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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2015-01-25
SDL: Add experimental support for SDL2.
Johannes Schickel
2015-01-25
SDL: Cleanup graphics manager switching a bit.
Johannes Schickel
2015-01-25
SDL: Refactor WM specific functionality into SdlGraphicsManager.
Johannes Schickel
2014-02-18
SDL: Make GPL headers consistent in themselves.
Johannes Schickel
2013-10-24
SDL: Further small cleanup related to manager switching.
Johannes Schickel
2013-10-24
SDL: Make activateManager/deactivateManager SdlGraphicsManager specific.
Johannes Schickel
2013-10-24
SDL: Let SdlGraphicsManager inherit from GraphicsManager.
Johannes Schickel
2013-10-23
SDL: Clean up graphics manager switching slighty.
Johannes Schickel
2011-08-18
SDL: Fix typo.
Johannes Schickel
2011-08-09
SDL: Take advantage of SdlGraphicsManager.
Johannes Schickel
2011-08-09
SDL: Add a new base class for graphics managers utilizing SDL.
Johannes Schickel
2011-06-19
SDL: Rename SdlGraphicsManager to SurfaceSdlGraphicsManager to reflect its pu...
Johannes Schickel
2011-06-19
SDL: Formatting fixes.
Johannes Schickel
2011-06-06
I18N: Make some OSD messages translatable
Thierry Crozat
2011-06-06
OSYSTEM: displayMessageOnOSD() now accepts non-ASCII strings
Thierry Crozat
2011-06-06
GRAPHICS: Get rid of kSODFont (ScummFont)
Thierry Crozat
2011-06-04
BACKENDS: Replace OSystem::disableCursorPalette by setFeatureState calls
Max Horn
2011-06-04
COMMON: Rename kFeatureCursorHasPalette -> kFeatureCursorPalette
Max Horn
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-05-02
ALL: Mark printf and various other symbols as forbidden
Max Horn
2011-05-01
Merge pull request #16 "Add a PixelFormat to Graphics::Surface.".
Johannes Schickel
2011-04-28
JANITORIAL: Reduce header dependencies in shared code
Ori Avtalion
2011-04-17
ALL/GRAPHICS: Remove Surface::bytesPerPixel.
Johannes Schickel
2011-04-17
SDL: Properly setup internal Surface formats.
Johannes Schickel
2011-03-29
JANITORIAL: Remove/comment unused vars
dhewg
2011-03-17
Merge branch 'sdl-focus-rect' of https://github.com/lordhoto/scummvm
Johannes Schickel
2011-03-08
WINCE: Make scummvm compile and run again for WinCE platform (patch #3202337)
Max Horn
2011-02-24
SDL: Use the SDL_Surface's pitch in copyRectToScreen.
Johannes Schickel
2011-02-24
SDL: Output a warning in case the focus rect does not fit inside the screen.
Johannes Schickel
2011-02-24
SDL: Add config file variable to enable the focus rect debug code.
Johannes Schickel
2011-02-24
SDL: Add a debug focus rect implementation.
Johannes Schickel
2011-02-24
SDL: Move focus rectangle dummy implementations to .cpp file.
Johannes Schickel
2011-02-14
SDL: Adapt SDL graphics module to the setPalette/grabPalette RGBA->RGB change.
Johannes Schickel
2011-02-07
COMMON: OSystem now has a PaletteManager
Max Horn
2010-11-29
SDL: Slight formatting fix.
Johannes Schickel
2010-11-29
BACKENDS: Close Memory Leak of Mouse Surfaces in SDL Graphics Backend
David Turner
2010-11-29
BACKENDS: Include scummsys.h at top of all .cpp files, *before* any #ifdefs
Max Horn
2010-11-29
SDL: Move #include <SDL.h> into a special wrapper file
Max Horn
2010-11-28
SDL: re-enable unicode after graphics init
Willem Jan Palenstijn
2010-11-28
Merging the gsoc2010-opengl branch
Max Horn
2010-10-23
DINGUX: fix compilation for the opengl branch
Fabio Battaglia
2010-10-13
OPENGL: Get rid of one ugly cast.
Johannes Schickel
2010-10-13
OPENGL: Replace SdlEventManager by SdlEventSource.
Johannes Schickel
2010-10-13
OPENGL: Merged from trunk, from rev 52105 to 53396.
Johannes Schickel
2010-09-03
SDL/OPENGL: Fix backend initialization when building with ENABLE_VKEYBD.
Alejandro Marzini
2010-08-12
SDL: Make use of SDL_BACKEND instead of platform specific defines.
Alejandro Marzini
2010-08-05
OPENGL: Improve aspect ratio correction mode selection.
Alejandro Marzini
2010-08-01
SYMBIAN platform. Correct building of SDL refacturing for Symbian.
Lars Persson
2010-07-30
Merged from trunk, from Rev 50841 to HEAD
Alejandro Marzini
2010-07-30
SDL/OPENGL: Add ability to switch between SDL and OpenGL graphics managers.
Alejandro Marzini
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