Age | Commit message (Collapse) | Author |
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Inca 2 actually blits surfaces on themselves...
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greeneggs can now continue to completion in 'play' mode
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Instruments are now not reset to the grand piano due to trailing
zeroes.
Thanks to waltervn for noticing this.
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- Removed the CallsStruct intermediate stack. Calls are inserted directly
in the execution stack
- Added a constructor for the ExecStack struct and removed
add_exec_stack_varselector() and add_exec_stack_entry()
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Fixes stuff like enter key on SCI games with text input
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Littleboy-copysavefile
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Plus some extra white space changes by myself.
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Based on the SONiVOX® Embedded Audio Synthesis (EAS™) library, which is
part of the base Android OS.
CPU stats (Cortex A8 1GHz, monkey1 intro, peak values):
MAME OPL: 30%
DosBox OPL: 26%
EAS: 19%
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This also should fix some regressions from the previous
commits, related to MidiParser's either being leaked,
or being deleted and then used again (i.e., crashing).
I tested as many games as I had available, but further
testing of all affected engines is called for anyway.
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- Placed all of the associated debug code in a separate function
- Unified debug output
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Fixes several issues with the menu in KQ7. Thanks to vakons for his patch.
Fixes bug #3231867 - "KQ7 scrolling bug"
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