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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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backends
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graphics
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opengl
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opengl-sys.h
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2016-07-23
ALL: Don't use 'defined' in macro definitions
Ori Avtalion
2016-03-16
OPENGL: Do not allow direct access to Context::activePipeline.
Johannes Schickel
2016-03-16
OPENGL: Make shader/framebuffer part of pipeline state.
Johannes Schickel
2016-03-16
OPENGL: Don't prefix maxTextureSize variable for consistency.
Johannes Schickel
2016-03-16
OPENGL: Introduce abstraction for framebuffer.
Johannes Schickel
2016-03-16
OPENGL: Introduce pipeline abstraction to cleanup code.
Johannes Schickel
2016-03-16
OPENGL: Support GLSL based CLUT8 look up for GLES2+.
Johannes Schickel
2016-03-16
OPENGL: Keep feature state for all contexts and log them.
Johannes Schickel
2016-03-16
OPENGL: Accelerate palette lookups with shaders.
Johannes Schickel
2016-03-16
OPENGL: Move max texture size information to Context.
Johannes Schickel
2016-03-16
OPENGL: Unify shader implementation for GL and GLES2.
Johannes Schickel
2016-03-16
OPENGL: (Partly) move context specific handling to Context.
Johannes Schickel
2016-03-16
OPENGL: Make Context::reset explicitly reset state.
Johannes Schickel
2016-03-16
OPENGL: Slight simplifcation for opengl-func.h usage.
Johannes Schickel
2016-03-16
OPENGL: Handle destruction gracefully when no context is setup.
Johannes Schickel
2016-03-16
OPENGL: Add support for shaders with GL contexts.
Johannes Schickel
2016-03-16
OPENGL: Support GLES2 contexts.
Johannes Schickel
2016-03-16
OPENGL: Simplify context type setting.
Johannes Schickel
2016-03-16
OPENGL: Allow runtime specification of OpenGL mode.
Johannes Schickel
2016-03-16
OPENGL: Rename GLCALL to GL_CALL.
Johannes Schickel
2016-03-16
OPENGL: Resolve OpenGL functions on run-time.
Johannes Schickel
2016-03-16
OPENGL: Define GLCALL in opengl-sys.h.
Johannes Schickel
2016-03-16
OPENGL: Add functionality to query OpenGL functions on runtime.
Johannes Schickel
2015-12-12
OPENGL: Fix include guard name.
Johannes Schickel
2013-10-19
OPENGL: Add new generic OpenGL (ES) backend.
Johannes Schickel