Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-05-17 | CINE: Remove useless code. | Eugene Sandulenko | |
var_2 used to be always NULL after while() loop, thus, the first if() condition is always false. | |||
2016-05-17 | AGI: Remove useless code. | Eugene Sandulenko | |
We set vtEntries to SCREENOBJECTS_MAX, thus, the loop for (i = vtEntries; i < SCREENOBJECTS_MAX; i++) is a no-op. | |||
2016-05-17 | ALL: Change main engine header guard defines to <directory>_<engine>_H | Eugene Sandulenko | |
Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines. | |||
2016-05-17 | SCUMM HE: Started work on Complex Array Operations | Eugene Sandulenko | |
2016-05-17 | NEWS/DE: Mention the lock-up fix for in-game animations in lab | Lothar Serra Mari | |
2016-05-17 | NEWS: Mention the lock-up fix for in-game animations in lab | Filippos Karapetis | |
2016-05-17 | LAB: Fix waiting for sounds embedded in animations | Filippos Karapetis | |
A regression of 75d1385c8d1ba61b5740a0b43966d3c2f111440d | |||
2016-05-17 | SCUMM: Add missing break in o70_startSound. | Kirben | |
2016-05-17 | AGOS: Fix potential buffer overflow. | Kirben | |
2016-05-16 | SCI: Removing redundant virtual destructor as per LordHoto's suggestion | Eugene Sandulenko | |
2016-05-16 | SHERLOCK: Further clarification of virtual destructors. Thanks to LordHoto. | Eugene Sandulenko | |
2016-05-16 | SCI: Make the Window destructor actually virtual | Eugene Sandulenko | |
2016-05-16 | SHERLOCK: Remove non-virtual destructor which prevents the superclass one ↵ | Eugene Sandulenko | |
from execution. | |||
2016-05-16 | SCI: Add virtual destructor | Eugene Sandulenko | |
2016-05-16 | SAGA: Add safeguard warning for text access. | Eugene Sandulenko | |
2016-05-16 | SAGA: Fix potential buffer overrun. | Eugene Sandulenko | |
If we have _statusTextInputPos as 256, we're doing incrementing to 257 and storing 0 there. This will lead to memory overwrite. | |||
2016-05-16 | LURE: Fix potential buffer overrun introduced in 8577606 | Eugene Sandulenko | |
2016-05-16 | SCUMM HE: Clarify comment | Eugene Sandulenko | |
2016-05-16 | NEWS: Add release date for 1.8.1 | Lothar Serra Mari | |
2016-05-16 | Merge pull request #710 from vandalo/master | Eugene Sandulenko | |
COMMON: Fix wrong warning message | |||
2016-05-16 | Merge pull request #722 from Abde-/master | Eugene Sandulenko | |
GUI: Redraw Widget when setAlign() called | |||
2016-05-16 | Merge pull request #745 from Cruel/3ds | Eugene Sandulenko | |
3DS: New Backend | |||
2016-05-16 | Merge pull request #747 from salty-horse/gob_headers | Eugene Sandulenko | |
GOB: Reduce audio header dependencies | |||
2016-05-16 | Merge branch 'master' of https://github.com/scummvm/scummvm | Lothar Serra Mari | |
2016-05-16 | DOCUMENTATION: Recommend HFSExplorer instead of HFVExplorer | Lothar Serra Mari | |
for extracting Mac gamefiles. HFVExplorer seems a "little bit" outdated, whereas HFSExplorer is under active development. | |||
2016-05-15 | KYRA: Simplify Kyra1 audio track filename handling | Johannes Schickel | |
2016-05-15 | Revert "KYRA: Plug memory leak" | Johannes Schickel | |
This reverts commit 9909cc615d527bc8d43f930d8c88dc014974f2de. This will likely cause invalid memory reads because it frees the last output buffer which is used to keep files in memory. There is a possible memory leak here, when the input data is not well formed. However, fixing this takes some more effort than the solution in the reverted commit. | |||
2016-05-15 | KYRA: Silence analysis tools about possible memory leaks | Johannes Schickel | |
2016-05-15 | Revert "KYRA: Plug memory leak" | Johannes Schickel | |
This reverts commit c22ca8ffb515b03712a0f0e36dd40c7e38c4b8ed. This revision caused invalid memory reads in Kyra1 DOS+FM-TOWNS. | |||
2016-05-15 | KYRA: Plug memory leak | Eugene Sandulenko | |
2016-05-15 | KYRA: Plug memory leak | Eugene Sandulenko | |
2016-05-15 | FULLPIPE: Plug memory leak | Eugene Sandulenko | |
2016-05-15 | ACCESS: Fix memory leak | Eugene Sandulenko | |
2016-05-15 | JANITORIAL: Remove trailing spaces | Eugene Sandulenko | |
2016-05-15 | ACCESS: Plug memory leak | Eugene Sandulenko | |
2016-05-15 | ACCESS: Plug memory leak | Eugene Sandulenko | |
2016-05-15 | AUDIO: Plug potential memory leak | Eugene Sandulenko | |
2016-05-15 | SCUMM HE: Document o100_arrayOps() | Eugene Sandulenko | |
2016-05-15 | SCUMM HE: Show stub warnings | Eugene Sandulenko | |
2016-05-15 | SCUMM HE: Hid another noisy debug message | Eugene Sandulenko | |
2016-05-14 | SCUMM HE: Marked sprite subopcodes and better field names | Eugene Sandulenko | |
2016-05-14 | SCUMM HE: Fixes and comments to video playback code | Eugene Sandulenko | |
2016-05-14 | SCUMM HE: Hid noisy debug output deeper | Eugene Sandulenko | |
2016-05-14 | WINTERMUTE: Remove redundant check. | Eugene Sandulenko | |
If new() was unsuccessful, then we should bail out immediately, but we always assume we have enough memory for ScummVM. | |||
2016-05-14 | SWORD1: Remove redundant check. | Eugene Sandulenko | |
We're doing assert() in the same function. | |||
2016-05-14 | SKY: Add safety check | Eugene Sandulenko | |
2016-05-14 | PRINCE: Remove redundant check | Eugene Sandulenko | |
2016-05-14 | PEGASUS: Add safety check. | Eugene Sandulenko | |
The code which follows in the method has this check, assuming that a null dereference is potentially possible. | |||
2016-05-13 | ACCESS: Fix crash at end of AGOE floppy chapter 6 | Paul Gilbert | |
2016-05-13 | LURE: Safer string manupulation | Eugene Sandulenko | |