Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-11-07 | NEWS: Update SCUMM section | Eugene Sandulenko | |
2015-09-13 | CINE: Add support for CD music in the CD version of Future Wars. | Kirben | |
2015-07-23 | NEWS: Slight style fix (MT32 to MT-32). | Johannes Schickel | |
2015-07-23 | NEWS: Mention Simon1 AdLib output addition. | Johannes Schickel | |
2015-07-03 | NEWS: Minor style and formatting fixes. | Johannes Schickel | |
2015-07-03 | NEWS: Update AGOS section. | Kirben | |
2015-07-03 | NEWS: Add improved Adlib in Return to Zork. | Kirben | |
2015-06-28 | NEWS: Add note about SAGA AdLib music. | Torbjörn Andersson | |
2015-06-28 | TOLTECS: Use the Miles audio drivers for AdLib and MT-32 | Torbjörn Andersson | |
There doesn't seem to be much music in the game, so I've only been able to test it with the music when riding the trolley. The MT-32 music is just as bad as in DOSBox, and you should feel bad. | |||
2015-06-28 | NEWS: added Tinsel improved AdLib music support | Martin Kiewitz | |
for Discworld 1 | |||
2015-06-21 | NEWS: add AGOS Accolade AdLib + MT32 music drivers | Martin Kiewitz | |
2015-05-22 | NEWS: Spacing. | Willem Jan Palenstijn | |
2015-05-22 | NEWS: Add recent AGOS fixes to the news. | Kirben | |
2015-05-16 | NEWS: Fix typo and punctuation | Willem Jan Palenstijn | |
2015-05-16 | SCI: add some improvements to NEWS file | Martin Kiewitz | |
2015-05-15 | NEWS: Mention the AGI PCjr sound volume fix. | Thierry Crozat | |
2015-05-15 | NEWS: Small style fix. | Johannes Schickel | |
2015-05-15 | AGI: added the ability to disable mouse in NEWS | Martin Kiewitz | |
2015-04-29 | NEWS: Mention support for Rex Nebular, as well as the fixes to SCI | Filippos Karapetis | |
2015-01-11 | NEWS: Mention support for Zork Nemesis and Zork Grand Inquisitor | Filippos Karapetis | |
2015-01-04 | NEWS: Mention DOTT easter egg support | Eugene Sandulenko | |
2014-12-21 | MT32: Update to munt 1.5.0 | Filippos Karapetis | |
This syncs with munt commit 4041a16a5d | |||
2014-12-01 | CGE2: Add support for Sfinx. | uruk | |
2014-09-13 | NEWS: Mention fix of crash in BS1 when loading a game from the GMM | Thierry Crozat | |
2014-09-10 | NEWS: Fix typo | Thierry Crozat | |
2014-09-09 | NEWS: Mention fix for BS1 mac speech endianness bug. | Thierry Crozat | |
2014-08-22 | MISC: Fix typo s/Adlib/AdLib/ (only where visible to the user) | Ben Castricum | |
2014-07-13 | Revert "NEWS: Fix typo" | Filippos Karapetis | |
This reverts commit ebcb9ee178629d3eb1395695dce0add516b8b7ff. My mistake, the punctuation was correct here. | |||
2014-07-13 | NEWS: Fix typo | Filippos Karapetis | |
2014-07-11 | NEWS: Specify 1.7.0 release date | Eugene Sandulenko | |
2014-07-11 | NEWS: Synchronize with branch-1-7 | Willem Jan Palenstijn | |
2014-07-10 | NEWS: Add Pegasus items | Matthew Hoops | |
2014-07-08 | NEWS: Mention some more changes for 1.7.0 | Filippos Karapetis | |
These include changes to general functionality, engines and backends | |||
2014-07-08 | MT32: Update to munt 1.4.0 | Filippos Karapetis | |
This syncs with munt commit 175446af43 | |||
2014-07-07 | NEWS: Typo. | Johannes Schickel | |
2014-07-07 | NEWS: Mention support for the Lucasarts Steam versions | Filippos Karapetis | |
2014-07-01 | NEWS: Add missing dot. | Johannes Schickel | |
2014-07-01 | NEWS: Added stub for 1.8.0 | Eugene Sandulenko | |
2014-06-17 | NEWS: Mention OpenGL output. | Johannes Schickel | |
2014-06-08 | NEWS: Mention added support for Chivalry is Not Dead in 1.7.0 | Einar Johan Trøan Sømåen | |
2014-06-07 | NEWS: Add Voyeur to the list of new games | Paul Gilbert | |
2014-06-05 | NEWS: Fix wording in a few instances. | Johannes Schickel | |
2014-06-04 | NEWS: Mention Loom+Indy3 AdLib improvements. | Johannes Schickel | |
2014-06-04 | NEWS: Fix formatting. | Johannes Schickel | |
2014-03-04 | NEWS: Add note about Feeble Files loyalty rating fix | Torbjörn Andersson | |
2014-03-04 | NEWS: Add recent AGOS changes. | Kirben | |
2014-02-13 | NEWS: Fix typo | Strangerke | |
2014-02-13 | HOPKINS: Fix bug that could cause the music to stop prematurely | Torbjörn Andersson | |
The SoundManager filled the sound handles with zeroes, which made the mixer confuse them with active sound handle zero. In my case, this happened to be the intro music, and the music was stopped when playWavSample() wrongly thought its sound handle was in use. | |||
2014-02-13 | CGE: Add an option to toggle color blind mode from the launcher | Strangerke | |
2014-02-02 | HOPKINS: Mention Gore Mode GUI option in the NEWS file | Strangerke | |