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authorSven Hesse2012-07-05 11:00:26 +0200
committerSven Hesse2012-07-30 01:44:45 +0200
commit0b030dd341b00007b969805ff6d488a51a1a97c7 (patch)
treee196715b30532177bc34baf7cc33bf772bf9615b
parenta547633911afa31964c10ed0222410aa9e66db80 (diff)
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GOB: Implement parts of the Stork section in Once Upon A Time
No GCT texts yet ("The stork is bringing a sweet baby to $PLACE where $PEOPLE live"), and the character creator is also still missing.
-rw-r--r--engines/gob/module.mk1
-rw-r--r--engines/gob/pregob/onceupon/abracadabra.cpp25
-rw-r--r--engines/gob/pregob/onceupon/abracadabra.h8
-rw-r--r--engines/gob/pregob/onceupon/babayaga.cpp25
-rw-r--r--engines/gob/pregob/onceupon/babayaga.h8
-rw-r--r--engines/gob/pregob/onceupon/brokenstrings.h3
-rw-r--r--engines/gob/pregob/onceupon/onceupon.cpp124
-rw-r--r--engines/gob/pregob/onceupon/onceupon.h19
-rw-r--r--engines/gob/pregob/onceupon/stork.cpp234
-rw-r--r--engines/gob/pregob/onceupon/stork.h103
10 files changed, 547 insertions, 3 deletions
diff --git a/engines/gob/module.mk b/engines/gob/module.mk
index f8b477b92b..1b3f400684 100644
--- a/engines/gob/module.mk
+++ b/engines/gob/module.mk
@@ -83,6 +83,7 @@ MODULE_OBJS := \
pregob/onceupon/onceupon.o \
pregob/onceupon/abracadabra.o \
pregob/onceupon/babayaga.o \
+ pregob/onceupon/stork.o \
minigames/geisha/evilfish.o \
minigames/geisha/oko.o \
minigames/geisha/meter.o \
diff --git a/engines/gob/pregob/onceupon/abracadabra.cpp b/engines/gob/pregob/onceupon/abracadabra.cpp
index 2e4b5f21e7..0d644d9056 100644
--- a/engines/gob/pregob/onceupon/abracadabra.cpp
+++ b/engines/gob/pregob/onceupon/abracadabra.cpp
@@ -78,6 +78,27 @@ const char *Abracadabra::kAnimalNames[] = {
"scor"
};
+// The houses where the stork can drop a bundle
+const OnceUpon::MenuButton Abracadabra::kStorkHouses[] = {
+ {false, 16, 80, 87, 125, 0, 0, 0, 0, 0, 0, 0},
+ {false, 61, 123, 96, 149, 0, 0, 0, 0, 0, 0, 1},
+ {false, 199, 118, 226, 137, 0, 0, 0, 0, 0, 0, 2},
+ {false, 229, 91, 304, 188, 0, 0, 0, 0, 0, 0, 3}
+};
+
+// The stork bundle drop parameters
+const Stork::BundleDrop Abracadabra::kStorkBundleDrops[] = {
+ { 14, 65, 127, true },
+ { 14, 76, 152, true },
+ { 14, 204, 137, true },
+ { 11, 275, 179, false }
+};
+
+// Parameters for the stork section.
+const OnceUpon::StorkParam Abracadabra::kStorkParam = {
+ "present.cmp", ARRAYSIZE(kStorkHouses), kStorkHouses, kStorkBundleDrops
+};
+
Abracadabra::Abracadabra(GobEngine *vm) : OnceUpon(vm) {
}
@@ -107,6 +128,10 @@ void Abracadabra::run() {
playGame();
}
+const OnceUpon::StorkParam &Abracadabra::getStorkParameters() const {
+ return kStorkParam;
+}
+
} // End of namespace OnceUpon
} // End of namespace Gob
diff --git a/engines/gob/pregob/onceupon/abracadabra.h b/engines/gob/pregob/onceupon/abracadabra.h
index f2075fc750..8048213f5f 100644
--- a/engines/gob/pregob/onceupon/abracadabra.h
+++ b/engines/gob/pregob/onceupon/abracadabra.h
@@ -36,6 +36,9 @@ public:
void run();
+protected:
+ const StorkParam &getStorkParameters() const;
+
private:
/** Definition of the menu button that leads to the animal names screen. */
static const MenuButton kAnimalsButtons;
@@ -44,6 +47,11 @@ private:
static const MenuButton kAnimalButtons[];
/** File prefixes for the name of each animal. */
static const char *kAnimalNames[];
+
+ // Parameters for the stork section.
