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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2014-08-20
SCUMM: Add support for quit script in HE90+ games.
Kirben
2014-08-20
SCUMM: Fix Bug #6711- Wrong quit message shown in Pajama Sam Lost and Found.
Kirben
2014-08-17
GRAPHICS: Improve color bit depth conversion
Matthew Hoops
2014-08-17
VIDEO: Add wrapper around setEndTime() to specify an end frame
Matthew Hoops
2014-08-17
IMAGE: Make Cinepak decode to 32bpp when in 8bpp screen mode
Matthew Hoops
2014-08-16
I18N: Update translations from source code
Thierry Crozat
2014-08-16
I18N: Fix corrupted Ukrainian translation
Thierry Crozat
2014-08-16
GUI: Fix spelling of FluidSynth: s/Fluidsynth/FluidSynth/
Ben Castricum
2014-08-16
PEGASUS: Don't try to translate "???"
Ben Castricum
2014-08-16
GUI: Fix typo in audio sample rates: s/11kHz/11 kHz/
Ben Castricum
2014-08-14
PEGASUS: Fix bad cast that destroys the InputHandler vtable
Matthew Hoops
2014-08-14
AUDIO: Really fix seeking with audio edits
Matthew Hoops
2014-08-13
CGE2: Silence GCC warning.
uruk
2014-08-13
CGE2: Add checkMute().
uruk
2014-08-13
CGE2: Rework sound system.
uruk
2014-08-13
CGE2: Rename _soundHandle to _sfxHandle.
uruk
2014-08-13
CGE2: Fix initVolumeSwitch().
uruk
2014-08-13
CGE2: Initialize _startGameSlot.
uruk
2014-08-13
CGE2: Remove unused variable from System.
uruk
2014-08-13
CGE2: Initialize _h and _w in every constuctor of Bitmap.
uruk
2014-08-13
CGE2: Initialize _maxDist in Hero's constructor.
uruk
2014-08-13
CGE2: Initialize every member in Talk's every constructor.
uruk
2014-08-13
CGE2: Fix possible string overflow in Hero::expand().
uruk
2014-08-13
CGE2: Fix possible string overflow in Bitmap's constructor.
uruk
2014-08-13
CGE2: Fix possible string overflow in setEye().
uruk
2014-08-13
CGE2: Don't allow Sprite::step() to dereference nullptr-s.
uruk
2014-08-13
CGE2: Fix comparing _spr->file against null in runCommand().
uruk
2014-08-13
CGE2: Eliminate inferred misuse of enums in Sprite::labVal().
uruk
2014-08-13
CGE2: Make impossible to dereference nullptr in sndDigiStart().
uruk
2014-08-12
CGE2: Get rid of superflous game name in extra field.
Johannes Schickel
2014-08-12
CGE: Get rid of superflous game name in extra field.
Johannes Schickel
2014-08-12
CGE2: Fix fallback detection.
uruk
2014-08-12
CREDITS: Add credits for CGE2.
uruk
2014-08-12
CGE2: Fix compilation
Eugene Sandulenko
2014-08-12
CGE2: Repair FXP's operator=().
uruk
2014-08-12
Merge pull request #488 from urukgit/cge2
Eugene Sandulenko
2014-08-12
COMMON: Use Common::String::clear instead of assigning "".
Johannes Schickel
2014-08-11
CGE2: Use snprintf() instead of sprintf().
uruk
2014-08-11
CGE2: Remove unnecessary commented out code.
uruk
2014-08-11
CGE2: Fix some more formatting in vga13h.h.
uruk
2014-08-11
CGE: Fix EncryptedStream::err().
uruk
2014-08-11
CGE2: Fix EncryptedStream::err().
uruk
2014-08-11
CGE2: Fix formatting in events.cpp.
uruk
2014-08-11
CGE2: Fix formatting in bitmap.h.
uruk
2014-08-11
CGE2: Fix formatting of operators' return values in vga13h.h.
uruk
2014-08-11
CGE2: Return value instead of reference in FXP's operator=.
uruk
2014-08-11
CGE2: Remove unused functions from V2D.
uruk
2014-08-11
CGE2: Remove unnecessary comments from vga13h.h.
uruk
2014-08-11
CGE2: Make matrixes static constants in makeSpeechBubbleTail().
uruk
2014-08-11
CGE2: Make movie() safer.
uruk
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