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path: root/backends/graphics/opengl/gltexture.cpp
AgeCommit message (Expand)Author
2011-02-24OPENGL: Prefer single operation texture updates.Johannes Schickel
2011-01-08OPENGL: Skip empty texture updates.Jordi Vilalta Prat
2010-12-03OPENGL: Some slight formatting fixes.Jordi Vilalta Prat
2010-11-29BACKENDS: Include scummsys.h at top of all .cpp files, *before* any #ifdefsMax Horn
2010-11-28OPENGL: Modify source files to force recompilationMax Horn
2010-07-31OPENGL: Add support for BGR and rgb(a) reversed formats (Not available for GL...Alejandro Marzini
2010-07-31Add OpenGL dependencies to MinGW configure.Alejandro Marzini
2010-07-31OPENGL: Fix texture updating.Alejandro Marzini
2010-07-30OPENGL: Fix crash on Broken Sword 2 when refreshing screen.Alejandro Marzini
2010-07-27OPENGL: Commenting.Alejandro Marzini
2010-07-26Formatted spaces.Alejandro Marzini
2010-07-24OPENGL: Redesign blitting system. Add basics for aspect correction.Alejandro Marzini
2010-07-23OPENGL: Add basic game screen drawing. Changed Overlay PixelFormat to RGBA5551. Alejandro Marzini
2010-07-22OPENGL: Add antialiasing, hotkey: ctrl+alt+f. Fixed minor bugs.Alejandro Marzini
2010-07-20Change CHECK_GL_ERROR to not take a 'call statement' as parameterMax Horn
2010-07-20OPENGL: Implement fullscreen mode.Alejandro Marzini
2010-07-19OPENGL: Fix issue when GFX changes.Alejandro Marzini
2010-07-18Fixed rect size when drawing npot textures. Added OpenGL attr for SDL.Alejandro Marzini
2010-07-16change post-increment to pre-increment in return value of nextHighest2(), as ...Joost Peters
2010-07-16Added basic screen drawing (only overlay working).Alejandro Marzini
2010-07-15Optimized nextHigher2.Alejandro Marzini
2010-07-15Replaced nextHigher2, so CHAR_BIT define is not needed.Alejandro Marzini
2010-07-13Check if USE_OPENGL is defined for compiling OpenGL code.Alejandro Marzini
2010-07-12OpenGL manager: Implemented PixelFormat functions. Implemented GFX methods. C...Alejandro Marzini
2010-07-10Added BaseSdlGraphicsManager. Added GLTexture. Alejandro Marzini