+ static const MenuButton kStorkHouses[];
+ static const Stork::BundleDrop kStorkBundleDrops[];
+ static const struct StorkParam kStorkParam;
};
} // End of namespace OnceUpon
diff --git a/engines/gob/pregob/onceupon/babayaga.cpp b/engines/gob/pregob/onceupon/babayaga.cpp
index 6f27f469e3..6aa60310b5 100644
--- a/engines/gob/pregob/onceupon/babayaga.cpp
+++ b/engines/gob/pregob/onceupon/babayaga.cpp
@@ -78,6 +78,27 @@ const char *BabaYaga::kAnimalNames[] = {
"rena"
};
+// The houses where the stork can drop a bundle
+const OnceUpon::MenuButton BabaYaga::kStorkHouses[] = {
+ {false, 16, 80, 87, 125, 0, 0, 0, 0, 0, 0, 0},
+ {false, 61, 123, 96, 149, 0, 0, 0, 0, 0, 0, 1},
+ {false, 199, 118, 226, 137, 0, 0, 0, 0, 0, 0, 2},
+ {false, 229, 91, 304, 188, 0, 0, 0, 0, 0, 0, 3}
+};
+
+// The stork bundle drop parameters
+const Stork::BundleDrop BabaYaga::kStorkBundleDrops[] = {
+ { 14, 35, 129, true },
+ { 14, 70, 148, true },
+ { 14, 206, 136, true },
+ { 11, 260, 225, false }
+};
+
+// Parameters for the stork section.
+const OnceUpon::StorkParam BabaYaga::kStorkParam = {
+ "present2.cmp", ARRAYSIZE(kStorkHouses), kStorkHouses, kStorkBundleDrops
+};
+
BabaYaga::BabaYaga(GobEngine *vm) : OnceUpon(vm) {
}
@@ -107,6 +128,10 @@ void BabaYaga::run() {
playGame();
}
+const OnceUpon::StorkParam &BabaYaga::getStorkParameters() const {
+ return kStorkParam;
+}
+
} // End of namespace OnceUpon
} // End of namespace Gob
diff --git a/engines/gob/pregob/onceupon/babayaga.h b/engines/gob/pregob/onceupon/babayaga.h
index 181b6f4d54..0241f78f4e 100644
--- a/engines/gob/pregob/onceupon/babayaga.h
+++ b/engines/gob/pregob/onceupon/babayaga.h
@@ -36,6 +36,9 @@ public:
void run();
+protected:
+ const StorkParam &getStorkParameters() const;
+
private:
/** Definition of the menu button that leads to the animal names screen. */
static const MenuButton kAnimalsButtons;
@@ -44,6 +47,11 @@ private:
static const MenuButton kAnimalButtons[];
/** File prefixes for the name of each animal. */
static const char *kAnimalNames[];
+
+ // Parameters for the stork section.
