index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
backends
/
graphics
/
opengl
/
opengl-graphics.cpp
Age
Commit message (
Expand
)
Author
2017-04-24
SDL: Improve debug and warning messages when saving screenshots
Thierry Crozat
2016-10-29
OPENGL: Remove hack to avoid issues with OSD messages from other threads
Thierry Crozat
2016-10-13
OPENGL: Add support for filtering feature
Thierry Crozat
2016-09-18
OPENGL: Make sure the cloud icon is cleared immediatly after it is hidden
Bastien Bouclet
2016-09-18
OPENGL: Remove multithread support from displayActivityIconOnOSD
Bastien Bouclet
2016-09-13
OPENGL: Fix dereferencing null pointer in OpenGLGraphicsManager
Thierry Crozat
2016-09-13
SDL: Switch the OpenGL renderer to use small textures to draw the OSD
Bastien Bouclet
2016-09-05
OPENGL: Implement getOSDFormat and copyRectToOSD
Thierry Crozat
2016-09-05
OPENGL: Add missing USE_OSD defined checks around OSD code
Thierry Crozat
2016-08-24
GUI: Add getOSDFormat() and make OSD 32 bpp
Alexander Tkachev
2016-08-24
GUI: Add clearOSD() method
Alexander Tkachev
2016-08-24
GUI: Add copyRectToOSD()
Alexander Tkachev
2016-03-16
OPENGL: Make shader pipelines use fixed shaders.
Johannes Schickel
2016-03-16
OPENGL: Implement CLUT8 look up as Pipeline.
Johannes Schickel
2016-03-16
OPENGL: Move pipeline code to pipelines/.
Johannes Schickel
2016-03-16
OPENGL: Do not allow direct access to Context::activePipeline.
Johannes Schickel
2016-03-16
OPENGL: Implement texture drawing in Pipeline instead of Surface.
Johannes Schickel
2016-03-16
OPENGL: Make shader/framebuffer part of pipeline state.
Johannes Schickel
2016-03-16
OPENGL: Don't prefix maxTextureSize variable for consistency.
Johannes Schickel
2016-03-16
OPENGL: Introduce abstraction for framebuffer.
Johannes Schickel
2016-03-16
OPENGL: Introduce ShaderManager to handle builtin shaders.
Johannes Schickel
2016-03-16
OPENGL: Introduce pipeline abstraction to cleanup code.
Johannes Schickel
2016-03-16
OPENGL: Support GLSL based CLUT8 look up for GLES2+.
Johannes Schickel
2016-03-16
OPENGL: Simplify shader support checks.
Johannes Schickel
2016-03-16
OPENGL: Handle GLES2 and GL shaders uniformly.
Johannes Schickel
2016-03-16
OPENGL: Accelerate palette lookups with shaders.
Johannes Schickel
2016-03-16
OPENGL: Introduce simple abstraction for surfaces.
Johannes Schickel
2016-03-16
OPENGL: Move color key handling for CLUT8 to TextureCLUT8.
Johannes Schickel
2016-03-16
OPENGL: Fix texture format for BGR565.
Johannes Schickel
2016-03-16
OPENGL: Move max texture size information to Context.
Johannes Schickel
2016-03-16
OPENGL: Unify shader implementation for GL and GLES2.
Johannes Schickel
2016-03-16
OPENGL: (Partly) move context specific handling to Context.
Johannes Schickel
2016-03-16
OPENGL: Make Context::reset explicitly reset state.
Johannes Schickel
2016-03-16
OPENGL: Add support for shaders with GL contexts.
Johannes Schickel
2016-03-16
OPENGL: Reset context description on context destroy.
Johannes Schickel
2016-03-16
OPENGL: Support GLES2 contexts.
Johannes Schickel
2016-03-16
OPENGL: Typo.
Johannes Schickel
2016-03-16
OPENGL: Simplify orthogonal projection setup.
Johannes Schickel
2016-03-16
OPENGL: Simplify context type setting.
Johannes Schickel
2016-03-16
OPENGL: Support RGB555 for OpenGL ES output.
Johannes Schickel
2016-03-16
OPENGL: Allow runtime specification of OpenGL mode.
Johannes Schickel
2016-03-16
OPENGL: Remove support for ARGB8888.
Johannes Schickel
2016-03-16
OPENGL: Rename GLCALL to GL_CALL.
Johannes Schickel
2016-03-16
OPENGL: Resolve OpenGL functions on run-time.
Johannes Schickel
2016-03-16
OPENGL: Define GLCALL in opengl-sys.h.
Johannes Schickel
2016-03-16
OPENGL: Refactor GL extension handling slightly.
Johannes Schickel
2015-12-14
OPENGL: Smooth mouse experience when black bars are visible.
Johannes Schickel
2015-12-13
OPENGL: Limit scissor override to invisible overlay.
Johannes Schickel
2015-12-12
OPENGL: Implement black borders using scissor test.
Johannes Schickel
2015-12-12
OPENGL: Only redraw screen when actual changes happened.
Johannes Schickel
[next]