index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
backends
/
graphics
/
opengl
/
gltexture.cpp
Age
Commit message (
Expand
)
Author
2012-02-15
OPENGL: Slight formatting fixes.
Johannes Schickel
2011-06-20
ALL: Remove trailing whitespaces
Max Horn
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-02-24
OPENGL: Prefer single operation texture updates.
Johannes Schickel
2011-01-08
OPENGL: Skip empty texture updates.
Jordi Vilalta Prat
2010-12-03
OPENGL: Some slight formatting fixes.
Jordi Vilalta Prat
2010-11-29
BACKENDS: Include scummsys.h at top of all .cpp files, *before* any #ifdefs
Max Horn
2010-11-28
OPENGL: Modify source files to force recompilation
Max Horn
2010-07-31
OPENGL: Add support for BGR and rgb(a) reversed formats (Not available for GL...
Alejandro Marzini
2010-07-31
Add OpenGL dependencies to MinGW configure.
Alejandro Marzini
2010-07-31
OPENGL: Fix texture updating.
Alejandro Marzini
2010-07-30
OPENGL: Fix crash on Broken Sword 2 when refreshing screen.
Alejandro Marzini
2010-07-27
OPENGL: Commenting.
Alejandro Marzini
2010-07-26
Formatted spaces.
Alejandro Marzini
2010-07-24
OPENGL: Redesign blitting system. Add basics for aspect correction.
Alejandro Marzini
2010-07-23
OPENGL: Add basic game screen drawing. Changed Overlay PixelFormat to RGBA5551.
Alejandro Marzini
2010-07-22
OPENGL: Add antialiasing, hotkey: ctrl+alt+f. Fixed minor bugs.
Alejandro Marzini
2010-07-20
Change CHECK_GL_ERROR to not take a 'call statement' as parameter
Max Horn
2010-07-20
OPENGL: Implement fullscreen mode.
Alejandro Marzini
2010-07-19
OPENGL: Fix issue when GFX changes.
Alejandro Marzini
2010-07-18
Fixed rect size when drawing npot textures. Added OpenGL attr for SDL.
Alejandro Marzini
2010-07-16
change post-increment to pre-increment in return value of nextHighest2(), as ...
Joost Peters
2010-07-16
Added basic screen drawing (only overlay working).
Alejandro Marzini
2010-07-15
Optimized nextHigher2.
Alejandro Marzini
2010-07-15
Replaced nextHigher2, so CHAR_BIT define is not needed.
Alejandro Marzini
2010-07-13
Check if USE_OPENGL is defined for compiling OpenGL code.
Alejandro Marzini
2010-07-12
OpenGL manager: Implemented PixelFormat functions. Implemented GFX methods. C...
Alejandro Marzini
2010-07-10
Added BaseSdlGraphicsManager. Added GLTexture.
Alejandro Marzini