Age | Commit message (Expand) | Author |
2016-10-29 | OPENGL: Remove hack to avoid issues with OSD messages from other threads | Thierry Crozat |
2016-10-13 | OPENGL: Add support for filtering feature | Thierry Crozat |
2016-09-18 | OPENGL: Make sure the cloud icon is cleared immediatly after it is hidden | Bastien Bouclet |
2016-09-18 | OPENGL: Remove multithread support from displayActivityIconOnOSD | Bastien Bouclet |
2016-09-13 | OPENGL: Fix dereferencing null pointer in OpenGLGraphicsManager | Thierry Crozat |
2016-09-13 | SDL: Switch the OpenGL renderer to use small textures to draw the OSD | Bastien Bouclet |
2016-09-05 | OPENGL: Implement getOSDFormat and copyRectToOSD | Thierry Crozat |
2016-09-05 | OPENGL: Add missing USE_OSD defined checks around OSD code | Thierry Crozat |
2016-08-24 | GUI: Add getOSDFormat() and make OSD 32 bpp | Alexander Tkachev |
2016-08-24 | GUI: Add clearOSD() method | Alexander Tkachev |
2016-08-24 | GUI: Add copyRectToOSD() | Alexander Tkachev |
2016-03-16 | OPENGL: Make shader pipelines use fixed shaders. | Johannes Schickel |
2016-03-16 | OPENGL: Implement CLUT8 look up as Pipeline. | Johannes Schickel |
2016-03-16 | OPENGL: Move pipeline code to pipelines/. | Johannes Schickel |
2016-03-16 | OPENGL: Do not allow direct access to Context::activePipeline. | Johannes Schickel |
2016-03-16 | OPENGL: Implement texture drawing in Pipeline instead of Surface. | Johannes Schickel |
2016-03-16 | OPENGL: Make shader/framebuffer part of pipeline state. | Johannes Schickel |
2016-03-16 | OPENGL: Don't prefix maxTextureSize variable for consistency. | Johannes Schickel |
2016-03-16 | OPENGL: Introduce abstraction for framebuffer. | Johannes Schickel |
2016-03-16 | OPENGL: Introduce ShaderManager to handle builtin shaders. | Johannes Schickel |
2016-03-16 | OPENGL: Introduce pipeline abstraction to cleanup code. | Johannes Schickel |
2016-03-16 | OPENGL: Support GLSL based CLUT8 look up for GLES2+. | Johannes Schickel |
2016-03-16 | OPENGL: Simplify shader support checks. | Johannes Schickel |
2016-03-16 | OPENGL: Handle GLES2 and GL shaders uniformly. | Johannes Schickel |
2016-03-16 | OPENGL: Accelerate palette lookups with shaders. | Johannes Schickel |
2016-03-16 | OPENGL: Introduce simple abstraction for surfaces. | Johannes Schickel |
2016-03-16 | OPENGL: Move color key handling for CLUT8 to TextureCLUT8. | Johannes Schickel |
2016-03-16 | OPENGL: Fix texture format for BGR565. | Johannes Schickel |
2016-03-16 | OPENGL: Move max texture size information to Context. | Johannes Schickel |
2016-03-16 | OPENGL: Unify shader implementation for GL and GLES2. | Johannes Schickel |
2016-03-16 | OPENGL: (Partly) move context specific handling to Context. | Johannes Schickel |
2016-03-16 | OPENGL: Make Context::reset explicitly reset state. | Johannes Schickel |
2016-03-16 | OPENGL: Add support for shaders with GL contexts. | Johannes Schickel |
2016-03-16 | OPENGL: Reset context description on context destroy. | Johannes Schickel |
2016-03-16 | OPENGL: Support GLES2 contexts. | Johannes Schickel |
2016-03-16 | OPENGL: Typo. | Johannes Schickel |
2016-03-16 | OPENGL: Simplify orthogonal projection setup. | Johannes Schickel |
2016-03-16 | OPENGL: Simplify context type setting. | Johannes Schickel |
2016-03-16 | OPENGL: Support RGB555 for OpenGL ES output. | Johannes Schickel |
2016-03-16 | OPENGL: Allow runtime specification of OpenGL mode. | Johannes Schickel |
2016-03-16 | OPENGL: Remove support for ARGB8888. | Johannes Schickel |
2016-03-16 | OPENGL: Rename GLCALL to GL_CALL. | Johannes Schickel |
2016-03-16 | OPENGL: Resolve OpenGL functions on run-time. | Johannes Schickel |
2016-03-16 | OPENGL: Define GLCALL in opengl-sys.h. | Johannes Schickel |
2016-03-16 | OPENGL: Refactor GL extension handling slightly. | Johannes Schickel |
2015-12-14 | OPENGL: Smooth mouse experience when black bars are visible. | Johannes Schickel |
2015-12-13 | OPENGL: Limit scissor override to invisible overlay. | Johannes Schickel |
2015-12-12 | OPENGL: Implement black borders using scissor test. | Johannes Schickel |
2015-12-12 | OPENGL: Only redraw screen when actual changes happened. | Johannes Schickel |
2015-12-12 | OPENGL: Refactor screen refresh handling. | Johannes Schickel |