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2016-08-29FULLPIPE: Fix condition check in StaticANIObject::updateRetro-Junk
2016-08-29FULLPIPE: Scene04: Stop the Jar from levitatingRetro-Junk
2016-08-29ADL: Move all hires4 code into Atari-specific classWalter van Niftrik
2016-08-29ADL: Fix hires4 disk swappingWalter van Niftrik
2016-08-29TITANIC: Remove redundant codePaul Gilbert
2016-08-29DIRECTOR: Started code on enlisting all movie filesEugene Sandulenko
2016-08-29FULLPIPE: Initialize struct at construction.Eugene Sandulenko
Thanks to eriktorbjorn for valgrind logs.
2016-08-29FULLPIPE: Improved Behavior debuggingEugene Sandulenko
2016-08-29FULLPIPE: Remove obsolete warningEugene Sandulenko
2016-08-29TITANIC: Finished CCreditText draw methodPaul Gilbert
2016-08-28TITANIC: Add positioning logic to credit text drawingPaul Gilbert
2016-08-28SCI32: Fix rendering of non-ASCII charactersColin Snover
2016-08-28TITANIC: Fix warnings in CCreditTextPaul Gilbert
2016-08-28TITANIC: Implement display of initial copyright screenPaul Gilbert
I've left it disabled for now, whilst the engine is still being worked on
2016-08-28TITANIC: Fix infinite loop in CToggleSwitch message handlingPaul Gilbert
2016-08-28TITANIC: Implemented some stubbed methodsPaul Gilbert
2016-08-28SCI32: Add script patch for Gabriel Knight 1 script bug day 10Martin Kiewitz
Day 10 - when dressing up. Right after that Gabriel turns around, which went on endlessly in ScummVM. In the original engine kNumCels is broken and returns in special cases basically random data instead of 0. We return 0, which caused the cycler to never end, because the scripts asked to cycle until cel -1.
2016-08-28ADL: Change some SeekableReadStream to ReadStreamWalter van Niftrik
2016-08-28ADL: Load more hires4 stringsWalter van Niftrik
2016-08-28ADL: Load hires4 dropped-item offsetsWalter van Niftrik
2016-08-28TITANIC: Implemented remaining game classesPaul Gilbert
2016-08-28SCI32: Fix incorrect/missing cursor after restoring a save gameColin Snover
2016-08-28FULLPIPE: Fix priority check in Scene::getStaticANIObjectAtPosRetro-Junk
2016-08-28FULLPIPE: Fix alpha mask in Bitmap::isPixelHitAtPosRetro-Junk
2016-08-28ADL: Load hires4 commands and item picturesWalter van Niftrik
2016-08-28ADL: Fix item description in debug outputWalter van Niftrik
2016-08-28ADL: Load hires4 global picturesWalter van Niftrik
2016-08-28ADL: Load hires4 messagesWalter van Niftrik
2016-08-28TITANIC: Implemented more game classesPaul Gilbert
2016-08-28TITANIC: Implemented SGT game classesPaul Gilbert
2016-08-28FULLPIPE: Avoid buffer overwriteEugene Sandulenko
2016-08-28FULLPIPE: More debug info for behaviorsEugene Sandulenko
2016-08-28FULLPIPE: Added debugging to scene3Eugene Sandulenko
2016-08-28FULLPIPE: Fix inventory items rebuildingEugene Sandulenko
2016-08-28FULLPIPE: Implement Inventory2::removeItem()Eugene Sandulenko
2016-08-28ADL: Load hires4 roomsWalter van Niftrik
2016-08-28ADL: Load hires4 verbs, nouns and itemsWalter van Niftrik
2016-08-28ADL: Add support for reading .xfd Atari disk imagesWalter van Niftrik
2016-08-27TITANIC: Implemented more game classesPaul Gilbert
2016-08-27TITANIC: Implemented more game classes, fleshed out season handlingPaul Gilbert
2016-08-27TITANIC: Implemented restaurant related game classesPaul Gilbert
2016-08-27KYRA: (LOL) - fix #7183 (LOL-CD: game crashes and exits when ↵athrxx
looking/picking item)
2016-08-27SCI32: Allow invalid bitmap references to be passed to kBitmapDestroyColin Snover
SSCI explicitly ignored invalid references passed to this function. Fixes GK1 room 410, when using the Rada Drum book on the drummer.
2016-08-27TITANIC: Implemented more game classesPaul Gilbert
2016-08-27TITANIC: Implemented game pickup classesPaul Gilbert
2016-08-27TITANIC: Implemented phonograph classesPaul Gilbert
2016-08-27TITANIC: Implemented PET game classesPaul Gilbert
2016-08-27DIRECTOR: Optimized Matte Ink drawingEugene Sandulenko
2016-08-27DIRECTOR: Implemented Transparent InkEugene Sandulenko
2016-08-26TITANIC: Implemented other parrot related game classesPaul Gilbert