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path: root/backends/graphics/openglsdl
AgeCommit message (Expand)Author
2010-11-29BACKENDS: Include scummsys.h at top of all .cpp files, *before* any #ifdefsMax Horn
2010-11-29SDL: Move #include <SDL.h> into a special wrapper fileMax Horn
2010-11-28OPENGL: Modify source files to force recompilationMax Horn
2010-11-28SDL: re-enable unicode after graphics initWillem Jan Palenstijn
2010-09-03OPENGL: Fix enable aspect ratio feature.Alejandro Marzini
2010-09-03OPENGL: Improve scaling, aspect ratio correction and display(GFX) modes.Alejandro Marzini
2010-08-23OPENGL: Add Ctrl-Shift-Enter hotkey for backward switching fullscreen modes.Alejandro Marzini
2010-08-20OPENGL: Fix issue with resize events generated after going out of fullscreen ...Alejandro Marzini
2010-08-13OPENGL: Restrict window scaling if current desktop resolution is not big enough.Alejandro Marzini
2010-08-13OPENGL: Remove unnecessary best fullscreen mode detection code.Alejandro Marzini
2010-08-13OPENGL: Disable resizable window when not using an aspect ratio correction.Alejandro Marzini
2010-08-13OPENGL: Remove unnecessary aspect ratio corrections, and add "Original Size" ...Alejandro Marzini
2010-08-12SDL: Make use of SDL_BACKEND instead of platform specific defines.Alejandro Marzini
2010-08-06OPENGL: Add 5/3 and 5/4 aspect ratio corrections.Alejandro Marzini
2010-08-04OPENGL: Fix compiling for GLES.Alejandro Marzini
2010-08-03OPENGL: Refresh OpenGL textures on all loadGFX() calls.Alejandro Marzini
2010-08-03OPENGL: Prioritize desktop resolution as default fullscreen mode.Alejandro Marzini
2010-08-02OPENGL: Add missing header.Alejandro Marzini
2010-08-02OPENGL: Save last fullscreen mode size to config file.Alejandro Marzini
2010-08-02OPENGL: Improve fullscreen mode selection. Add warpMouse adjusting.Alejandro Marzini
2010-08-01OPENGL: Remove use of floats for aspect ratio correction. Improved fullscreen...Alejandro Marzini
2010-07-31OPENGL: Switch to native resolution fullscreen as default.Alejandro Marzini
2010-07-31OPENGL: Add support for BGR and rgb(a) reversed formats (Not available for GL...Alejandro Marzini
2010-07-31Add OpenGL dependencies to MinGW configure.Alejandro Marzini
2010-07-27OPENGL: Implement aspect ratio support and toggling. Improve fullscreen switc...Alejandro Marzini
2010-07-27OPENGL: Commenting.Alejandro Marzini
2010-07-26Formatted spaces.Alejandro Marzini
2010-07-26OPENGL: Implement saveScreenshot().Alejandro Marzini
2010-07-26OPENGL: Add OSD message.Alejandro Marzini
2010-07-26OPENGL: Do not allow changing to a not supported scale while on fullscreen.Alejandro Marzini
2010-07-24OPENGL: Redesign blitting system. Add basics for aspect correction.Alejandro Marzini
2010-07-23OPENGL: Add basic game screen drawing. Changed Overlay PixelFormat to RGBA5551. Alejandro Marzini
2010-07-22OPENGL: Add antialiasing, hotkey: ctrl+alt+f. Fixed minor bugs.Alejandro Marzini
2010-07-20OPENGL: Implement fullscreen mode.Alejandro Marzini
2010-07-20OPENGL: Fix SDL OpenGL context not resizing well on Linux.Alejandro Marzini
2010-07-19OPENGL: Fix adjustment of mouse coordinates when screen is resized and scaled.Alejandro Marzini
2010-07-19OPENGL: Add basic scaler handle.Alejandro Marzini
2010-07-18Fixed rect size when drawing npot textures. Added OpenGL attr for SDL.Alejandro Marzini
2010-07-18Improved cursor drawing.Alejandro Marzini
2010-07-16Added basic screen drawing (only overlay working).Alejandro Marzini
2010-07-15Fixed doing OpenGL calls before a graphical context was created.Alejandro Marzini
2010-07-15Replaced the extra SDL functions added to GraphicsManager with an EventObserv...Alejandro Marzini
2010-07-13Check if USE_OPENGL is defined for compiling OpenGL code.Alejandro Marzini
2010-07-13Merged from trunk, from Rev 49499 to HEADAlejandro Marzini
2010-07-12OpenGL manager: Implemented PixelFormat functions. Implemented GFX methods. C...Alejandro Marzini
2010-07-11Moved getGraphicsManager() from OSystem_SDL to ModularBackend. Moved public S...Alejandro Marzini
2010-07-10Added BaseSdlGraphicsManager. Added GLTexture. Alejandro Marzini
2010-07-09Added OpenGLSDLGraphicsManager.Alejandro Marzini