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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2006-01-08
Added entries for Kyrandia to the docs.
Oystein Eftevaag
2006-01-08
Removed exiting the game on ESC, and making yet another sprite width adjustme...
Oystein Eftevaag
2006-01-08
Fixed savefile loading.
Johannes Schickel
2006-01-08
Added a dummy table for which music to play in Gobliiins Mac; some code forma...
Sven Hesse
2006-01-08
Kyrandia is now ready for default compiling, please update the other build sy...
Johannes Schickel
2006-01-08
Safer check for correct savafiles.
Johannes Schickel
2006-01-08
Moved the workaround for bug #864030 in drawBlastText to fix bug #1399843.
Gregory Montoir
2006-01-08
Minor fix for sprite anims, to align with new width standard.
Oystein Eftevaag
2006-01-08
Fixed script handling a bit.
Johannes Schickel
2006-01-08
Fixed bug with sequences playing and fixed a bug with an invaild write.
Johannes Schickel
2006-01-08
update
Paweł Kołodziejski
2006-01-08
fixed warnings, I guess that should to be
Paweł Kołodziejski
2006-01-08
Should fix gfx glichtes in the intro.
Johannes Schickel
2006-01-07
Implemented playing of the end sequence, still credits do not show up.
Johannes Schickel
2006-01-07
No longer used by HE games.
Travis Howell
2006-01-07
Remove function without purpose.
Travis Howell
2006-01-07
Fix compile.
Travis Howell
2006-01-07
Added initial support for ADL music files; continued underscoring of member v...
Sven Hesse
2006-01-07
fix warning
Paweł Kołodziejski
2006-01-06
Rename variables.
Travis Howell
2006-01-06
Move Sven Hesse to Gob engine section
Eugene Sandulenko
2006-01-06
Finally fix MM NES crash.
Eugene Sandulenko
2006-01-06
Fix typo in one md5. Fix DOTT CD Mac bundle name.
Eugene Sandulenko
2006-01-06
Partial fix for MM NES crash. Thanks to Quietust
Eugene Sandulenko
2006-01-06
Oops
Won Star
2006-01-06
* Accurate / fast gamma correction using LUT
Won Star
2006-01-06
Implemented the end sequence, (only the rest of the winning end sequence
Johannes Schickel
2006-01-06
HE90+ games use difference value for actor conditions.
Travis Howell
2006-01-06
Avoid invalid read/writes in createSound() for now.
Travis Howell
2006-01-06
Adjustments to createSound().
Travis Howell
2006-01-06
Nukes resource directly in HE games.
Travis Howell
2006-01-06
Add another French version of DOTT.
Travis Howell
2006-01-06
Correct bounds checking for akos codec 16 in HE 71+ games.
Travis Howell
2006-01-06
No longer required.
Travis Howell
2006-01-05
update
Paweł Kołodziejski
2006-01-05
fixed warnings
Paweł Kołodziejski
2006-01-05
Slighty modified patch #1397672 "GobEngine script functions splitted"
Eugene Sandulenko
2006-01-05
No longer required
Travis Howell
2006-01-05
Fix sound resource loading in HE games.
Travis Howell
2006-01-05
Revert, might be HE100 only.
Travis Howell
2006-01-05
Adjust size, script in freddi3 triggers sound var 26.
Travis Howell
2006-01-05
Sets random talk state, if value is zero.
Travis Howell
2006-01-05
Add safety check.
Travis Howell
2006-01-05
Flag 4 used for looping in later HE games.
Travis Howell
2006-01-05
Enable sound priority in HE games.
Travis Howell
2006-01-05
Initial support for sound code in HE games.
Travis Howell
2006-01-04
Added a little 'hack' for cmd_pauseTicks until it is fully implemented
Johannes Schickel
2006-01-04
Added a simple gui dialog if brandon dies (currently using scummvms gui system)
Johannes Schickel
2006-01-04
Update
Travis Howell
2006-01-04
Update comments
Travis Howell
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