Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-07 | GRAPHICS: FONTS: Implement generation of bold fonts | Eugene Sandulenko | |
2020-01-07 | GRAPHICS: FONTS: Made scaling form MacFONT as a step | Eugene Sandulenko | |
2020-01-07 | GRAPHICS: FONTS: Use better algorithm for MacFONT scaling added debug output | Eugene Sandulenko | |
2020-01-07 | GRAPHICS: FONTS: Fix BDF font scaling | Eugene Sandulenko | |
2020-01-07 | GRAPHICS: MACGUI: Use regular slant as font substitutes | Eugene Sandulenko | |
2020-01-07 | SCI32: Ignore invalid GK2 audio maps in all versions | sluicebox | |
Fixes #11014, #11270 | |||
2020-01-06 | SCI32: Fix GK2 Gerde missing message | sluicebox | |
2020-01-06 | KYRA: (LOK) - fix shakeScreen | athrxx | |
This has become too fast for modern systems and needs an extra delay. Otherwise the screen shake won't be actually noticed. There seem to be other issues with shakeScreen outside the Kyra code that have to be addressed separately (improper scaling of the shake offsets). | |||
2020-01-06 | DIRECTOR: Plug memory leak in Cast | Eugene Sandulenko | |
2020-01-06 | IMAGE: Fix potential memory leaks | Eugene Sandulenko | |
2020-01-06 | COMMON: Fix reading beyond array pointers in toString() | Eugene Sandulenko | |
2020-01-06 | DIRECTOR: LINGO: Clarify the control flow | Eugene Sandulenko | |
2020-01-06 | DIRECTOR: Plug memory leak | Eugene Sandulenko | |
2020-01-06 | DIRECTOR: Fix switch statement | Eugene Sandulenko | |
2020-01-06 | DIRECTOR: Improved text flags processing | Eugene Sandulenko | |
2020-01-06 | DIRECTOR: Moved TransitionType to types.h | Eugene Sandulenko | |
2020-01-06 | PRINCE: I18N: Update translation (Russian) | Eugene Sandulenko | |
Currently translated at 100.0% (2757 of 2757 strings) | |||
2020-01-06 | PRINCE: I18N: Update translation (English) | Eugene Sandulenko | |
Currently translated at 86.0% (2370 of 2757 strings) | |||
2020-01-06 | DIRECTOR: LINGO: Clarified keywords present in D3.1 | Eugene Sandulenko | |
2020-01-05 | DIRECTOR: LINGO: Remove unnecessary warning | Eugene Sandulenko | |
2020-01-05 | GRAPHICS: MACGUI: Generate MacText surface for empty texts | Eugene Sandulenko | |
2020-01-05 | DIRECTOR: Improved code for Frame::renderText() | Eugene Sandulenko | |
2020-01-05 | GRAPHICS: MACGUI: Fix text height for one line texts | Eugene Sandulenko | |
2020-01-05 | SCI32: Fix VMDPlayer not leaving last frame | sluicebox | |
Applies _leaveLastFrame logic from VMDPlayer::closeComposited() to VMDPlayer::closeOverlay() where it was missing. Fixes bug #11299 in GK2 | |||
2020-01-05 | GUI: Fix the SaveLoadDialog with the lowres layouts | Bastien Bouclet | |
The thumbnail layout element is not available in the lowres layouts. Issue introduced by c0d8b6d9fc73abc8de4575686e0776e3468d37b2. Fixes #11304. | |||
2020-01-05 | DIRECTOR: Fix bitmap pitch for 1bpp images in v4 | Scott Percival | |
2020-01-05 | DIRECTOR: Fix bitmap sprite positioning | Scott Percival | |
2020-01-04 | SCI32: Fix GK2 Game-over plane priority | sluicebox | |
Fixes bug #11298 | |||
2020-01-05 | DIRECTOR: Fix rounded rect radius | Scott Percival | |
2020-01-05 | DIRECTOR: Extend sprite line size to 3-bit | Scott Percival | |
2020-01-05 | DIRECTOR: Re-add strange colour mapping for v3 and below | Scott Percival | |
2020-01-05 | DIRECTOR: Fix solid fill shapes | Scott Percival | |
2020-01-05 | DIRECTOR: LINGO: Fix grammar for 'the entities' with id | Eugene Sandulenko | |
2020-01-05 | DEVTOOLS: Make encode-macbinray script more robust | Eugene Sandulenko | |
2020-01-04 | KYRA: (LOK) - fix potion drink animation (bug #11303) | athrxx | |
2020-01-04 | KYRA: (LOK) - fix dispel magic animation (bug #11303) | athrxx | |
2020-01-04 | SCI32: Make KQ7 Russian detection entry Windows-only | sluicebox | |
This is a Windows-only release and only the Windows resources were translated, not the DOS resources. Trac #11302 | |||
2020-01-04 | I18N: Update translation (Polish) | Gucek | |
Currently translated at 74.5% (860 of 1154 strings) | |||
2020-01-04 | I18N: Update translation (French) | Purple T | |
Currently translated at 100.0% (1154 of 1154 strings) | |||
2020-01-04 | I18N: Update translation (Ukrainian) | Eugene Sandulenko | |
Currently translated at 100.0% (1154 of 1154 strings) | |||
2020-01-04 | I18N: Update translation (Russian) | Eugene Sandulenko | |
Currently translated at 99.0% (1142 of 1154 strings) | |||
2020-01-04 | BASE: Fix being unable to run games when using dynamic plugins | Bastien Bouclet | |
When the plugin-engine mapping is not cached in the configuration file, we were not scanning all the plugins to establish the mapping. This is a regression from commit: e2d91258b7bfb989dc099f516bb31ceb44554529 This commit reverts the offending commit and implements a proper fix for the case where there are no dynamic plugins. Fixes #11300. | |||
2020-01-04 | GUI: Add clear button for the plugins path | Bastien Bouclet | |
The other paths have one. | |||
2020-01-04 | DIRECTOR: Fix palette for drawing operations | Scott Percival | |
2020-01-04 | DIRECTOR: Fix margins on shape rendering | Scott Percival | |
2020-01-04 | DIRECTOR: Render shapes with transparency | Scott Percival | |
2020-01-04 | BACKENDS: Fix the DS, GameCube and Wii builds | Bastien Bouclet | |
2020-01-04 | GUI: Bump the theme format version | Bastien Bouclet | |
2020-01-04 | GUI: Use a dialog theme layout for the unknown game dialog | Bastien Bouclet | |
2020-01-04 | GUI: Add finer control over cross-direction alignment for layout items | Bastien Bouclet | |
Previously it was only possible to specify whether items where aligned to the start or centered in the cross direction of the layouts. It is now additionally possible to align the items to the far end of the cross direction or to resize them to match the size of the layout. Terminology and behavior are loosely based on CSS's flexbox containers. |