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2006-06-14Added --themepath option, and documented (very briefly) the --gui-theme option.Torbjörn Andersson
svn-id: r23108
2006-06-09Removed documentation of "read_only" option. It was an idea that was rejectedTorbjörn Andersson
years ago, and I'm not sure how it made it into the documentation. I guess no one ever reads that section. :-) svn-id: r22995
2006-06-06More typo fixes from JoachimEugene Sandulenko
svn-id: r22962
2006-06-06Mention 'us' languageEugene Sandulenko
svn-id: r22960
2006-06-05More fixes/reordering from JoachimEugene Sandulenko
svn-id: r22932
2006-06-04Another consistency fix from JoachimEugene Sandulenko
svn-id: r22921
2006-06-04More nitpick changes from Joachim. TeX files are still waiting a major sync.Eugene Sandulenko
svn-id: r22920
2006-05-31Added some notes about The Feeble Files. More are probably needed. (The sectionTorbjörn Andersson
about Multi-CD games, for one thing.) svn-id: r22806
2006-05-30Better wordingEugene Sandulenko
svn-id: r22764
2006-05-30Big Thinker 1st Grade isn't supported yetTravis Howell
svn-id: r22762
2006-05-30Big update from Joachim. Game title fixes, spelling fixes, rewording,Eugene Sandulenko
chapters rearrangements, long line splitting, etc. svn-id: r22761
2006-05-28The Kyra settings are now stored in the config file instead of the savegames.Torbjörn Andersson
The settings in older savegames are ignored. svn-id: r22705
2006-05-17- Heavily modified patch #1214784: "Disable overlay scaling"Eugene Sandulenko
- Eriktorbjorn's patch from same tracker item for scaling sword1/2 cutscenes is applied as is. It lacks resolution switch on-the-fly. - GUI widgets are repositioned on the fly and use most space, even aspect ratio corrected screen is used without scaling - Heavy tesing is required, but works for me in all cases except for bug #1483272: "GUI: SCUMM pause dialog breaks upon scaler switch" which needs more work. - I probavly broke some backend or two svn-id: r22505
2006-05-04Add keyboard shortcuts for FFTravis Howell
svn-id: r22338
2006-05-04Update Simon engine settingsTravis Howell
svn-id: r22321
2006-05-02Use consistent game orderTravis Howell
svn-id: r22287
2006-05-02Add The Feeble FilesTravis Howell
svn-id: r22285
2006-04-23Behold, the new SCUMM detector finally has arrived. Unified detection & ↵Max Horn
engine instantiation, reduced code duplication, more powerful detection in case MD5 is not known / can't be computed, and many other nifty improvements. svn-id: r22110
2006-03-18Update the known issues sectionTravis Howell
svn-id: r21357
2006-03-18Document the autosave_period config file settingTravis Howell
svn-id: r21356
2006-02-16Add 3DO platform for HE gamesTravis Howell
svn-id: r20714
2006-02-15Update documentation to list SVN now, instead of CVS.Travis Howell
svn-id: r20710
2006-02-14Correct case of SPY Fox game titlesTravis Howell
svn-id: r20687
2006-02-05Fix typo spotted by JoachimEugene Sandulenko
svn-id: r20403
2006-02-04Add German version of Maniac NES.Travis Howell
svn-id: r20378
2006-02-02Move to supported games.Travis Howell
svn-id: r20348
2006-01-27Add parts of patch #1416145 - README: various fixesTravis Howell
svn-id: r20214
2006-01-27Edited the Kyrandia section of the README, as the save and load partOystein Eftevaag
of the GUI is now implemented. svn-id: r20211
2006-01-26Removed version from docsMax Horn
svn-id: r20188
2006-01-25New tools/update-version.pl script (usage: CMD 1 2 3 CVS -> results in ↵Max Horn
version 1.2.3CVS) svn-id: r20165
2006-01-22BASS doesn't have quickload & quicksave hotkeysJoost Peters
svn-id: r20128
2006-01-21Add new platforms.Travis Howell
Sync. more changes. svn-id: r20126
2006-01-21More doc tweaksMax Horn
svn-id: r20119
2006-01-20Remove out dated comment, we support many platforms now.Travis Howell
svn-id: r20106
2006-01-20Update Kyrandia game title.Travis Howell
svn-id: r20103
2006-01-19Make game titles consistentTravis Howell
svn-id: r20093
2006-01-18Add full game titles.Travis Howell
svn-id: r20083
2006-01-14Lowered FluidSynth's default gain, and added config file and command-lineTorbjörn Andersson
options to specify it. FluidSynth's gain ranges from 0.0 through 10.0 and is probably measured in decibel, but to keep things simple, ScummVM uses settings from 0 through 1000 instead. (Though currently there's no guard against invalid settings.) This is a slightly revised version of the non-GUI part of patch #1336171. svn-id: r20030
2006-01-14Doc update: Added coremidi driver; removed obsolete amidi driver; updated & ↵Max Horn
corrected the platforms list svn-id: r20029
2006-01-08Added entries for Kyrandia to the docs.Oystein Eftevaag
svn-id: r19954
2006-01-02Match original game titles and make game titles consistent.Travis Howell
svn-id: r19892
2005-12-31Minor changes.Travis Howell
svn-id: r19868
2005-12-30Correct Spy Fox game's titles.Travis Howell
svn-id: r19850
2005-11-18Remove old targets too.Travis Howell
svn-id: r19652
2005-11-18Simon 1 and Simon 2 are auto detected now.Travis Howell
svn-id: r19651
2005-11-18Mention Polish Simon2.Travis Howell
svn-id: r19650
2005-11-18Fix typoMax Horn
svn-id: r19648
2005-11-09Fix typo.Eugene Sandulenko
svn-id: r19530
2005-11-03Limit to 80 char width again, kill a few spaces at EOL.Jonathan Gray
svn-id: r19410
2005-10-30Fixed formating with sword2Johannes Schickel
svn-id: r19373