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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2016-08-26
DM: Reorder blitshrink parameters
Bendegúz Nagy
2016-08-26
DM: Box objects are not expected to conatain inclusive boundaries, blitting a...
Bendegúz Nagy
2016-08-26
DM: Add default parameters to DipslayMan::f132_blitToBitmap
Bendegúz Nagy
2016-08-26
DM: Reorder DisplayMan::D24_clearScrenBox parameters
Bendegúz Nagy
2016-08-26
DM: Reorder blitting method parameters
Bendegúz Nagy
2016-08-26
DM: Rename functions
Bendegúz Nagy
2016-08-26
DM: Remove blitToBitmap overload
Bendegúz Nagy
2016-08-26
DM: Remove blitToScreen overloads
Bendegúz Nagy
2016-08-26
DM: Remove several blitting overloads
Bendegúz Nagy
2016-08-26
DM: Add F0097_DUNGEONVIEW_DrawViewport
Bendegúz Nagy
2016-08-26
DM: Renaming stuff
Bendegúz Nagy
2016-08-26
DM: Refactor DisplayMan::_walsetBitmaps
Bendegúz Nagy
2016-08-26
DM: Refactor DungeonMan
Bendegúz Nagy
2016-08-26
DM: More constant and global variable renaming
Bendegúz Nagy
2016-08-26
DM: More renaming
Bendegúz Nagy
2016-08-26
DM: More renaming
Bendegúz Nagy
2016-08-26
DM: Renaming in champion.c/h
Bendegúz Nagy
2016-08-26
DM: Massive renameing in gfx.cpp
Bendegúz Nagy
2016-08-26
DM: Massive renaming in gfx.h
Bendegúz Nagy
2016-08-26
DM: Add missing code to DisplayMan::drawSquareD3R (@F0117_DUNGEONVIEW_DrawSqu...
Bendegúz Nagy
2016-08-26
DM: Fix errors in DisplayMan::isDerivedBitmapInCache
Bendegúz Nagy
2016-08-26
DM: Reversing several modifications and adding missing code warninings
Bendegúz Nagy
2016-08-26
DM: Add F0115_DUNGEONVIEW_DrawObjectsCreaturesProjectilesExplosions_CPSEF
Bendegúz Nagy
2016-08-26
DM: Add dependencies for F0115_DUNGEONVIEW_DrawObjectsCreaturesProjectilesExp...
Bendegúz Nagy
2016-08-26
DM: Add creature masks/types, F0176_GROUP_GetCreatureOrdinalInCell
Bendegúz Nagy
2016-08-26
DM: Add F0147_DUNGEON_GetGroupDirections
Bendegúz Nagy
2016-08-26
DM: Add F0145_DUNGEON_GetGroupCells
Bendegúz Nagy
2016-08-26
DM: Add GroupMan, Group, ActiveGroup, F0196_GROUP_InitializeActiveGroups
Bendegúz Nagy
2016-08-26
DM: Add F0142_DUNGEON_GetProjectileAspect
Bendegúz Nagy
2016-08-26
DM: Add F0114_DUNGEONVIEW_GetExplosionBitmap
Bendegúz Nagy
2016-08-26
DM: Add dummy blitBoxFilledWithMaskedBitmap and DisplayMan::drawField
Bendegúz Nagy
2016-08-26
DM: Fix missing call to initArrays()
Bendegúz Nagy
2016-08-26
DM: Move two global arrays to DMEngine
Strangerke
2016-08-26
DM: Add F0491_CACHE_IsDerivedBitmapInCache, F0492_CACHE_GetDerivedBitmap
Bendegúz Nagy
2016-08-26
DM: Reorder files in MK file
Strangerke
2016-08-26
DM: Continue F0460_START_InitializeGraphicData
Bendegúz Nagy
2016-08-26
DM: Add F0301_CHAMPION_AddObjectInSlot
Bendegúz Nagy
2016-08-26
DM: Add F0296_CHAMPION_DrawChangedObjectIcons
Bendegúz Nagy
2016-08-26
DM: Add F0295_CHAMPION_HasObjectIconInSlotBoxChanged, F0039_OBJECT_GetIconInd...
Bendegúz Nagy
2016-08-26
DM: Add F0034_OBJECT_DrawLeaderHandObjectName
Bendegúz Nagy
2016-08-26
DM: Add F0299_CHAMPION_ApplyObjectModifiersToStatistics
Bendegúz Nagy
2016-08-26
DM: F0342_INVENTORY_DrawPanel_Object, F0031_OBJECT_LoadNames
Bendegúz Nagy
2016-08-26
DM: Add F0339_INVENTORY_DrawPanel_ArrowOrEye, G0033_s_Graphic562_Box_ArrowOrEye
Bendegúz Nagy
2016-08-26
DM: Add F0335_INVENTORY_DrawPanel_ObjectDescriptionString
Bendegúz Nagy
2016-08-26
DM: Add F0336_INVENTORY_DrawPanel_BuildObjectAttributesString
Bendegúz Nagy
2016-08-26
DM: Add F0332_INVENTORY_DrawIconToViewport
Bendegúz Nagy
2016-08-26
DM: Add F0303_CHAMPION_GetSkillLevel
Bendegúz Nagy
2016-08-26
DM: Add F0333_INVENTORY_OpenAndDrawChest
Bendegúz Nagy
2016-08-26
DM: Add F0341_INVENTORY_DrawPanel_Scroll
Bendegúz Nagy
2016-08-26
DM: Add F0340_INVENTORY_DrawPanel_ScrollTextLine
Bendegúz Nagy
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