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path: root/backends/graphics/surfacesdl/surfacesdl-graphics.cpp
AgeCommit message (Expand)Author
2019-03-31SDL: Fix compilation without 16 bit colour supportCameron Cawley
2019-03-10SDL: Move fullscreen and screenshot event handling to SdlGraphicsManager (#1522)Cameron Cawley
2019-03-03SDL: Add a function to convert from SDL_PixelFormat to Graphics::PixelFormatCameron Cawley
2019-03-02IMAGE: Fix taking screenshots on big endian systemsCameron Cawley
2018-10-24SURFACESDL: Respect filtering setting when performing aspect ratio correctionThierry Crozat
2018-07-08BACKENDS: Fix compilation with SDL 1.2Cameron Cawley
2018-07-08GUI: Add Stretch Mode selection in Options dialogThierry Crozat
2018-07-08SDL: Implement stretch mode APIThierry Crozat
2017-12-03ALL: Remove obsolete register keywordColin Snover
2017-12-03SDL: Fix memory corruption when switching to/from 32-bit cursorsColin Snover
2017-12-01BACKENDS: Fix shake position getting stuckColin Snover
2017-11-15SDL: Don't pass null pointers to SDL_DestroyTexture/SDL_DestroyRendererColin Snover
2017-11-11SDL: Fix assertion when using 4bpp cursors with a key colorBastien Bouclet
2017-11-11SDL: Fix display artefacts with transparent OSD messageThierry Crozat
2017-11-10SDL: fix various OSD message artifactsPatrik Dahlstrom
2017-10-19SDL: Fix SDL1 cursor position when using a touchscreenTarek Soliman
2017-10-17SDL: Fix missing scaled cursors in SDL 2.0.4 on WindowsColin Snover
2017-10-16SDL: Fix 32bpp cursor scaling in SDL1Colin Snover
2017-10-15SDL: Fix scaled 32bpp cursor renderingColin Snover
2017-10-15OPENPANDORA: Remove duplicated loadGFXMode codeColin Snover
2017-10-15SDL: Support 32bpp cursor renderingColin Snover
2017-10-15SDL: Minor code cleanup to declare variables at point of first useColin Snover
2017-10-15BACKENDS: Fix GraphicsManager handling of empty cursorsColin Snover
2017-10-15BACKENDS: Also hide mouse cursor outside game area when an engine has hidden ...Colin Snover
2017-10-15BACKENDS: Refactor OpenGL & SDL graphics backendsColin Snover
2017-10-15SDL: Allow window resize with non-OpenGL SDL2 backendColin Snover
2017-10-15BACKENDS: Fix some comment typosColin Snover
2017-10-07BACKENDS: Fix window sizing of games that switch between multiple resolutionsColin Snover
2017-10-07SDL: Deduplicate scaling factorsColin Snover
2017-10-07ENGINES: Remove default1x scaler flagColin Snover
2017-10-07SDL: Do not reset window size when engines update rendering surfaceColin Snover
2017-09-15SDL: Remove USE_RGB_COLOR #ifdefs from detectSupportedFormatsColin Snover
2017-09-12SDL: Fix compilation on PSP2Colin Snover
2017-09-12SDL: List supported 32bpp pixel formats when using SDL2Colin Snover
2017-09-03SDL: Fix unsafe sprintf usageColin Snover
2017-08-11BACKENDS: SURFACESDL: Add missing break statementEugene Sandulenko
2017-07-06SDL: Only recreate SDL2 window when necessaryColin Snover
2017-05-21BACKENDS: Compress screenshots using PNG if availableColin Snover
2017-04-24SDL: Improve debug and warning messages when saving screenshotsThierry Crozat
2017-04-24SDL: Use dynamic cast instead of C cast to get screenshot pathThierry Crozat
2017-04-24WINDOWS: Change location where screenshot are savedPala
2017-03-06SDL: Fix trying to init non-supported shaders (#917)rsn8887
2017-03-05BACKENDS: Fix const'ness which led to warningsEugene Sandulenko
2017-03-05BACKENDS: Fix crash on startupEugene Sandulenko
2017-03-04PSP2: Add Playstation Vita (PSP2) supportcpasjuste
2016-11-13CHEWY: Plug memory leaksEugene Sandulenko
2016-10-18SDL: Fix typo in function nameOri Avtalion
2016-10-13SURFACESDL: Improve toggling filtering on/offThierry Crozat
2016-10-13SURFACESDL: Add hotkey to enable/disable filteringThierry Crozat
2016-10-13SURFACESDL: Add support for filtering feature when using SDL2Thierry Crozat