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2011-03-17OPENGL: Slight refactoring.Johannes Schickel
First step into making all state variables of the OpenGL backend private, to help making the backend more maintainable, by disallowing subclasses to just mess with everything...
2011-03-17OPENGL: Fix compilation when USE_OSD is not defined.Johannes Schickel
2011-03-17OPENGL: Always properly set the overlay dimensions in loadGFXMode.Johannes Schickel
2011-03-17OPENGL: Refactor warpMouse.Johannes Schickel
Now subclasses will not need to worry about the scaling logic themselves, but just need to implement setInternalMousePosition, which should handles setting the system's mouse coordinates.
2011-03-01OPENGL(SDL): Use the whole window/screen size for the overlay.Johannes Schickel
This makes the overlay looking nicer in fullscreen mode.
2011-02-25OPENGLSDL: Add RGB555 to the supported format list.Johannes Schickel
2011-02-19OPENGLSDL: Avoid warping in warpMouse when the logical coordinates did not ↵Johannes Schickel
change. This fixes a slight move of the mouse cursor when the hardware mouse position is at a subpixel from the logical coordinates.
2010-12-03OPENGLES: Fix the projection matrix and the includes.Jordi Vilalta Prat
svn-id: r54756
2010-12-03OPENGL: Fix the fullscreen mode detection when SDL accepts any resolution.Jordi Vilalta Prat
svn-id: r54754
2010-11-29BACKENDS: Include scummsys.h at top of all .cpp files, *before* any #ifdefsMax Horn
svn-id: r54573
2010-11-29SDL: Move #include <SDL.h> into a special wrapper fileMax Horn
svn-id: r54572
2010-11-28OPENGL: Modify source files to force recompilationMax Horn
svn-id: r54542
2010-11-28SDL: re-enable unicode after graphics initWillem Jan Palenstijn
svn-id: r54531
2010-09-03OPENGL: Fix enable aspect ratio feature.Alejandro Marzini
svn-id: r52502
2010-09-03OPENGL: Improve scaling, aspect ratio correction and display(GFX) modes.Alejandro Marzini
Now the previous aspect ratio modes are handled as GFX modes. The previous GFX modes were for scaling, but are removed now. A new 4/3 display mode added. Added Ctrl-Shift-A for backward switching through display modes, and Ctrl-Alt-<number key> for switching to a specific GFX mode. Window resizing now is available for all display modes, and will automatically change the scale factor as well as maintain the aspect ratio when needed. svn-id: r52501
2010-08-23OPENGL: Add Ctrl-Shift-Enter hotkey for backward switching fullscreen modes.Alejandro Marzini
svn-id: r52310
2010-08-20OPENGL: Fix issue with resize events generated after going out of fullscreen ↵Alejandro Marzini
mode. svn-id: r52248
2010-08-13OPENGL: Restrict window scaling if current desktop resolution is not big enough.Alejandro Marzini
svn-id: r52057
2010-08-13OPENGL: Remove unnecessary best fullscreen mode detection code.Alejandro Marzini
svn-id: r52056
2010-08-13OPENGL: Disable resizable window when not using an aspect ratio correction.Alejandro Marzini
svn-id: r52055
2010-08-13OPENGL: Remove unnecessary aspect ratio corrections, and add "Original Size" ↵Alejandro Marzini
correction. Rename _transactionDetails.needHotswap to _transactionDetails.needRefresh. svn-id: r52054
2010-08-12SDL: Make use of SDL_BACKEND instead of platform specific defines.Alejandro Marzini
svn-id: r52029
2010-08-06OPENGL: Add 5/3 and 5/4 aspect ratio corrections.Alejandro Marzini
svn-id: r51806
2010-08-04OPENGL: Fix compiling for GLES.Alejandro Marzini
svn-id: r51721
2010-08-03OPENGL: Refresh OpenGL textures on all loadGFX() calls.Alejandro Marzini
OpenGL context may be destroyed after calling SDL_SetVideoMode, so it is better to always recreate the textures. svn-id: r51675