+ static const MenuButton kStorkHouses[];
+ static const Stork::BundleDrop kStorkBundleDrops[];
+ static const struct StorkParam kStorkParam;
};
} // End of namespace OnceUpon
diff --git a/engines/gob/pregob/onceupon/brokenstrings.h b/engines/gob/pregob/onceupon/brokenstrings.h
index 0a40493cc1..89acb1c6bd 100644
--- a/engines/gob/pregob/onceupon/brokenstrings.h
+++ b/engines/gob/pregob/onceupon/brokenstrings.h
@@ -45,7 +45,8 @@ static const BrokenString kBrokenStringsGerman[] = {
{ "Am Waldesrand es sieht" , "Am Waldesrand sieht es" },
{ " das Kind den Palast." , "das Kind den Palast." },
{ "Am Waldessaum sieht" , "Am Waldesrand sieht" },
- { "tipp auf ESC!" , "dr\201cke ESC!" }
+ { "tipp auf ESC!" , "dr\201cke ESC!" },
+ { "Wohin fliegt der Drachen?" , "Wohin fliegt der Drache?" }
};
static const BrokenStringLanguage kBrokenStrings[kLanguageCount] = {
diff --git a/engines/gob/pregob/onceupon/onceupon.cpp b/engines/gob/pregob/onceupon/onceupon.cpp
index aed1b45e02..aa08f6f1fd 100644
--- a/engines/gob/pregob/onceupon/onceupon.cpp
+++ b/engines/gob/pregob/onceupon/onceupon.cpp
@@ -128,7 +128,8 @@ const OnceUpon::MenuButton OnceUpon::kLanguageButtons[] = {
};
const char *OnceUpon::kSound[kSoundMAX] = {
- "diamant.snd"
+ "diamant.snd", // kSoundClick
+ "cigogne.snd" // kSoundStork
};
const OnceUpon::SectionFunc OnceUpon::kSectionFuncs[kSectionCount] = {
@@ -1293,9 +1294,128 @@ bool OnceUpon::playSection() {
return (this->*kSectionFuncs[_section])();
}
+const PreGob::AnimProperties OnceUpon::kSectionStorkAnimations[] = {
+ { 0, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ { 1, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ { 2, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ { 3, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ { 4, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ { 5, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ { 6, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ { 7, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ { 8, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ {17, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ {16, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ {15, 0, ANIObject::kModeContinuous, true, false, false, 0, 0}
+};
+
+enum StorkState {
+ kStorkStateWaitUser,
+ kStorkStateWaitBundle,
+ kStorkStateFinish
+};
+
bool OnceUpon::sectionStork() {
warning("OnceUpon::sectionStork(): TODO");
- return true;
+
+ fadeOut();
+ hideCursor();
+ setGamePalette(0);
+ setGameCursor();
+
+ const StorkParam &param = getStorkParameters();
+
+ Surface backdrop(320, 200, 1);
+
+ // Draw the frame
+ _vm->_video->drawPackedSprite("cadre.cmp", *_vm->_draw->_backSurface);
+
+ // Draw the backdrop
+ _vm->_video->drawPackedSprite(param.backdrop, backdrop);
+ _vm->_draw->_backSurface->blit(backdrop, 0, 0, 288, 175, 16, 12);
+
+ // "Where does the stork go?"
+ TXTFile *whereStork = loadTXT(getLocFile("ouva.tx"), TXTFile::kFormatStringPositionColor);
+ whereStork->draw(*_vm->_draw->_backSurface, &_plettre, 1);
+
+ ANIFile ani(_vm, "present.ani", 320);
+ ANIList anims;
+
+ Stork *stork = new Stork(_vm, ani);
+
+ loadAnims(anims, ani, ARRAYSIZE(kSectionStorkAnimations), kSectionStorkAnimations);
+ anims.push_back(stork);
+
+ drawAnim(anims);
+
+ _vm->_draw->forceBlit();
+
+ int8 storkSoundWait = 0;
+
+ StorkState state = kStorkStateWaitUser;
+ MenuAction action = kMenuActionNone;
+ while (!_vm->shouldQuit() && (state != kStorkStateFinish)) {
