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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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backends
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graphics
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opengl
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gltexture.cpp
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2010-07-31
OPENGL: Fix texture updating.
Alejandro Marzini
2010-07-30
OPENGL: Fix crash on Broken Sword 2 when refreshing screen.
Alejandro Marzini
2010-07-27
OPENGL: Commenting.
Alejandro Marzini
2010-07-26
Formatted spaces.
Alejandro Marzini
2010-07-24
OPENGL: Redesign blitting system. Add basics for aspect correction.
Alejandro Marzini
2010-07-23
OPENGL: Add basic game screen drawing. Changed Overlay PixelFormat to RGBA5551.
Alejandro Marzini
2010-07-22
OPENGL: Add antialiasing, hotkey: ctrl+alt+f. Fixed minor bugs.
Alejandro Marzini
2010-07-20
Change CHECK_GL_ERROR to not take a 'call statement' as parameter
Max Horn
2010-07-20
OPENGL: Implement fullscreen mode.
Alejandro Marzini
2010-07-19
OPENGL: Fix issue when GFX changes.
Alejandro Marzini
2010-07-18
Fixed rect size when drawing npot textures. Added OpenGL attr for SDL.
Alejandro Marzini
2010-07-16
change post-increment to pre-increment in return value of nextHighest2(), as ...
Joost Peters
2010-07-16
Added basic screen drawing (only overlay working).
Alejandro Marzini
2010-07-15
Optimized nextHigher2.
Alejandro Marzini
2010-07-15
Replaced nextHigher2, so CHAR_BIT define is not needed.
Alejandro Marzini
2010-07-13
Check if USE_OPENGL is defined for compiling OpenGL code.
Alejandro Marzini
2010-07-12
OpenGL manager: Implemented PixelFormat functions. Implemented GFX methods. C...
Alejandro Marzini
2010-07-10
Added BaseSdlGraphicsManager. Added GLTexture.
Alejandro Marzini