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2016-05-17CINE: Remove useless code.Eugene Sandulenko
var_2 used to be always NULL after while() loop, thus, the first if() condition is always false.
2016-05-17AGI: Remove useless code.Eugene Sandulenko
We set vtEntries to SCREENOBJECTS_MAX, thus, the loop for (i = vtEntries; i < SCREENOBJECTS_MAX; i++) is a no-op.
2016-05-17ALL: Change main engine header guard defines to <directory>_<engine>_HEugene Sandulenko
Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines.
2016-05-17SCUMM HE: Started work on Complex Array OperationsEugene Sandulenko
2016-05-17NEWS/DE: Mention the lock-up fix for in-game animations in labLothar Serra Mari
2016-05-17NEWS: Mention the lock-up fix for in-game animations in labFilippos Karapetis
2016-05-17LAB: Fix waiting for sounds embedded in animationsFilippos Karapetis
A regression of 75d1385c8d1ba61b5740a0b43966d3c2f111440d
2016-05-17SCUMM: Add missing break in o70_startSound.Kirben
2016-05-17AGOS: Fix potential buffer overflow.Kirben
2016-05-16SCI: Removing redundant virtual destructor as per LordHoto's suggestionEugene Sandulenko
2016-05-16SHERLOCK: Further clarification of virtual destructors. Thanks to LordHoto.Eugene Sandulenko
2016-05-16SCI: Make the Window destructor actually virtualEugene Sandulenko
2016-05-16SHERLOCK: Remove non-virtual destructor which prevents the superclass one ↵Eugene Sandulenko
from execution.
2016-05-16SCI: Add virtual destructorEugene Sandulenko
2016-05-16SAGA: Add safeguard warning for text access.Eugene Sandulenko
2016-05-16SAGA: Fix potential buffer overrun.Eugene Sandulenko
If we have _statusTextInputPos as 256, we're doing incrementing to 257 and storing 0 there. This will lead to memory overwrite.
2016-05-16LURE: Fix potential buffer overrun introduced in 8577606Eugene Sandulenko
2016-05-16SCUMM HE: Clarify commentEugene Sandulenko
2016-05-16NEWS: Add release date for 1.8.1Lothar Serra Mari
2016-05-16Merge pull request #710 from vandalo/masterEugene Sandulenko
COMMON: Fix wrong warning message
2016-05-16Merge pull request #722 from Abde-/masterEugene Sandulenko
GUI: Redraw Widget when setAlign() called
2016-05-16Merge pull request #745 from Cruel/3dsEugene Sandulenko
3DS: New Backend
2016-05-16Merge pull request #747 from salty-horse/gob_headersEugene Sandulenko
GOB: Reduce audio header dependencies
2016-05-16Merge branch 'master' of https://github.com/scummvm/scummvmLothar Serra Mari
2016-05-16DOCUMENTATION: Recommend HFSExplorer instead of HFVExplorerLothar Serra Mari
for extracting Mac gamefiles. HFVExplorer seems a "little bit" outdated, whereas HFSExplorer is under active development.
2016-05-15KYRA: Simplify Kyra1 audio track filename handlingJohannes Schickel
2016-05-15Revert "KYRA: Plug memory leak"Johannes Schickel
This reverts commit 9909cc615d527bc8d43f930d8c88dc014974f2de. This will likely cause invalid memory reads because it frees the last output buffer which is used to keep files in memory. There is a possible memory leak here, when the input data is not well formed. However, fixing this takes some more effort than the solution in the reverted commit.
2016-05-15KYRA: Silence analysis tools about possible memory leaksJohannes Schickel
2016-05-15Revert "KYRA: Plug memory leak"Johannes Schickel
This reverts commit c22ca8ffb515b03712a0f0e36dd40c7e38c4b8ed. This revision caused invalid memory reads in Kyra1 DOS+FM-TOWNS.
2016-05-15KYRA: Plug memory leakEugene Sandulenko
2016-05-15KYRA: Plug memory leakEugene Sandulenko
2016-05-15FULLPIPE: Plug memory leakEugene Sandulenko
2016-05-15ACCESS: Fix memory leakEugene Sandulenko
2016-05-15JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-05-15ACCESS: Plug memory leakEugene Sandulenko
2016-05-15ACCESS: Plug memory leakEugene Sandulenko
2016-05-15AUDIO: Plug potential memory leakEugene Sandulenko
2016-05-15SCUMM HE: Document o100_arrayOps()Eugene Sandulenko
2016-05-15SCUMM HE: Show stub warningsEugene Sandulenko
2016-05-15SCUMM HE: Hid another noisy debug messageEugene Sandulenko
2016-05-14SCUMM HE: Marked sprite subopcodes and better field namesEugene Sandulenko
2016-05-14SCUMM HE: Fixes and comments to video playback codeEugene Sandulenko
2016-05-14SCUMM HE: Hid noisy debug output deeperEugene Sandulenko
2016-05-14WINTERMUTE: Remove redundant check.Eugene Sandulenko
If new() was unsuccessful, then we should bail out immediately, but we always assume we have enough memory for ScummVM.
2016-05-14SWORD1: Remove redundant check.Eugene Sandulenko
We're doing assert() in the same function.
2016-05-14SKY: Add safety checkEugene Sandulenko
2016-05-14PRINCE: Remove redundant checkEugene Sandulenko
2016-05-14PEGASUS: Add safety check.Eugene Sandulenko
The code which follows in the method has this check, assuming that a null dereference is potentially possible.
2016-05-13ACCESS: Fix crash at end of AGOE floppy chapter 6Paul Gilbert
2016-05-13LURE: Safer string manupulationEugene Sandulenko