+ clearAnim(anims);
+
+ // Play the stork sound
+ if (--storkSoundWait == 0)
+ playSound(kSoundStork);
+ if (storkSoundWait <= 0)
+ storkSoundWait = 50 - _vm->_util->getRandom(30);
+
+ // Check if the bundle landed
+ if ((state == kStorkStateWaitBundle) && stork->hasBundleLanded())
+ state = kStorkStateFinish;
+
+ // Check user input
+
+ int16 mouseX, mouseY;
+ MouseButtons mouseButtons;
+
+ int16 key = checkInput(mouseX, mouseY, mouseButtons);
+
+ action = doIngameMenu(key, mouseButtons);
+ if (action != kMenuActionNone) {
+ state = kStorkStateFinish;
+ break;
+ }
+
+ if (mouseButtons == kMouseButtonsLeft) {
+ stopSound();
+ playSound(kSoundClick);
+
+ int house = checkButton(param.houses, param.houseCount, mouseX, mouseY);
+ if ((state == kStorkStateWaitUser) && (house >= 0)) {
+
+ stork->dropBundle(param.drops[house]);
+ state = kStorkStateWaitBundle;
+
+ // Remove the "Where does the stork go?" text
+ int16 left, top, right, bottom;
+ if (whereStork->clear(*_vm->_draw->_backSurface, left, top, right, bottom))
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom);
+ }
+ }
+
+ drawAnim(anims);
+ showCursor();
+ fadeIn();
+
+ endFrame(true);
+ }
+
+ freeAnims(anims);
+ delete whereStork;
+
+ fadeOut();
+ hideCursor();
+
+ // Completed the section => move one
+ if (action == kMenuActionNone)
+ return true;
+
+ // Didn't complete the section
+ return false;
}
bool OnceUpon::sectionChapter1() {
diff --git a/engines/gob/pregob/onceupon/onceupon.h b/engines/gob/pregob/onceupon/onceupon.h
index caaf155d06..b9aef04dc2 100644
--- a/engines/gob/pregob/onceupon/onceupon.h
+++ b/engines/gob/pregob/onceupon/onceupon.h
@@ -27,6 +27,8 @@
#include "gob/pregob/pregob.h"
+#include "gob/pregob/onceupon/stork.h"
+
namespace Gob {
class Surface;
@@ -67,6 +69,15 @@ protected:
uint id; ///< The button's ID.
};
+ /** Parameters for the stork section. */
+ struct StorkParam {
+ const char *backdrop; ///< Backdrop image file.
+
+ uint houseCount; ///< Number of houses.
+ const MenuButton *houses; ///< House button definitions.
+
+ const Stork::BundleDrop *drops; ///< The bundle drop parameters.
+ };
void init();
void deinit();
@@ -97,6 +108,10 @@ protected:
void playGame();
+ /** Return the parameters for the stork section. */
+ virtual const StorkParam &getStorkParameters() const = 0;
+
+
private:
/** All actions a user can request in a menu. */
enum MenuAction {
@@ -119,6 +134,7 @@ private:
/** The different sounds common in the game. */
enum Sound {
kSoundClick = 0,
+ kSoundStork ,
kSoundMAX
};
@@ -146,12 +162,15 @@ private:
static const MenuButton kAnimalNamesBack; ///< "Back" button in the animal names screens.
static const MenuButton kLanguageButtons[]; ///< Language buttons in the animal names screen.
+ static const MenuButton kSectionStorkHouses[];
+
/** All general game sounds we know about. */
static const char *kSound[kSoundMAX];
static const AnimProperties kClownAnimations[];
static const AnimProperties kTitleAnimation;
+ static const AnimProperties kSectionStorkAnimations[];
static const AnimProperties kSectionEndAnimations[];
diff --git a/engines/gob/pregob/onceupon/stork.cpp b/engines/gob/pregob/onceupon/stork.cpp
new file mode 100644
index 0000000000..3c38037d08
--- /dev/null
+++ b/engines/gob/pregob/onceupon/stork.cpp
@@ -0,0 +1,234 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/str.h"
+
+#include "gob/gob.h"
+#include "gob/surface.h"
+#include "gob/anifile.h"
