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AgeCommit message (Expand)Author
2011-01-22GOB: Don't mess with the break key in Urban RunnerSven Hesse
2011-01-22GOB: Urban: Save an empty sprite if necessarySven Hesse
2011-01-22SCI: Changed the expensive and inaccurate floating-point divisions to integer...Filippos Karapetis
2011-01-22SCI: Code formattingFilippos Karapetis
2011-01-22COMMON: Update documentation of the MacResManagerMatthew Hoops
2011-01-22TOON: Fix Uninitialized Memory Read During Cursor Animation on Load.David Turner
2011-01-22TOON: Fix for Memory Leak during Savegame Loading.David Turner
2011-01-21TOON: Fix Memory Leak when opening Inventory.David Turner
2011-01-21TOON: Bug #3153351 fixed with disappearing DrewSylvain Dupont
2011-01-21TOON: Always reset video playback to lowRes when loading new movieSylvain Dupont
2011-01-21SCI: Fix robot palette activationLars Skovlund
2011-01-21TOON: Fix double declaration warningSylvain Dupont
2011-01-21MOHAWK: Fix channelwood var getter 3, water flawing to temple elevator.Bastien Bouclet
2011-01-21MOHAWK: Implement Channelwood generic lever opcodes, and bridge opcodesBastien Bouclet
2011-01-21TOON: Fix all the glitches in smacker video playbackSylvain Dupont
2011-01-21PARALLACTION: Minor Whitespace fixup in walk.cppDavid Turner
2011-01-21SCI: Add comment for GK1 workaround.Lars Skovlund
2011-01-21SCI: Fix robot memory leakLars Skovlund
2011-01-21MOHAWK: Implement kCSTimeEventRemoveItemFromInventory.Alyssa Milburn
2011-01-21MOHAWK: Fix disabling inventory features in CSTime.Alyssa Milburn
2011-01-21MOHAWK: Use the provided drag flags when dropping a feature.Alyssa Milburn
2011-01-21SCI: Fix GK1 breaking into the debugger when watching the introLars Skovlund
2011-01-21TOUCHE: Fixed Uninitialised Read in first call to ToucheEngine::res_loadBackd...David Turner
2011-01-21GOB: Urban: Fix saving/loading in the Secret Room screenSven Hesse
2011-01-21GOB: Add support for saving true color spritesSven Hesse
2011-01-21SCI: Partial robot support, currently disabled since it does not runLars Skovlund
2011-01-21SOUND: Update which engines use what decoderMatthew Hoops
2011-01-21COMMON: Document which engines use DCLMatthew Hoops
2011-01-21MOHAWK: Add casts to remaining uses of ~0.Alyssa Milburn
2011-01-21MOHAWK: Implement CSTime big note display.Alyssa Milburn
2011-01-21GOB: Fix copypasta mistakeSven Hesse
2011-01-21GOB: Remove the now useless SaveConverter_v6Sven Hesse
2011-01-21GOB: Urban: Fix loading/saving in the Cemetary/Lab screensSven Hesse
2011-01-21GOB: Make the Cemetary/Lab screen work correctlySven Hesse
2011-01-21MOHAWK: Remove non-state uses of ~0 from CSTime.Alyssa Milburn
2011-01-21MOHAWK: De-hardcode CSTime font paths.Alyssa Milburn
2011-01-21MOHAWK: Fix two CSTime cursor shape/state checks.Alyssa Milburn
2011-01-21PARALLACTION: Fix Un-initialized Memory Errors and Leaks in Nippon Safes Amig...David Turner
2011-01-21MOHAWK: Add support for installer files from Riven and other Broderbund gamesMatthew Hoops
2011-01-21COMMON: Move SCI's DCL decompression code to commonMatthew Hoops
2011-01-21MOHAWK: Added a FIXME and fixed a logic bugFilippos Karapetis
2011-01-20HUGO: Merge misc versions of display, intro and scheduler classesArnaud Boutonné
2011-01-20GUI: Fix Memory Leak from PicButtonWidget _gfx Member.David Turner
2011-01-20HUGO: Close Memory Leak in TopMenu Surfaces.David Turner
2011-01-20MOHAWK: Add CSTime engine.Alyssa Milburn
2011-01-20MOHAWK: Add shared view code.Alyssa Milburn
2011-01-20HUGO: Cleanup: Remove some C-style commentsArnaud Boutonné
2011-01-20GOB: Implement looping live videosSven Hesse
2011-01-20GOB: Decrease the number of debug warningsSven Hesse
2011-01-20GOB: Give sound-only videos 500 extra ms for good measureSven Hesse