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AgeCommit message (Expand)Author
2002-04-11various code cleanupsLudvig Strigeus
2002-04-11Remove unneeded init stuffJames Brown
2002-04-11moved the dig angle calculation into getAngleFromPosLudvig Strigeus
2002-04-06Final loom fixes. LoomCD is now completable, apart from sound glitches and la...James Brown
2002-03-29Fix some VC6++ debug actor-related crashes.James Brown
2002-03-26Update project file, and add some checks for uninitied arrays. Stops full thr...James Brown
2002-03-20Preliminary redesigned of the virtual screen system. Now all the screen buffe...Vincent Hamm
2002-03-20I know it probably doesn't look like much, but this is a start to the reorg -...James Brown
2002-03-19khaleks fix for indy3/zak fonts.James Brown
2002-03-18Fixed boxes but 1 bug remain. Broke a little indy3 while fixing object flagsVincent Hamm
2002-03-11Fixed more box issues in zak/indy3/loomcdVincent Hamm
2002-03-11Fixed boxes in Zak and Indy. Bugs may remain.Vincent Hamm
2002-03-10Apply some patches by syke to prevent buffer overruns, etc.James Brown
2002-03-09Fixed NUM_aCTORS for MI2/Indy4, etc.James Brown
2002-03-06Fixed typo.James Brown
2002-03-06Applied cleanup and scaling patch by Rob.James Brown
2002-03-06Add Matti Hmlinen's patch to suppress warningsTravis Howell
2002-03-06Fixed some more Sam and Max bugs. Is now playable to BumpusVille.James Brown
2002-03-06Reimplemented the preliminary Dig features. Implemented actor with many direc...Vincent Hamm
2002-03-05More v7 implementationVincent Hamm
2002-03-05Fixed struct RoomHeader for v7 implementationVincent Hamm
2002-02-25Added an assertion to catch buffer overruns in actorTalk().Marcus Comstedt
2002-02-22Fixed some boxes issues. Matrix is still buggyVincent Hamm
2002-02-15Fixed actor scalling in Zak and indy3Vincent Hamm
2002-02-13a few fix for Zak256Vincent Hamm
2002-02-12First part of Yazoo and mines work on making older scumm games work.James Brown
2001-12-29fixed two bugs in indy4.Ludvig Strigeus
2001-12-27better full throttle support,Ludvig Strigeus
2001-12-11fixed typoLudvig Strigeus
2001-12-11converted internal representation of palette from 6-bit to 8-bitLudvig Strigeus
2001-12-01adlib sound support, use USE_ADLIBLudvig Strigeus
2001-11-27forgot to rename a variableLudvig Strigeus
2001-11-27some BOMP support,Ludvig Strigeus
2001-11-26very simple full throttle support, use the FULL_THROTTLE define. (will fix la...Ludvig Strigeus
2001-11-14music support,Ludvig Strigeus
2001-11-11implemented some sam&max specific features,Ludvig Strigeus
2001-11-10fixed hardcoded number -> constant stuff (patches by janssen)Ludvig Strigeus
2001-11-07debugger fix,Ludvig Strigeus
2001-11-06full screen flag,Ludvig Strigeus
2001-11-05bug fixes,Ludvig Strigeus
2001-10-26bug fixes, code cleanupLudvig Strigeus
2001-10-23recompile not needed when switching gamesLudvig Strigeus
2001-10-16preliminary DOTT supportLudvig Strigeus
2001-10-10fixed swapped parameters in o_walkActorToActorLudvig Strigeus
2001-10-10fixed return value from adjustXYToBeInBoxLudvig Strigeus
2001-10-09fixed object parent bugLudvig Strigeus
2001-10-09Initial revisionLudvig Strigeus