+#include "gob/video.h"
+
+#include "gob/pregob/onceupon/stork.h"
+
+enum Animation {
+ kAnimFlyNearWithBundle = 9,
+ kAnimFlyFarWithBundle = 12,
+ kAnimFlyNearWithoutBundle = 10,
+ kAnimFlyFarWithoutBundle = 13,
+ kAnimBundleNear = 11,
+ kAnimBundleFar = 14
+};
+
+namespace Gob {
+
+namespace OnceUpon {
+
+Stork::Stork(GobEngine *vm, const ANIFile &ani) : ANIObject(ani), _shouldDrop(false) {
+ _frame = new Surface(320, 200, 1);
+ vm->_video->drawPackedSprite("cadre.cmp", *_frame);
+
+ _bundle = new ANIObject(ani);
+
+ _bundle->setVisible(false);
+ _bundle->setPause(true);
+
+ setState(kStateFlyNearWithBundle, kAnimFlyNearWithBundle, -80);
+}
+
+Stork::~Stork() {
+ delete _frame;
+
+ delete _bundle;
+}
+
+bool Stork::hasBundleLanded() const {
+ if (!_shouldDrop || !_bundle->isVisible() || _bundle->isPaused())
+ return false;
+
+ int16 x, y, width, height;
+ _bundle->getFramePosition(x, y);
+ _bundle->getFrameSize(width, height);
+
+ return (y + height) >= _bundleDrop.landY;
+}
+
+void Stork::dropBundle(const BundleDrop &drop) {
+ if (_shouldDrop)
+ return;
+
+ _shouldDrop = true;
+ _bundleDrop = drop;
+}
+
+bool Stork::draw(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) {
+ left = 0x7FFF;
+ top = 0x7FFF;
+ right = 0x0000;
+ bottom = 0x0000;
+
+ bool drawn = ANIObject::draw(dest, left, top, right, bottom);
+ if (drawn) {
+ // Left frame edge
+ if (left <= 15)
+ dest.blit(*_frame, left, top, MIN<int16>(15, right), bottom, left, top);
+
+ // Right frame edge
+ if (right >= 304)
+ dest.blit(*_frame, MAX<int16>(304, left), top, right, bottom, MAX<int16>(304, left), top);
+ }
+
+ int16 bLeft, bTop, bRight, bBottom;
+ if (_bundle->draw(dest, bLeft, bTop, bRight, bBottom)) {
+ // Bottom frame edge
+ if (bBottom >= 188)
+ dest.blit(*_frame, bLeft, MAX<int16>(188, bTop), bRight, bBottom, bLeft, MAX<int16>(188, bTop));
+
+ left = MIN(left , bLeft );
+ top = MIN(top , bTop );
+ right = MAX(right , bRight );
+ bottom = MAX(bottom, bBottom);
+
+ drawn = true;
+ }
+
+ return drawn;
+}
+
+bool Stork::clear(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) {
+ left = 0x7FFF;
+ top = 0x7FFF;
+ right = 0x0000;
+ bottom = 0x0000;
+
+ bool cleared = _bundle->clear(dest, left, top, right, bottom);
+
+ int16 sLeft, sTop, sRight, sBottom;
+ if (ANIObject::clear(dest, sLeft, sTop, sRight, sBottom)) {
+ left = MIN(left , sLeft );
+ top = MIN(top , sTop );
+ right = MAX(right , sRight );
+ bottom = MAX(bottom, sBottom);
+
+ cleared = true;
+ }
+
+ return cleared;
+}
+
+void Stork::advance() {
+ _bundle->advance();
+
+ ANIObject::advance();
+
+ int16 curX, curY, curWidth, curHeight;
+ getFramePosition(curX, curY, 0);
+ getFrameSize(curWidth, curHeight, 0);
+
+ const int16 curRight = curX + curWidth - 1;
+
+ int16 nextX, nextY, nextWidth, nextHeight;
+ getFramePosition(nextX, nextY, 1);
+ getFrameSize(nextWidth, nextHeight, 1);
+
+ const int16 nextRight = nextX + nextWidth - 1;
+
+ switch (_state) {
+ case kStateFlyNearWithBundle:
+ if (curX >= 330)
+ setState(kStateFlyFarWithBundle, kAnimFlyFarWithBundle, 330);
+
+ if ((curRight <= _bundleDrop.dropX) &&
+ (nextRight >= _bundleDrop.dropX) && _shouldDrop && !_bundleDrop.dropWhileFar)
+ dropBundle(kStateFlyNearWithoutBundle, kAnimFlyNearWithoutBundle);
+
+ break;
+
+ case kStateFlyFarWithBundle:
+ if (curX <= -80)
+ setState(kStateFlyNearWithBundle, kAnimFlyNearWithBundle, -80);
+
+ if ((curX >= _bundleDrop.dropX) &&
