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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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graphics
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opengl
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opengl-graphics.cpp
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Author
2011-06-20
ALL: Remove trailing whitespaces
Max Horn
2011-06-19
OPENGL: Clarify OSD rect color in a comment.
Johannes Schickel
2011-06-19
OPENGL: Formatting fixes.
Johannes Schickel
2011-06-06
OSYSTEM: displayMessageOnOSD() now accepts non-ASCII strings
Thierry Crozat
2011-06-06
GRAPHICS: Get rid of kSODFont (ScummFont)
Thierry Crozat
2011-06-04
BACKENDS: Replace OSystem::disableCursorPalette by setFeatureState calls
Max Horn
2011-06-04
COMMON: Rename kFeatureCursorHasPalette -> kFeatureCursorPalette
Max Horn
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-05-01
Merge pull request #16 "Add a PixelFormat to Graphics::Surface.".
Johannes Schickel
2011-04-28
JANITORIAL: Reduce header dependencies in shared code
Ori Avtalion
2011-04-17
OPENGL: Do not access Surface::bytesPerPixel anymore.
Johannes Schickel
2011-04-17
BACKEND: Prefer Surface::create taking a PixelFormat over the one taking a by...
Johannes Schickel
2011-03-21
OPENGL: Fix mouse cursor position in Normal mode when AR is enabled.
Johannes Schickel
2011-03-20
OPENGL: Get rid of unused switchDisplayMode.
Johannes Schickel
2011-03-20
OPENGL: Handle aspect ratio correction as flag instead of having a special mo...
Johannes Schickel
2011-03-17
OPENGL: Fix screenshots when the display width is not divisible by 4.
Johannes Schickel
2011-03-17
OPENGL: Setup the correct header size for BMP screenshots.
Johannes Schickel
2011-03-17
OPENGL: Cleanup switchDisplayMode.
Johannes Schickel
2011-03-17
OPENGL: Move setFullscreenMode to OpenGLGraphicsManager.
Johannes Schickel
2011-03-17
OPENGL: Make setScale non-virtual.
Johannes Schickel
2011-03-17
OPENGL: Get rid of _aspectRatioCorrection.
Johannes Schickel
2011-03-17
OPENGL: Slight refactoring.
Johannes Schickel
2011-03-17
OPENGL: Fix compilation when USE_OSD is not defined.
Johannes Schickel
2011-03-17
OPENGL: Update the OSD texture when visible while the output mode changes.
Johannes Schickel
2011-03-17
OPENGL: Fix "Original" mode by setting up the corret screen dimensions.
Johannes Schickel
2011-03-17
OPENGL: Refactor warpMouse.
Johannes Schickel
2011-03-06
OPENGL: Fix compilation for --disable-16bit
dhewg
2011-03-01
OPENGL: Limit maximum cursor scale.
Johannes Schickel
2011-03-01
OPENGL(SDL): Use the whole window/screen size for the overlay.
Johannes Schickel
2011-02-26
OPENGL: Fix 16bit cursors
dhewg
2011-02-25
OPENGL: Reset the scale on mode changes
dhewg
2011-02-25
OPENGL: Cleanup cursor refresh code a bit.
Johannes Schickel
2011-02-25
OPENGL: Implement support for non CLUT8 cursor.
Johannes Schickel
2011-02-25
OPENGL: Add support for RGB555 output format.
Johannes Schickel
2011-02-24
OPENGL: Set _gameTexture to 0 after deleting it.
Johannes Schickel
2011-02-24
OPENGL: Properly setup pixel data alignment.
Johannes Schickel
2011-02-19
Merge branch 'osystem-palette' of https://github.com/lordhoto/scummvm into ma...
Johannes Schickel
2011-02-19
OPENGL: Get rid of adjustMouseEvent.
Johannes Schickel
2011-02-14
OPENGL: Adapt the OpenGL module to the setPalette/grabPalette RGBA->RGB change.
Johannes Schickel
2010-12-08
OPENGL: Fix OSD support by only updating the OSD texture in internUpdateScreen.
Johannes Schickel
2010-12-08
OPENGL: Disable OSD support for now.
Johannes Schickel
2010-12-03
OPENGLES: Fix the projection matrix and the includes.
Jordi Vilalta Prat
2010-11-29
BACKENDS: Include scummsys.h at top of all .cpp files, *before* any #ifdefs
Max Horn
2010-11-28
OPENGL: Modify source files to force recompilation
Max Horn
2010-11-28
OPENGL: cleanup
Max Horn
2010-09-03
SDL/OPENGL: Fix backend initialization when building with ENABLE_VKEYBD.
Alejandro Marzini
2010-09-03
OPENGL: Fix enable aspect ratio feature.
Alejandro Marzini
2010-09-03
OPENGL: Improve scaling, aspect ratio correction and display(GFX) modes.
Alejandro Marzini
2010-08-13
OPENGL: Remove unnecessary aspect ratio corrections, and add "Original Size" ...
Alejandro Marzini
2010-08-12
OPENGL: Fix problem when switching between SDL and OpenGL Graphics Managers.
Alejandro Marzini
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