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AgeCommit message (Expand)Author
2002-08-18Fix for #580762 (MI2: Guybrush facing wrong direction); some code cleanupMax Horn
2002-08-15A (partial) fix for #549402Max Horn
2002-08-15this seems to fix #591678 (again :-) while not causing problems for the count...Max Horn
2002-08-15first attempt to implement the difference between the box lock and box invisi...Max Horn
2002-08-14moved to Sound classPaweł Kołodziejski
2002-08-12fix for #591678. This may very well break other things, so if you experience ...Max Horn
2002-08-12some cleanupMax Horn
2002-08-04workaround for bug #558236; renamed actorAnimate to animateCostume (to distin...Max Horn
2002-08-01Remove obsolete fixme, fixed by Fingolfins ignoreBoxes check.James Brown
2002-07-28readded the check I removed yesterday, but in a changed form. Indy3 now works...Max Horn
2002-07-27fixed buglet that allowed you to leave the crow nest in MonkeyVGA (on the Sea...Max Horn
2002-07-26fixed the zbuffering once moreMax Horn
2002-07-26fixed Monkey CD problem caused by my recent checkinMax Horn
2002-07-26fixed an ignoreboxes bug in MI1VGAMax Horn
2002-07-26small fix to the actor drawing code, fixes some glitches in MI1VGAMax Horn
2002-07-22moved some utility functions out of class ScummMax Horn
2002-07-18fix for #583166 (hoagie doesn't enter mansion correctly); moved putActor into...Max Horn
2002-07-16biiig checkin: removed more stuff from scumm.h; added new headers resource.h ...Max Horn
2002-07-16got rid of _xPos, _yPos, _dir members in class ScummMax Horn
2002-07-16added costume.h; bumped build date in scumm.h (we have some quite big changes...Max Horn
2002-07-16fixed #555647; got rid of some FIXME'sMax Horn
2002-07-15added Actor::isInClass convenience method; fixed typo in object.cpp; moved so...Max Horn
2002-07-15simplified the path finding code for 'old' games (this included getting rid o...Max Horn
2002-07-15tiny fix to account for the fact that GF_SMALL_HEADER games have walk box 0Max Horn
2002-07-15fix an obscure typoVincent Hamm
2002-07-13fixed FIXME; this seems to be the correct way for walkActorOld to workMax Horn
2002-07-08fixed my bogus QNX fix :-)Max Horn
2002-07-08two more small QNX fixesMax Horn
2002-07-08added some typecasts that might help QNX; updated NewGui TODO listMax Horn
2002-07-07indent runMax Horn
2002-07-07indent runMax Horn
2002-06-07moved the code that enforces all actors to be redrawn on a full redraw to a m...Max Horn
2002-06-04more Actor class cleanup; renamed unkRoomFunc4 to palManipulate and added an ...Max Horn
2002-06-03fixed warningMax Horn
2002-06-03remove obsolete stuffMax Horn
2002-06-01added some comments; fixed #558310Max Horn
2002-05-25fixed a missplaced memset in akos code. Fixed a typo in the MakefileVincent Hamm
2002-05-23removed some debug output I left in accidentally in my last checkin; removed ...Max Horn
2002-05-23removed/disabled debug codeMax Horn
2002-05-23moved more stuff out of the Scumm class (usage of g_scumm is only temporary, ...Max Horn
2002-05-22Reenabled the 1024 flag for direction interpolationVincent Hamm
2002-05-22Fixed a bit of dig's walking bugs. But I'm still diabling the walk script sin...Vincent Hamm
2002-05-20Temp removal of the actor walk script execution to fix dig's walkingVincent Hamm
2002-05-20moved isCostumeInUse() to costume.cpp; make use of isInCurrentRoom(); added m...Max Horn
2002-05-20setupShadowPalette doesn't belong into actor.cpp; it's only used in script_v2...Max Horn
2002-05-14removed actor.h from scumm.h; added _scumm member var to class Actor; some va...Max Horn
2002-05-14fix some warnings, odd code, and prevent Simon segfaulting when wrong game sp...James Brown
2002-05-14refactored parts of actor.cpp: many methods are now members of class Actor in...Max Horn
2002-05-11once more changed the face direction calculation; allows to remove MI2 bridge...Max Horn
2002-05-10one more direction 'fix', getting rid of one FIXME hack for Indy 4Max Horn