+ (nextX <= _bundleDrop.dropX) && _shouldDrop && _bundleDrop.dropWhileFar)
+ dropBundle(kStateFlyFarWithoutBundle, kAnimFlyFarWithoutBundle);
+
+ break;
+
+ case kStateFlyNearWithoutBundle:
+ if (curX >= 330)
+ setState(kStateFlyFarWithoutBundle, kAnimFlyFarWithoutBundle, 330);
+ break;
+
+ case kStateFlyFarWithoutBundle:
+ if (curX <= -80)
+ setState(kStateFlyNearWithoutBundle, kAnimFlyNearWithoutBundle, -80);
+ break;
+
+ default:
+ break;
+ }
+}
+
+void Stork::dropBundle(State state, uint16 anim) {
+ setState(state, anim);
+
+ int16 x, y, width, height;
+ getFramePosition(x, y);
+ getFrameSize(width, height);
+
+ _bundle->setAnimation(_bundleDrop.anim);
+ _bundle->setPause(false);
+ _bundle->setVisible(true);
+
+ int16 bWidth, bHeight;
+ _bundle->getFrameSize(bWidth, bHeight);
+
+ // Drop position
+ x = _bundleDrop.dropX;
+ y = y + height - bHeight;
+
+ // If the stork is flying near (from left to right), drop the bundle at the right edge
+ if (!_bundleDrop.dropWhileFar)
+ x = x - bWidth;
+
+ _bundle->setPosition(x, y);
+}
+
+void Stork::setState(State state, uint16 anim) {
+ setAnimation(anim);
+ setVisible(true);
+ setPause(false);
+
+ _state = state;
+}
+
+void Stork::setState(State state, uint16 anim, int16 x) {
+ setState(state, anim);
+ setPosition();
+
+ int16 pX, pY;
+ getPosition(pX, pY);
+ setPosition( x, pY);
+}
+
+} // End of namespace OnceUpon
+
+} // End of namespace Gob
diff --git a/engines/gob/pregob/onceupon/stork.h b/engines/gob/pregob/onceupon/stork.h
new file mode 100644
index 0000000000..d26a887c97
--- /dev/null
+++ b/engines/gob/pregob/onceupon/stork.h
@@ -0,0 +1,103 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GOB_PREGOB_ONCEUPON_STORK_H
+#define GOB_PREGOB_ONCEUPON_STORK_H
+
+#include "common/system.h"
+
+#include "gob/aniobject.h"
+
+namespace Common {
+ class String;
+}
+
+namespace Gob {
+
+class GobEngine;
+
+class Surface;
+class ANIFile;
+
+namespace OnceUpon {
+
+/** The stork in Baba Yaga / dragon in Abracadabra. */
+class Stork : public ANIObject {
+public:
+ /** Information on how to drop the bundle. */
+ struct BundleDrop {
+ int16 anim; ///< Animation of the bundle floating down
+
+ int16 dropX; ///< X position the stork drops the bundle
+ int16 landY; ///< Y position the bundle lands
+
+ bool dropWhileFar; ///< Does the stork drop the bundle while far instead of near?
+ };
+
+ Stork(GobEngine *vm, const ANIFile &ani);
+ ~Stork();
+
+ /** Has the bundle landed? */
+ bool hasBundleLanded() const;
+
+ /** Drop the bundle. */
+ void dropBundle(const BundleDrop &drop);
+
+ /** Draw the current frame onto the surface and return the affected rectangle. */
+ bool draw(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom);
+ /** Draw the current frame from the surface and return the affected rectangle. */
+ bool clear(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom);
+
+ /** Advance the animation to the next frame. */
+ void advance();
+
+private:
+ enum State {
+ kStateFlyNearWithBundle = 0,
+ kStateFlyFarWithBundle ,
+ kStateFlyNearWithoutBundle ,
+ kStateFlyFarWithoutBundle
+ };
+
+
+ void setState(State state, uint16 anim);
+ void setState(State state, uint16 anim, int16 x);
+
+ void dropBundle(State state, uint16 anim);
+
+
+ GobEngine *_vm;
+
+ Surface *_frame;
+ ANIObject *_bundle;
+
+ State _state;
+
+ bool _shouldDrop;
+ BundleDrop _bundleDrop;
+};
+
+} // End of namespace OnceUpon
+
+} // End of namespace Gob
+
+#endif // GOB_PREGOB_ONCEUPON_STORK_H