Age | Commit message (Collapse) | Author |
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(This works around issues with some Indy 3 sound tracks. These tracks seem to be broken, since they have way too long duration values for some notes which would fill up the event buffer rather quickly. I tested with the UNZ emulator to be sure that this is an issue which also occurs with the original driver.)
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(rework parts of the code + improve naming of variables/functions)
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AUDIO: Add support for sample rates >65kHz.
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This is used to conditionally display additional background objects.
Also, added a TODO in Scene::deleteSequence()
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Beware that the language-overriding breaks if english.dcp
still exists in the same folder as d_sounds.dcp
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This should add proper detection of the Czech/English/Polish
versions of Five Magical Amulets
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SCUMM: language fixes for HE games
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The memory stream class uses free() to free memory, so we have to
use malloc(), not new, to allocate it.
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