Age | Commit message (Collapse) | Author | |
---|---|---|---|
2002-11-21 | Adapt MAD sampling rate to the real sampling rate for WinCE | Nicolas Bacca | |
svn-id: r5657 | |||
2002-11-21 | oops - default to gcc 2.9x build rules, not gcc 3.x build rules | Max Horn | |
svn-id: r5656 | |||
2002-11-21 | should link with GNU ld again | Max Horn | |
svn-id: r5655 | |||
2002-11-21 | slight change of module order to see if that helps stupid GNU ld | Max Horn | |
svn-id: r5654 | |||
2002-11-21 | revamped build system somewhat: 'modules' like scumm, simon, gui etc. now ↵ | Max Horn | |
all build into a lib, and all have a module.mk file that lists all their file. Advantage: further modularizes the build system, seperating all parts of ScummVM svn-id: r5653 | |||
2002-11-21 | added _configureButton stub | Max Horn | |
svn-id: r5652 | |||
2002-11-21 | added a chooser sub dialog used by 'Add Game' | Max Horn | |
svn-id: r5651 | |||
2002-11-21 | consistently ignore case of the domain name | Max Horn | |
svn-id: r5650 | |||
2002-11-21 | operator < and > for String now ignore case | Max Horn | |
svn-id: r5649 | |||
2002-11-21 | sort FSList by displayname | Max Horn | |
svn-id: r5648 | |||
2002-11-21 | remember last directory (or rather, don't lobotomize yourself :-) | Max Horn | |
svn-id: r5647 | |||
2002-11-21 | lo and behold - the 'Add Game' button now works, at least in some cases! ↵ | Max Horn | |
More to come... svn-id: r5646 | |||
2002-11-21 | added and corrected some detectNames; it is vital that only names of files ↵ | Max Horn | |
that are *always* present for the game in quesion are used svn-id: r5645 | |||
2002-11-20 | Do not exit the engine if a video file is missing - apologies to the 1 Gb ↵ | Nicolas Bacca | |
Microdrive market :) svn-id: r5644 | |||
2002-11-20 | use := instead of = | Max Horn | |
svn-id: r5643 | |||
2002-11-20 | Include simon debug options by default | Travis Howell | |
svn-id: r5642 | |||
2002-11-20 | add top arrow and indy3 to the inventory arrow fix. the spacing and text ↵ | Jonathan Gray | |
handling is pretty much identical by the way between indy3 and zak256. the intial code to make the text in both games readable included the original getSpacing I added in which the spacing was based on pixel comparisons of indy3. I see it has been refined somewhat since then :) svn-id: r5641 | |||
2002-11-20 | Implemented mode parameter for listDir() | Ruediger Hanke | |
svn-id: r5640 | |||
2002-11-20 | partial fix for bug #613109 | Max Horn | |
svn-id: r5639 | |||
2002-11-20 | fixed compilation for now <shudder> | Max Horn | |
svn-id: r5638 | |||
2002-11-20 | Add back missing simon debug function | Travis Howell | |
svn-id: r5637 | |||
2002-11-20 | Support MAC music tracks even in -eadlib mode | Jamieson Christian | |
svn-id: r5636 | |||
2002-11-20 | Another ooops | Travis Howell | |
svn-id: r5635 | |||
2002-11-20 | Ooops | Travis Howell | |
svn-id: r5634 | |||
2002-11-20 | Revert earlier change for optional text support in simon1talkie/win since ↵ | Travis Howell | |
the data files don't have complete text. I have left TEXT_HACK removed for the same reason. svn-id: r5633 | |||
2002-11-20 | Fix parent, take 2 (thanks Kirben) | Nicolas Bacca | |
svn-id: r5632 | |||
2002-11-20 | Main debug output can now be controlled by 'o' and 'v' keys | Travis Howell | |
svn-id: r5631 | |||
2002-11-20 | Split debug opcode table into separate file. | Travis Howell | |
Clean up debug, debug now uses correct opcode table automatically svn-id: r5630 | |||
2002-11-20 | Auto enable text when no voice file is available. | Travis Howell | |
Allow 't' to toggle speech on and off in simon1talkie/win svn-id: r5629 | |||
2002-11-20 | remove accidental debug that some people seem to believe is a cause of ↵ | James Brown | |
crashes :P svn-id: r5628 | |||
2002-11-19 | Fix parent | Nicolas Bacca | |
svn-id: r5627 | |||
2002-11-19 | And one more fix to make it actually compile. :) | Jamieson Christian | |
svn-id: r5626 | |||
2002-11-19 | Corrected a previous fix the broke pitch bending yet again.... | Jamieson Christian | |
svn-id: r5625 | |||
2002-11-19 | Changed keypress descriptions: | Jamieson Christian | |
- Keys [ and ] control music volume, not master volume - New Simon key support: [ ] - + m s b svn-id: r5624 | |||
2002-11-19 | Volume control fixes | Jamieson Christian | |
svn-id: r5623 | |||
2002-11-19 | cleanup | Max Horn | |
svn-id: r5622 | |||
2002-11-19 | revert adlib change for now (not happy with the whole adlib/midi situation, ↵ | Max Horn | |
though) svn-id: r5621 | |||
2002-11-19 | fixed parent() for root node | Max Horn | |
svn-id: r5620 | |||
2002-11-19 | fixed parent() method, added a FIXME | Max Horn | |
svn-id: r5619 | |||
2002-11-19 | fixed parent() method, added a FIXME | Max Horn | |
svn-id: r5618 | |||
2002-11-19 | fixed default midi driver selection on Mac OS X; enforce adlib for ↵ | Max Horn | |
Indy3/MonkeyVGA for now; don't default to adlib in any other game svn-id: r5617 | |||
2002-11-19 | Added MonkeyVGA copy protection bypass, patch #640546 | Travis Howell | |
svn-id: r5616 | |||
2002-11-19 | The _displayName isn't required for win32 | Travis Howell | |
svn-id: r5615 | |||
2002-11-19 | Change initial directory list size | Nicolas Bacca | |
svn-id: r5614 | |||
2002-11-19 | Update listDir | Nicolas Bacca | |
svn-id: r5613 | |||
2002-11-19 | Fix GDI dialog, set sampling rate to 22 kHz for Full Throttle & The Dig ↵ | Nicolas Bacca | |
(Smush issue), fix save game key for Zak, The Dig & Full Throttle svn-id: r5612 | |||
2002-11-19 | Fix paletted devices, add error display | Nicolas Bacca | |
svn-id: r5611 | |||
2002-11-19 | Switch to new icons | Nicolas Bacca | |
svn-id: r5610 | |||
2002-11-19 | Added Monkey 1 VGA floppy (put the files in monkey1vga directory), change ↵ | Nicolas Bacca | |
the game names, save list when exiting the scanner, fix for long directories list svn-id: r5609 | |||
2002-11-19 | Added bomb icon and startup palette size | Nicolas Bacca | |
svn-id: r5608 |