09-15
CGE: Remove general.cpp
Strangerke
2011-09-15
GOB: Fix a typo
Matthew Hoops
2011-09-15
GOB: Don't explicitly open CD1.ITK for Urban Runner
Sven Hesse
2011-09-15
TSAGE: Implemented Blue Force scene 830 - Outside Boat Rentals
Paul Gilbert
2011-09-15
TSAGE: Implemented Scene 342 - Marina (Alternate)
Paul Gilbert
2011-09-15
CGE: Transform some static and globals into class members
Strangerke
2011-09-15
TSAGE: Silence GCC warnings
Torbjörn Andersson
2011-09-15
TSAGE: Fix problem with UI disappearing after using map
Paul Gilbert
2011-09-15
TSAGE: Implemented Blue Force scene 340 - Marina, Domestic Disturbance
Paul Gilbert
2011-09-14
GOB: Tell Geisha that we have no AdLib
Sven Hesse
2011-09-14
GOB: Play the shooting sound in the Diving minigame
Sven Hesse
2011-09-14
GOB: Randomize the evil fish types
Sven Hesse
2011-09-14
GOB: Add EvilFish::mutate()
Sven Hesse
2011-09-14
GOB: Implement the fish shooting part of the Diving minigame
Sven Hesse
2011-09-14
GOB: Add ANIObject::rewind()
Sven Hesse
2011-09-14
GOB: Add ANIObject animation mode
Sven Hesse
2011-09-14
GOB: Init "Diving" cursor
Sven Hesse
2011-09-14
GOB: Add stubby "Diving" white pearl drawing
Sven Hesse
2011-09-14
GOB: Add stubby "Diving" black pearl drawing
Sven Hesse
2011-09-14
GOB: Add ANIObject::setPause()
Sven Hesse
2011-09-14
GOB: More const correctness
Sven Hesse
2011-09-14
CGE: Rename cave into scene
Strangerke
2011-09-14
CGE: Remove useless function
Strangerke
2011-09-14
CGE4: Remove useless variable
Strangerke
2011-09-14
CGE: Rewrite fileIO
Strangerke
2011-09-13
TSAGE: Implemented Scene 330 - Approaching Marina
Paul Gilbert
2011-09-13
TSAGE: Bugfix for correctly displaying radio conversation dialog
Paul Gilbert
2011-09-13
TSAGE: Further UI visibility fixes for Scene 50 (Map)
Paul Gilbert
2011-09-13
TSAGE: Fix graphic glitch when writing ticket in scene 800
Paul Gilbert
2011-09-13
TSAGE: Synchronise UI fields in savegames so it is correctly shown when resto...
Paul Gilbert
2011-09-13
CGE: Remove dead code reported by clang++
Strangerke
2011-09-13
CGE: Some more cleanup in fileIo
Strangerke
2011-09-13
CGE: Remove IoBuf and CFile
Strangerke
2011-09-12
CGE: Fix crash when newRandom is called with a range set to 0
Strangerke
2011-09-12
CGE: Readded a line that was removed by mistake in r94db561
Filippos Karapetis
2011-09-12
CGE: Removed snddrv.h
Filippos Karapetis
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