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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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graphics
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sdl
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sdl-graphics.h
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Author
2017-10-15
BACKENDS: Also hide mouse cursor outside game area when an engine has hidden ...
Colin Snover
2017-10-15
BACKENDS: Refactor OpenGL & SDL graphics backends
Colin Snover
2017-10-15
BACKENDS: Fix some comment typos
Colin Snover
2017-10-07
BACKENDS: Fix window sizing of games that switch between multiple resolutions
Colin Snover
2017-10-07
SDL: Do not reset window size when engines update rendering surface
Colin Snover
2015-02-16
SDL: Add basic abstraction class for the SDL window.
Johannes Schickel
2015-01-25
SDL: Add experimental support for SDL2.
Johannes Schickel
2015-01-25
SDL: Cleanup graphics manager switching a bit.
Johannes Schickel
2015-01-25
SDL: Refactor WM specific functionality into SdlGraphicsManager.
Johannes Schickel
2014-02-18
SDL: Make GPL headers consistent in themselves.
Johannes Schickel
2013-10-24
SDL: Further small cleanup related to manager switching.
Johannes Schickel
2013-10-24
SDL: Make activateManager/deactivateManager SdlGraphicsManager specific.
Johannes Schickel
2013-10-24
SDL: Let SdlGraphicsManager inherit from GraphicsManager.
Johannes Schickel
2013-10-23
SDL: Clean up graphics manager switching slighty.
Johannes Schickel
2011-08-18
SDL: Fix typo.
Johannes Schickel
2011-08-09
SDL: Add a new base class for graphics managers utilizing SDL.
Johannes Schickel
2011-06-19
SDL: Rename SdlGraphicsManager to SurfaceSdlGraphicsManager to reflect its pu...
Johannes Schickel
2011-06-04
BACKENDS: Replace OSystem::disableCursorPalette by setFeatureState calls
Max Horn
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-04-28
JANITORIAL: Reduce header dependencies in shared code
Ori Avtalion
2011-02-24
SDL: Add config file variable to enable the focus rect debug code.
Johannes Schickel
2011-02-24
SDL: Add a debug focus rect implementation.
Johannes Schickel
2011-02-24
SDL: Move focus rectangle dummy implementations to .cpp file.
Johannes Schickel
2011-02-07
COMMON: OSystem now has a PaletteManager
Max Horn
2010-11-29
SDL: Move #include <SDL.h> into a special wrapper file
Max Horn
2010-10-13
OPENGL: Get rid of one ugly cast.
Johannes Schickel
2010-09-03
SDL/OPENGL: Fix backend initialization when building with ENABLE_VKEYBD.
Alejandro Marzini
2010-07-30
SDL/OPENGL: Add ability to switch between SDL and OpenGL graphics managers.
Alejandro Marzini
2010-07-30
OSYSTEM: Add resetGraphicsScale() method.
Alejandro Marzini
2010-07-26
Formatted spaces.
Alejandro Marzini
2010-07-26
OPENGL: Add OSD message.
Alejandro Marzini
2010-07-16
Added basic cursor drawing.
Alejandro Marzini
2010-07-15
Replaced the extra SDL functions added to GraphicsManager with an EventObserv...
Alejandro Marzini
2010-07-13
Merged from trunk, from Rev 49499 to HEAD
Alejandro Marzini
2010-07-11
Moved getGraphicsManager() from OSystem_SDL to ModularBackend. Moved public S...
Alejandro Marzini
2010-07-10
Added BaseSdlGraphicsManager. Added GLTexture.
Alejandro Marzini
2010-07-05
Cleanup and documentation.
Alejandro Marzini
2010-06-30
Modularized GP2XWIZ backend.
Alejandro Marzini
2010-06-16
Fixed some disabled code that was with problems after modularization.
Alejandro Marzini
2010-06-15
Renamed abstract Manager files.
Alejandro Marzini
2010-06-11
Add Common::EventSource inheritance for ModularBackend. OSystem_SDL now subcl...
Alejandro Marzini
2010-06-11
Added missing virtual functions in abstract class GraphicsManager.
Alejandro Marzini
2010-06-08
Renamed and moved DefaultGraphicsManager to NullGraphicsManager. Added pure v...
Alejandro Marzini
2010-06-07
Added constructor, destructor. Made some variables and methods public. Remove...
Alejandro Marzini
2010-06-05
Created SdlGraphicsManager.
Alejandro Marzini