Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-01-31 | - Correctly setting of Snd::_playingSound | Sven Hesse | |
- Implemented sound fading in/out - o2_stub0x81 -> o2_scroll svn-id: r25307 | |||
2007-01-31 | Add/Update details for French versions of Freddi Fish series. | Travis Howell | |
svn-id: r25305 | |||
2007-01-31 | fixed casting bug as suggested by fingolfin on tracker item #1648325 | Nicola Mettifogo | |
svn-id: r25304 | |||
2007-01-31 | Add/Update details for French versions of Spy Fox series. | Travis Howell | |
svn-id: r25303 | |||
2007-01-31 | Expanded the chute animation to display the full sequence as the player ↵ | Paul Gilbert | |
leaves the dungeon svn-id: r25302 | |||
2007-01-31 | Added animation handler for the player exiting the sewer, and some bugfixes ↵ | Paul Gilbert | |
to allow Ratpouch to correctly open up the dungeon exit svn-id: r25301 | |||
2007-01-31 | Added constants for the dungeon bricks and chute animation resources | Paul Gilbert | |
svn-id: r25300 | |||
2007-01-31 | Changed the coveredFlag to have an initial state distinct from true or false | Paul Gilbert | |
svn-id: r25299 | |||
2007-01-31 | Added check to skip drawing hotspots in layer 1 if their skip flag is set | Paul Gilbert | |
svn-id: r25298 | |||
2007-01-31 | Added script methods needed for leaving the dungeon | Paul Gilbert | |
svn-id: r25297 | |||
2007-01-31 | reset _IACTpos when _IACTchannel is stopped (fixes memory overwrites in ↵ | Gregory Montoir | |
handleIACT during smush playback at the end of CMI demo) svn-id: r25296 | |||
2007-01-30 | got rid of codec37/codec47 init/deinit methods, cleanup | Gregory Montoir | |
svn-id: r25295 | |||
2007-01-30 | eplaced platform-specific game features with common platform setting. | Eugene Sandulenko | |
svn-id: r25294 | |||
2007-01-30 | Rearranged detection table and clarified some entries. | Eugene Sandulenko | |
svn-id: r25293 | |||
2007-01-30 | - Changed _soundFlags and implemented "compositions" | Sven Hesse | |
- Changed Snd to be a permanent audiostream, to have better control over stopping, looping and compositions - Some clean-up svn-id: r25292 | |||
2007-01-30 | minor simplification | Gregory Montoir | |
svn-id: r25289 | |||
2007-01-30 | added deinitialisation of codecs at the end of smush playback. This allows ↵ | Gregory Montoir | |
to save a bit of memory (about 1Mb for CMI) during gameplay. svn-id: r25287 | |||
2007-01-30 | unused buffer variable | Gregory Montoir | |
svn-id: r25286 | |||
2007-01-30 | added calls to SmushPlayer::getFont() to prevent accessing non-initialised ↵ | Gregory Montoir | |
SmushFont objects svn-id: r25285 | |||
2007-01-30 | warnings | Gregory Montoir | |
svn-id: r25284 | |||
2007-01-30 | added checks to prevent crash if no datafiles can be found, also fixed a typo | Gregory Montoir | |
svn-id: r25283 | |||
2007-01-30 | Update platforms for French versions of pajama and putttime. | Travis Howell | |
svn-id: r25279 | |||
2007-01-30 | Add French version of DOTT and Sam & Max. for Macintosh. | Travis Howell | |
svn-id: r25277 | |||
2007-01-30 | Add French version of Pajama Sam 1 for Macintosh. | Travis Howell | |
svn-id: r25276 | |||
2007-01-30 | Add French version of Putt-Putt Travels Through Time for Macintosh. | Travis Howell | |
svn-id: r25275 | |||
2007-01-30 | Moved Gob engine to AdvancedDetector. | Eugene Sandulenko | |
svn-id: r25274 | |||
2007-01-30 | - Fixed bug with single ID detection | Eugene Sandulenko | |
