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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2016-03-16
OPENGL: Slightly cleanup programmable pipeline handling.
Johannes Schickel
2016-03-16
OPENGL: (Partly) move context specific handling to Context.
Johannes Schickel
2016-03-16
OPENGL: Make Context::reset explicitly reset state.
Johannes Schickel
2016-03-16
OPENGL: Slight simplifcation for opengl-func.h usage.
Johannes Schickel
2016-03-16
OPENGL: Handle destruction gracefully when no context is setup.
Johannes Schickel
2016-03-16
OPENGL: Add support for shaders with GL contexts.
Johannes Schickel
2016-03-16
OPENGL: Reset context description on context destroy.
Johannes Schickel
2016-03-16
OPENGL: Reset full context structure.
Johannes Schickel
2016-03-16
OPENGL: Support GLES2 contexts.
Johannes Schickel
2016-03-16
OPENGL: Typo.
Johannes Schickel
2016-03-16
OPENGL: Simplify orthogonal projection setup.
Johannes Schickel
2016-03-16
OPENGL: Simplify context type setting.
Johannes Schickel
2016-03-16
OPENGL: Support RGB555 for OpenGL ES output.
Johannes Schickel
2016-03-16
OPENGL: Allow runtime specification of OpenGL mode.
Johannes Schickel
2016-03-16
OPENGL: Remove support for ARGB8888.
Johannes Schickel
2016-03-16
OPENGL: Rename GLCALL to GL_CALL.
Johannes Schickel
2016-03-16
OPENGL: Resolve OpenGL functions on run-time.
Johannes Schickel
2016-03-16
OPENGL: Define GLCALL in opengl-sys.h.
Johannes Schickel
2016-03-16
OPENGL: Add functionality to query OpenGL functions on runtime.
Johannes Schickel
2016-03-16
OPENGL: Refactor GL extension handling slightly.
Johannes Schickel
2015-12-14
OPENGL: Smooth mouse experience when black bars are visible.
Johannes Schickel
2015-12-13
OPENGL: Limit scissor override to invisible overlay.
Johannes Schickel
2015-12-12
OPENGL: Implement black borders using scissor test.
Johannes Schickel
2015-12-12
OPENGL: Only redraw screen when actual changes happened.
Johannes Schickel
2015-12-12
OPENGL: Refactor screen refresh handling.
Johannes Schickel
2015-12-12
OPENGL: Fix include guard name.
Johannes Schickel
2015-01-07
OPENGL: Fix truncation issue resulting in wrong mouse coordinates.
Johannes Schickel
2015-01-07
OPENGL: Limit mouse cursor drawing to inside game screen when no overlay is v...
Johannes Schickel
2014-10-28
BACKENDS: Remove trailing whitespace
Filippos Karapetis
2014-08-29
BACKENDS: Fix some Doxygen comments that seem wrong.
Einar Johan Trøan Sømåen
2014-02-25
OPENGL: Fix building with --disable-16bit
Torbjörn Andersson
2014-02-12
OPENGL: Always support RGBA8888 (memory layout).
Johannes Schickel
2014-02-12
OPENGL: Move RGBA8888 (logical layout) to OpenGL specific formats.
Johannes Schickel
2014-02-12
OPENGL: Use frac_t for cursor scaling.
Johannes Schickel
2014-02-12
OPENGL: Simplify shake offset application.
Johannes Schickel
2014-02-12
OPENGL: Use GLfloat for draw cooridnates in Texture.
Johannes Schickel
2014-02-12
OPENGL: Use signed types for mouse coordinates.
Johannes Schickel
2014-02-12
OPENGL: Properly use signed types for cursor hotspot.
Johannes Schickel
2014-02-11
OPENGL: Fix cursor regression when defaultFormat doesn't have an alpha channel.
Johannes Schickel
2014-02-11
OPENGL: Properly setup full game palette on video mode change if required.
Johannes Schickel
2014-02-11
OPENGL: Refactor texture instantiation.
Johannes Schickel
2014-02-11
OPENGL: Rename notifyContextChange to notifyContextCreate.
Johannes Schickel
2014-02-11
OPENGL: Add notification function about context destruction.
Johannes Schickel
2014-02-11
OPENGL: Release old texture name before creating a new one.
Johannes Schickel
2014-01-23
Merge pull request #409 from lordhoto/rtti
Johannes Schickel
2014-01-21
OPENGL: Properly query for OpenGL errors.
Johannes Schickel
2013-11-20
OPENGL: Fix texture re-allocation check
Willem Jan Palenstijn
2013-11-17
OPENGL: Fix >1Bpp mouse cursors which do not require format conversion.
Johannes Schickel
2013-10-24
SDL: Let SdlGraphicsManager inherit from GraphicsManager.
Johannes Schickel
2013-10-23
SDL: Do not require a static graphics mode list in OpenGL and SurfaceSDL.
Johannes Schickel
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