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AgeCommit message (Expand)Author
2002-05-14removed actor.h from scumm.h; added _scumm member var to class Actor; some va...Max Horn
2002-05-14fix some warnings, odd code, and prevent Simon segfaulting when wrong game sp...James Brown
2002-05-14refactored parts of actor.cpp: many methods are now members of class Actor in...Max Horn
2002-05-11once more changed the face direction calculation; allows to remove MI2 bridge...Max Horn
2002-05-10one more direction 'fix', getting rid of one FIXME hack for Indy 4Max Horn
2002-05-10Two fixmes - one for iMUSE bug in Sam and Max, the other for MI1VGA scalingPaweł Kołodziejski
2002-05-10Fix mystery vortex freeze.James Brown
2002-05-10use normalizeAngle; use MF_NEW_LEG/MF_IN_LEG/MF_TURN/MF_LAST_LEG instead of 1...Max Horn
2002-05-10renamed fixActorDirection to setActorDirection; fixed a bug causing wrong act...Max Horn
2002-05-01Another fix for LoomCD. Now Valgrind does not reports any errorLionel Ulmer
2002-04-24Quick fix to ft's fuel tower bugVincent Hamm
2002-04-24Fix Indy4/MI2 crash due to VirtScroll code.James Brown
2002-04-22Made great progress with the akos codec 5. Placement is now correct but still...Vincent Hamm
2002-04-21Fix (hack) imuse for samnmax. Fix (hack) samnmax inventory screenVincent Hamm
2002-04-21Add fixme hack to room 17 FOA cost animation.James Brown
2002-04-18Move putClass forceclip into costume renderer. Fixes Loom bugs.James Brown
2002-04-18Remove box==0 mask forcing. Yaz - this isn't right.. it breaks all the other ...James Brown
2002-04-17Forced masking for box 0. Correct a few things. Bobbin is buggy when starting...Vincent Hamm
2002-04-11Fix anti-aliasing crash and a Zak crash. Note there are still AAJames Brown
2002-04-11Large pointless reindentation of all the code. Also fixed a few mistakesJames Brown
2002-04-11various code cleanupsLudvig Strigeus
2002-04-11Remove unneeded init stuffJames Brown
2002-04-11moved the dig angle calculation into getAngleFromPosLudvig Strigeus
2002-04-06Final loom fixes. LoomCD is now completable, apart from sound glitches and la...James Brown
2002-03-29Fix some VC6++ debug actor-related crashes.James Brown
2002-03-26Update project file, and add some checks for uninitied arrays. Stops full thr...James Brown
2002-03-20Preliminary redesigned of the virtual screen system. Now all the screen buffe...Vincent Hamm
2002-03-20I know it probably doesn't look like much, but this is a start to the reorg -...James Brown
2002-03-19khaleks fix for indy3/zak fonts.James Brown
2002-03-18Fixed boxes but 1 bug remain. Broke a little indy3 while fixing object flagsVincent Hamm
2002-03-11Fixed more box issues in zak/indy3/loomcdVincent Hamm
2002-03-11Fixed boxes in Zak and Indy. Bugs may remain.Vincent Hamm
2002-03-10Apply some patches by syke to prevent buffer overruns, etc.James Brown
2002-03-09Fixed NUM_aCTORS for MI2/Indy4, etc.James Brown
2002-03-06Fixed typo.James Brown
2002-03-06Applied cleanup and scaling patch by Rob.James Brown
2002-03-06Add Matti Hmlinen's patch to suppress warningsTravis Howell
2002-03-06Fixed some more Sam and Max bugs. Is now playable to BumpusVille.James Brown
2002-03-06Reimplemented the preliminary Dig features. Implemented actor with many direc...Vincent Hamm
2002-03-05More v7 implementationVincent Hamm
2002-03-05Fixed struct RoomHeader for v7 implementationVincent Hamm
2002-02-25Added an assertion to catch buffer overruns in actorTalk().Marcus Comstedt
2002-02-22Fixed some boxes issues. Matrix is still buggyVincent Hamm
2002-02-15Fixed actor scalling in Zak and indy3Vincent Hamm
2002-02-13a few fix for Zak256Vincent Hamm
2002-02-12First part of Yazoo and mines work on making older scumm games work.James Brown
2001-12-29fixed two bugs in indy4.Ludvig Strigeus
2001-12-27better full throttle support,Ludvig Strigeus
2001-12-11fixed typoLudvig Strigeus
2001-12-11converted internal representation of palette from 6-bit to 8-bitLudvig Strigeus