2010-08-03OPENGL: Prioritize desktop resolution as default fullscreen mode.Alejandro Marzini
svn-id: r51674
2010-08-02OPENGL: Add missing header.Alejandro Marzini
svn-id: r51605
2010-08-02OPENGL: Save last fullscreen mode size to config file.Alejandro Marzini
svn-id: r51604
2010-08-02OPENGL: Improve fullscreen mode selection. Add warpMouse adjusting.Alejandro Marzini
svn-id: r51603
2010-08-01OPENGL: Remove use of floats for aspect ratio correction. Improved ↵Alejandro Marzini
fullscreen toggling default mode selection. Floats can lead to calculation errors because, now uints are used and aspect ratio values are handled with a x 10000 scale. When entering fullscreen, it will be looked for the fullscreen mode with the smallest metric that mantains the game screen aspect ratio. svn-id: r51563
2010-07-31OPENGL: Switch to native resolution fullscreen as default.Alejandro Marzini
svn-id: r51560
2010-07-31OPENGL: Add support for BGR and rgb(a) reversed formats (Not available for ↵Alejandro Marzini
GLES). General cleanup and commenting. svn-id: r51559
2010-07-31Add OpenGL dependencies to MinGW configure.Alejandro Marzini
svn-id: r51551
2010-07-27OPENGL: Implement aspect ratio support and toggling. Improve fullscreen ↵Alejandro Marzini
switching. Fix cursor scaling bug. Now the hotkey Ctrl-Alt-Enter will switch between all available fullscreen modes. Alt-Enter will only switch to the best mode available, and exit fullscreen mode if already on it. The different aspect ratios can be switched with Ctrl-Alt-A. The normal mode will stretch the contents to the screen, while other modes will stretch only one dimension to the screen size, and maintain the aspect ratio for the other dimension. svn-id: r51346
2010-07-27OPENGL: Commenting.Alejandro Marzini
svn-id: r51338
2010-07-26Formatted spaces.Alejandro Marzini
svn-id: r51300
2010-07-26OPENGL: Implement saveScreenshot().Alejandro Marzini
svn-id: r51299
2010-07-26OPENGL: Add OSD message.Alejandro Marzini
svn-id: r51295
2010-07-26OPENGL: Do not allow changing to a not supported scale while on fullscreen.Alejandro Marzini
svn-id: r51292
2010-07-24OPENGL: Redesign blitting system. Add basics for aspect correction.Alejandro Marzini
Removed the extra surface in GLTexture. Now there are copies of the texture data in their original format (so engine can get the original data when lockScreen or grabOverlay is called). This copies will be updated when the engine calls a function that modifies the game screen/overlay, and the textures will be marked as dirty. When updating screen, the textures will be updated from the copies data if they are dirty. svn-id: r51234
2010-07-23OPENGL: Add basic game screen drawing. Changed Overlay PixelFormat to RGBA5551. Alejandro Marzini
svn-id: r51193
2010-07-22OPENGL: Add antialiasing, hotkey: ctrl+alt+f. Fixed minor bugs.Alejandro Marzini
svn-id: r51146
2010-07-20OPENGL: Implement fullscreen mode.Alejandro Marzini
svn-id: r51049
2010-07-20OPENGL: Fix SDL OpenGL context not resizing well on Linux.Alejandro Marzini
svn-id: r51047
2010-07-19OPENGL: Fix adjustment of mouse coordinates when screen is resized and scaled.Alejandro Marzini
svn-id: r51046
2010-07-19OPENGL: Add basic scaler handle.Alejandro Marzini
svn-id: r51016
2010-07-18Fixed rect size when drawing npot textures. Added OpenGL attr for SDL.Alejandro Marzini
svn-id: r50979
2010-07-18Improved cursor drawing.Alejandro Marzini
svn-id: r50976
2010-07-16Added basic screen drawing (only overlay working).Alejandro Marzini
svn-id: r50930
2010-07-15Fixed doing OpenGL calls before a graphical context was created.Alejandro Marzini
svn-id: r50905