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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2012-07-30
GOB: Implement GCT text drawing in the Stork section
Sven Hesse
2012-07-30
GOB: Implement GCT drawing
Sven Hesse
2012-07-30
GOB: Implement parts of the Stork section in Once Upon A Time
Sven Hesse
2012-07-30
GOB: ANIObject can now predict the position/size of future frames
Sven Hesse
2012-07-30
GOB: Implement parts of the Once Upon A Time end sequence
Sven Hesse
2012-07-30
GOB: Add the frame for normal Once Upon A Time game play
Sven Hesse
2012-07-30
GOB: Reorganize and clean up PreGob / Once Upon A Time
Sven Hesse
2012-07-30
GOB: Implement the Once Upon A Time "Bye Bye" screen
Sven Hesse
2012-07-30
GOB: Implement the animal names bit Once Upon A Time
Sven Hesse
2012-07-30
GOB: Add "long" PreGob language suffixes
Sven Hesse
2012-07-30
GOB: Fix some broken German text in Once Upon A Time
Sven Hesse
2012-07-30
GOB: Move the Once Upon A Time palettes into their own file
Sven Hesse
2012-07-30
GOB: Play a click sound in the Once Upon A Time menus
Sven Hesse
2012-07-30
GOB: Add some PreGob sound utility functions
Sven Hesse
2012-07-30
GOB: Stubbily implement the Once Upon A Time menus
Sven Hesse
2012-07-30
GOB: Move the intro parts into OnceUpon::showIntro()
Sven Hesse
2012-07-30
GOB: Show the specific game title in Once Upon A Time
Sven Hesse
2012-07-30
GOB: Show the Once Upon A Time fairytale quote
Sven Hesse
2012-07-30
GOB: Show the Once Upon A Time wait/load screen
Sven Hesse
2012-07-30
GOB: Add a PreGob method to get a localized file name
Sven Hesse
2012-07-30
GOB: Add a simple class for PreGob TXT files
Sven Hesse
2012-07-30
GOB: Move the background saving into its own class BackBuffer
Sven Hesse
2012-07-30
GOB: Show a mock-up of the Once Upon A Time title
Sven Hesse
2012-07-30
GOB: Implement the copy protection in Once Upon A Time
Sven Hesse
2012-07-30
GOB: Add PreGob animation utility functions
Sven Hesse
2012-07-30
GOB: Verify the language in Once Upon A Time
Sven Hesse
2012-07-30
GOB: Load the Once Upon A Time fonts
Sven Hesse
2012-07-30
GOB: Open the Once Upon A Time archives
Sven Hesse
2012-07-30
GOB: Add support for different methods of handling Endianness
Sven Hesse
2012-07-30
GOB: Add PreGob input/event utility functions
Sven Hesse
2012-07-30
GOB: Add some PreGob and Once Upon A Time cursor functions
Sven Hesse
2012-07-30
GOB: Add palettes for Once Upon A Time
Sven Hesse
2012-07-30
GOB: Add some generic PreGob graphics functions
Sven Hesse
2012-07-30
GOB: Add PreGob stubs for the Once Upon A Time games
Sven Hesse
2012-07-30
GOB: Add a more complex detection for Once Upon A Time titles
Sven Hesse
2012-07-30
GOB: Add detection tables for Baba Yaga and Abracadabra
Sven Hesse
2012-07-30
GOB: Move the method definitions out of the GobMetaEngine class definition
Sven Hesse
2012-07-30
GOB: Move drawString into Font
Sven Hesse
2012-07-30
GOB: Keep the mouse responsive while waiting for the frame to end
Sven Hesse
2012-07-30
GOB: Don't crash when drawPackedSprite() can't open the sprite
Sven Hesse
2012-07-30
GOB: Don't crash when there's no _inter object
Sven Hesse
2012-07-30
GOB: Don't crash when the engine wasn't fully initialized on exit
Sven Hesse
2012-07-30
GOB: const correctness in SoundBlaster::playComposition()
Sven Hesse
2012-07-30
GOB: Return proper errors in GobEngine::run()
Sven Hesse
2012-07-29
Merge pull request #252 from DrMcCoy/detector_public_reportUnknown
Johannes Schickel
2012-07-29
OPENPANDORA: Cleanup.
David-John Willis
2012-07-29
GPH: Use SDLPluginProvider not POSIXPluginProvider.
David-John Willis
2012-07-29
OPENPANDORA: Start event manager after log files are setup (if needed).
David-John Willis
2012-07-29
GPH: Clean up initialisation code and start event manager after log files are...
David-John Willis
2012-07-29
WINTERMUTE: Separate out SaveGame-code from BaseGame
Einar Johan Trøan Sømåen
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