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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2015-12-15
LAB: Cleanup
Eugene Sandulenko
2015-12-15
LAB: Cleanup
Eugene Sandulenko
2015-12-15
LAB: Initial support for lowres mode
Eugene Sandulenko
2015-12-15
LAB: propagate gamePlatform()
Eugene Sandulenko
2015-12-15
LAB: Added detection for lowres DOS version
Eugene Sandulenko
2015-12-15
LAB: Cleanup
Eugene Sandulenko
2015-12-15
LAB: Improved detection
Eugene Sandulenko
2015-12-15
LAB: Cleanup
Eugene Sandulenko
2015-12-15
LAB: Cleanup
Eugene Sandulenko
2015-12-15
LAB: Cleanup
Eugene Sandulenko
2015-12-15
LAB: Fix line endings
Eugene Sandulenko
2015-12-15
LAB: Objectify LabSets
Eugene Sandulenko
2015-12-15
LAB: Started objectifying LargeSets
Eugene Sandulenko
2015-12-15
LAB: Further cleanup
Eugene Sandulenko
2015-12-15
LAB: Simplify stddefines.h
Eugene Sandulenko
2015-12-15
LAB: Kill storage.h
Eugene Sandulenko
2015-12-15
LAB: Cleanup
Eugene Sandulenko
2015-12-15
LAB: Fix game palette
Eugene Sandulenko
2015-12-15
LAB: fix input processing
Eugene Sandulenko
2015-12-15
LAB: Added input
Eugene Sandulenko
2015-12-15
LAB: Implement openFile(), first gfx output!
Eugene Sandulenko
2015-12-15
LAB: Further rendering pipeline fixes
Eugene Sandulenko
2015-12-15
LAB: Started rendering pipeline
Eugene Sandulenko
2015-12-15
LAB: Fix compilation
Eugene Sandulenko
2015-12-15
LAB: Initial code
Eugene Sandulenko
2015-12-14
OPENGL: Smooth mouse experience when black bars are visible.
Johannes Schickel
2015-12-14
MOHAWK: Fix loading the Myst cabin gauge movie
Bastien Bouclet
2015-12-14
WIN32: Fix building for (some) MinGW64 toolchains.
Johannes Schickel
2015-12-14
SWORD25: Make #include follow our conventions.
Johannes Schickel
2015-12-14
SWORD25: Call requested pixel format by its correct name.
Johannes Schickel
2015-12-14
GRAPHICS: Add function to query TransparentSurface's builtin PixelFormat.
Johannes Schickel
2015-12-14
SWORD25: Cleanup.
Johannes Schickel
2015-12-14
SWORD25: Fix uninitialized variable usage.
Johannes Schickel
2015-12-14
SWORD25: Plug memory leak in RenderedImage.
Johannes Schickel
2015-12-14
SWORD25: Let ImgLoader write into Graphics::Surface.
Johannes Schickel
2015-12-14
GRAPHICS: Use tabs for indentation.
Johannes Schickel
2015-12-14
GRAPHICS: Fix fast ALPHA_BINARY blitting with TransparentSurface.
Johannes Schickel
2015-12-14
SCI: use diff. PC98 word wrap tables for SCI0/01/1
Martin Kiewitz
2015-12-13
SDL: Slight formatting fixes.
Johannes Schickel
2015-12-13
OPENGLSDL: Set proper mouse emulation dimensions.
Johannes Schickel
2015-12-13
SCI: add difference for SCI1 PC-98 word-wrapping
Martin Kiewitz
2015-12-13
SDL: Fix mouse emulation with SDL2.
Johannes Schickel
2015-12-13
OPENGL: Limit scissor override to invisible overlay.
Johannes Schickel
2015-12-13
SCI: detection for Castle of Dr. Brain PC-9801 JP
Martin Kiewitz
2015-12-13
SDL: Fix warpMouse for SDL2.
Johannes Schickel
2015-12-12
ACCESS: Fix cursor after selecting inventory item to offer NPC
Paul Gilbert
2015-12-12
ACCESS: Fix offering items to boat captain
Paul Gilbert
2015-12-12
OPENGL: Implement black borders using scissor test.
Johannes Schickel
2015-12-12
OPENGL: Only redraw screen when actual changes happened.
Johannes Schickel
2015-12-12
OPENGL: Refactor screen refresh handling.
Johannes Schickel
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