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2004-04-13added experimental and buggy pull method to imuse, it's disabled by default, ↵Paweł Kołodziejski
to enable uncoment in dimuse.h define #ENABLE_PULLMETHOD svn-id: r13571
2004-04-13added CustomProcInputStreamPaweł Kołodziejski
svn-id: r13570
2004-04-13disabled SAGAPaweł Kołodziejski
svn-id: r13569
2004-04-12File is not neededEugene Sandulenko
svn-id: r13568
2004-04-12oops. Forgot the fileEugene Sandulenko
svn-id: r13567
2004-04-12More headersEugene Sandulenko
svn-id: r13566
2004-04-12Forgot to add header.Eugene Sandulenko
Please, remove SAGA engine from MSVC builds. It should be broken there until porting to OSystem is finished svn-id: r13565
2004-04-12WIP for SAGA engine.Eugene Sandulenko
o text formatting is not consistent with rules, just indent utility is too dumb for that o it does not use OSystem, i.e. it runs on direct SDL calls o it may not even compile on your box o if you enable it, expect zillions of warnings o no sound Now it runs ITE intro as reinherit did svn-id: r13564
2004-04-12Updated to match scale2x 2.0Max Horn
svn-id: r13563
2004-04-12disabled wait in stopAllSounds in imuse digital, it can cause deadlockPaweł Kołodziejski
svn-id: r13562
2004-04-12Enable hack for old games too. don't pass larger size on to resfile_readOliver Kiehl
svn-id: r13558
2004-04-12this no longer existsJonathan Gray
svn-id: r13557
2004-04-12Skeleton unit test for array classMax Horn
svn-id: r13556
2004-04-12simple double linked list template class (completely untested)Max Horn
svn-id: r13555
2004-04-11Workaround for bug #847827 (FOA: Wrong sprite z-order at specific place)Max Horn
svn-id: r13553
2004-04-11Fixing up the mess I made out of the branches <sigh>Max Horn
svn-id: r13551
2004-04-11oopsMax Horn
svn-id: r13550
2004-04-11Oops! Accidentally copied the HEAD sound.cpp into the 0.6.0 branchMax Horn
svn-id: r13548
2004-04-11pull not poolPaweł Kołodziejski
svn-id: r13547
2004-04-11pull not poolPaweł Kołodziejski
svn-id: r13546
2004-04-11add initial code for pull procedurePaweł Kołodziejski
svn-id: r13545
2004-04-11forgot thatPaweł Kołodziejski
svn-id: r13544
2004-04-11exclude for FT sound loopsPaweł Kołodziejski
svn-id: r13543
2004-04-11implemented 'fade buffers' stuffPaweł Kołodziejski
svn-id: r13542
2004-04-11Fix for bug #907266 (MI Mac Music Bug)Max Horn
svn-id: r13540
2004-04-11disable warning 4189Paweł Kołodziejski
svn-id: r13538
2004-04-11updatePaweł Kołodziejski
svn-id: r13537
2004-04-11Allow copy protection in FOA (Disk) to be enabled.Travis Howell
svn-id: r13536
2004-04-10Clean up VOC code, and fix potential out-of-bounds accessMax Horn
svn-id: r13535
2004-04-10special case for 384x242 smush resolution for ft pc demo, it use additional ↵Paweł Kołodziejski
buffer svn-id: r13532
2004-04-10Fix for bug #885490 (FT: Ben stops talking mid-scentence @ the gorge) -> ↵Max Horn
this only works for monster.sou files; compressed audio is incomplete, and we have to fix the extract tool to correct that svn-id: r13531
2004-04-10oopsMax Horn
svn-id: r13530
2004-04-10cleanupMax Horn
svn-id: r13529
2004-04-10cleanupMax Horn
svn-id: r13528
2004-04-10Cleanup Sound constructor; change search order of SFX filesMax Horn
svn-id: r13527
2004-04-09fixed 'region' codePaweł Kołodziejski
svn-id: r13526
2004-04-09it seems to be needed for comi too, hmmPaweł Kołodziejski
svn-id: r13525
2004-04-09updatePaweł Kołodziejski
svn-id: r13524
2004-04-09revertPaweł Kołodziejski
svn-id: r13523
2004-04-09refreshScripts only for full game dig, and cmi demoPaweł Kołodziejski
svn-id: r13522
2004-04-09Fix plugin buildingMax Horn
svn-id: r13521
2004-04-09Renamed template class 'List' to 'Array', since that is really what it is (a ↵Max Horn
resizable array, not a linked list) svn-id: r13520
2004-04-09add instructions on using non-freeware FOTAQ and some extra keysJoost Peters
svn-id: r13519
2004-04-09Whoops. Remember to make clean/distclean before commiting whole directories :)James Brown
svn-id: r13517
2004-04-09Add Kyrandia baseJames Brown
svn-id: r13516
2004-04-09Changed the UNIX line breaks.Torbjörn Andersson
Fixed the problem where the lookout music didn't play in the MI1CD intro. At least, I *think* I fixed it. It worked at home, but I can't test it on this particular computer. svn-id: r13515
2004-04-09-fix for dig demoPaweł Kołodziejski
-handle some music opcodes without filename svn-id: r13514
2004-04-09back refreshScript only for DIG, add stopping music while changing bundlePaweł Kołodziejski
svn-id: r13513
2004-04-09refreshScript was wrong usedPaweł Kołodziejski
svn-id: r13512
2004-04-09correction for stoping sequencePaweł Kołodziejski
svn-id: r13511