Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-03-16 | OPENGL: Keep feature state for all contexts and log them. | Johannes Schickel | |
2016-03-16 | OPENGL: Handle GLES2 and GL shaders uniformly. | Johannes Schickel | |
GLES2 requires precision qualifiers to be set and allows use of precision qualifiers. For GLES2 we define a default precision now. Since precision qualifiers are not supported in the GLSL version we use for GL, we introduce compatibility #defines. | |||
2016-03-16 | OPENGL: Accelerate palette lookups with shaders. | Johannes Schickel | |
This currently is limited to GL contexts. | |||
2016-03-16 | OPENGL: Introduce simple abstraction for surfaces. | Johannes Schickel | |
This is basically an interface extracted from Texture without any knowledge about any actual implementation, except for copyRectToTexture, fill, and dirty rect handling. These are convenient helpers. | |||
2016-03-16 | OPENGL: Cleanup. Remove Texture::getHardwareFormat. | Johannes Schickel | |
2016-03-16 | OPENGL: Move color key handling for CLUT8 to TextureCLUT8. | Johannes Schickel | |
2016-03-16 | OPENGL: Fix texture format for BGR565. | Johannes Schickel | |
2016-03-16 | OPENGL: Move max texture size information to Context. | Johannes Schickel | |
2016-03-16 | OPENGL: Create new abstraction for GL texture objects. | Johannes Schickel | |
2016-03-16 | OPENGL: Remove (some) unused GL definitions. | Johannes Schickel | |
2016-03-16 | OPENGL: Unify shader implementation for GL and GLES2. | Johannes Schickel | |
2016-03-16 | OPENGL: Slightly cleanup programmable pipeline handling. | Johannes Schickel | |
2016-03-16 | OPENGL: (Partly) move context specific handling to Context. | Johannes Schickel | |
This does not include (most) shader setup, and projection matrices yet. | |||
2016-03-16 | OPENGL: Make Context::reset explicitly reset state. | Johannes Schickel | |
2016-03-16 | OPENGL: Slight simplifcation for opengl-func.h usage. | Johannes Schickel | |
2016-03-16 | OPENGL: Handle destruction gracefully when no context is setup. | Johannes Schickel | |
2016-03-16 | OPENGL: Add support for shaders with GL contexts. | Johannes Schickel | |
2016-03-16 | OPENGL: Reset context description on context destroy. | Johannes Schickel | |
2016-03-16 | OPENGL: Reset full context structure. | Johannes Schickel | |
2016-03-16 | OPENGL: Support GLES2 contexts. | Johannes Schickel | |
2016-03-16 | OPENGL: Typo. | Johannes Schickel | |
2016-03-16 | OPENGL: Simplify orthogonal projection setup. | Johannes Schickel | |
2016-03-16 | OPENGL: Simplify context type setting. | Johannes Schickel | |
2016-03-16 | OPENGL: Support RGB555 for OpenGL ES output. | Johannes Schickel | |
This mode should *not* be used by any new engines/code. If someone is going to use it and says it works with the OpenGL output, please make them wear a red uniform and beam them onto a remote planet. | |||
2016-03-16 | OPENGL: Allow runtime specification of OpenGL mode. | Johannes Schickel | |
Formerly, we required that the OpenGL mode was fixed at compile time. Now we allow the code to work with whatever it is given at runtime. It is still possible to force a context type on compile time. | |||
2016-03-16 | OPENGL: Remove support for ARGB8888. | Johannes Schickel | |
This used to be used by Sword25. Since it is not supported by GLES and no engine code uses it we drop support. Hopefully, this helps people to realize they should not use that format in their engine. | |||
2016-03-16 | OPENGL: Rename GLCALL to GL_CALL. | Johannes Schickel | |
2016-03-16 | OPENGL: Resolve OpenGL functions on run-time. | Johannes Schickel | |
Formerly we relied on static linkage. However, in the presense of modern OpenGL (ES) implementations it is not easily identifable which library to link against. For example, on Linux amd64 with nVidia drivers and SDL2 setup to create a GLES 1.1 context one would need to link against libGL.so. However, traditionally GLES 1.1 required to link against libGLESv1_CM.so. To prevent a huge mess we simply resolve the OpenGL functions on run-time now and stop linking against a static library (in most cases). GLES support needs to be enabled manually on configure time for now. Tizen changes have NOT been tested. | |||
2016-03-16 | OPENGL: Define GLCALL in opengl-sys.h. | Johannes Schickel | |
debug.h is now always included and all calls should be made through GLCALL. | |||
2016-03-16 | OPENGL: Add functionality to query OpenGL functions on runtime. | Johannes Schickel | |
This can and will be used for future extension usage support. Tizen changes have been untested. | |||
2016-03-16 | OPENGL: Refactor GL extension handling slightly. | Johannes Schickel | |
2015-12-14 | OPENGL: Smooth mouse experience when black bars are visible. | Johannes Schickel | |
This gets rid of the feeling of the mouse sticking to black borders by using the full output resolution as area for tracking game mouse movement. The same behavior is present in plain SDL output with SDL2. | |||
2015-12-13 | OPENGL: Limit scissor override to invisible overlay. | Johannes Schickel | |
This fixes some corner cases which caused black bars to appear for a few screen updates when the overlay is visible. | |||
2015-12-12 | OPENGL: Implement black borders using scissor test. | Johannes Schickel | |
2015-12-12 | OPENGL: Only redraw screen when actual changes happened. | Johannes Schickel | |
2015-12-12 | OPENGL: Refactor screen refresh handling. | Johannes Schickel | |
Subclasses of OpenGLGraphicsManager are now supposed to supply a refreshScreen function which handles actual screen updating (for example, buffer swapping). | |||
2015-12-12 | OPENGL: Fix include guard name. | Johannes Schickel | |
2015-01-07 | OPENGL: Fix truncation issue resulting in wrong mouse coordinates. | Johannes Schickel | |
2015-01-07 | OPENGL: Limit mouse cursor drawing to inside game screen when no overlay is ↵ | Johannes Schickel | |
visible. | |||
2014-10-28 | BACKENDS: Remove trailing whitespace | Filippos Karapetis | |
2014-08-29 | BACKENDS: Fix some Doxygen comments that seem wrong. | Einar Johan Trøan Sømåen | |
2014-02-25 | OPENGL: Fix building with --disable-16bit | Torbjörn Andersson | |
2014-02-12 | OPENGL: Always support RGBA8888 (memory layout). | Johannes Schickel | |
2014-02-12 | OPENGL: Move RGBA8888 (logical layout) to OpenGL specific formats. | Johannes Schickel | |
The reason here is that GL_UNSIGNED_INT_8_8_8_8 is not supported by the GLES standard. Thus we cannot use it outside OpenGL specific code paths. | |||
2014-02-12 | OPENGL: Use frac_t for cursor scaling. | Johannes Schickel | |
2014-02-12 | OPENGL: Simplify shake offset application. | Johannes Schickel | |
2014-02-12 | OPENGL: Use GLfloat for draw cooridnates in Texture. | Johannes Schickel | |
2014-02-12 | OPENGL: Use signed types for mouse coordinates. | Johannes Schickel | |
This adjusts for the fact that our event handling also uses signed coordinates. | |||
2014-02-12 | OPENGL: Properly use signed types for cursor hotspot. | Johannes Schickel | |
2014-02-11 | OPENGL: Fix cursor regression when defaultFormat doesn't have an alpha channel. | Johannes Schickel | |