- Added more debug output svn-id: r25273 | |||
2007-01-30 | Moved Touche engine to AdvancedDetector. | Eugene Sandulenko | |
svn-id: r25272 | |||
2007-01-30 | Removed Unicode from some fanmade game titles. | Eugene Sandulenko | |
Assigned separate ids to some fanmade games. svn-id: r25271 | |||
2007-01-29 | Added Gold Rush 3.5 md5sum | Stuart George | |
svn-id: r25270 | |||
2007-01-29 | Now AdvancedDetector could use single ID per engine. Also it can suggest | Eugene Sandulenko | |
more complex game IDs with platform and language specified. AGI engine benefits most from that. Also turned Cine, Parallaction and SAGA to single ID, autoupgrading old ID. svn-id: r25269 | |||
2007-01-29 | cleanup | Johannes Schickel | |
svn-id: r25268 | |||
2007-01-29 | cleanup | Max Horn | |
svn-id: r25266 | |||
2007-01-29 | Changed computation of _nextTop in v7/v8 games to represent an absolute ↵ | Gregory Montoir | |
y-coordinate (ie. not relative to _screenTop) in order to match the computation done for games <= v6. This should prevent any issues with vertical scrolling rooms. svn-id: r25264 | |||
2007-01-29 | Changed debug message on unknown opcode to a warning. | Johannes Schickel | |
svn-id: r25263 | |||
2007-01-29 | Implements opcode 0xFFAA ('Reset Brandon's sprite') | Johannes Schickel | |
svn-id: r25262 | |||
2007-01-29 | little fix for fm-towns sfx. | Johannes Schickel | |
svn-id: r25261 | |||
2007-01-29 | - adds support for FM-Towns SFX (thanks to Florian Kagerer for his source) | Johannes Schickel | |
- gets rid of GameFlags::hasAudioCD svn-id: r25258 | |||
2007-01-29 | Added a proper workaround for the race condition in the script when opening ↵ | Sven Hesse | |
the notepad, which was apparently causing bug #1621089 svn-id: r25255 | |||
2007-01-29 | - Another attempt at fixing the immediately-closing notepad heisenbug (#1621089) | Sven Hesse | |
- Implemented wide surfaces + scrolling - Some clean-up svn-id: r25253 | |||
2007-01-29 | Add French version of Simon the Sorcerer 2 (Windows CD) | Travis Howell | |
svn-id: r25252 | |||
2007-01-28 | Gregory's patch for bug #1645653 ("MSVC71 BUILD: Latest SVN doesn't compile"). | Johannes Schickel | |
svn-id: r25251 | |||
2007-01-28 | Moved some stuff from CharsetRenderer (back) to ScummEngine, added comments | Max Horn | |
svn-id: r25250 | |||
2007-01-28 | Partial fix for bug #1036707 (made by cyx): Get rid of _verbCharset, so that ↵ | Max Horn | |
we use the correct font for verbs in COMI, with the correct spacing svn-id: r25249 | |||
2007-01-28 | Fix crash on PalmOS due to out of memory | Chris Apers | |
svn-id: r25248 | |||
2007-01-28 | Added French/Atari ST version of Elvira 1 and 2 | Chris Apers | |
svn-id: r25247 | |||
2007-01-28 | Ooops | Sven Hesse | |
svn-id: r25246 | |||
2007-01-28 | Return a default value in the const-variant of HashMap::getVal, instead of ↵ | Max Horn | |
asserting out -- this way, we get less unexpected asserts, and both getVal variants behave comparably diff. The drawback is that now all HashMap instances carry one extra Value object around with them. svn-id: r25245 | |||
2007-01-28 | - Fixed the Adlib data ugliness | Sven Hesse | |
- Worked around the caching of raw sprite video memory to a file svn-id: r25244 | |||
2007-01-28 | Pass objects by (const) ref instead of value; only set game description in ↵ | Max Horn | |
the config file if one has been specified svn-id: r25243 |