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AgeCommit message (Expand)Author
2017-07-06SDL: Only recreate SDL2 window when necessaryColin Snover
2017-05-21BACKENDS: Compress screenshots using PNG if availableColin Snover
2017-05-08OPENGL: Don't update the cursor's texture when the cursor is invisibleBastien Bouclet
2017-04-24SDL: Improve debug and warning messages when saving screenshotsThierry Crozat
2017-04-24SDL: Use dynamic cast instead of C cast to get screenshot pathThierry Crozat
2017-04-24WINDOWS: Change location where screenshot are savedPala
2017-03-06SDL: Fix trying to init non-supported shaders (#917)rsn8887
2017-03-05BACKENDS: Fix const'ness which led to warningsEugene Sandulenko
2017-03-05BACKENDS: Fix crash on startupEugene Sandulenko
2017-03-04PSP2: Add Playstation Vita (PSP2) supportcpasjuste
2016-11-20OPENGLSDL: Fix signed/unsigned comparisonColin Snover
2016-11-13CHEWY: Plug memory leaksEugene Sandulenko
2016-10-29OPENGL: Remove hack to avoid issues with OSD messages from other threadsThierry Crozat
2016-10-18SDL: Fix typo in function nameOri Avtalion
2016-10-13SURFACESDL: Improve toggling filtering on/offThierry Crozat
2016-10-13SURFACESDL: Add hotkey to enable/disable filteringThierry Crozat
2016-10-13OPENGLSDL: Add hotkey to enable/disable filteringThierry Crozat
2016-10-13SURFACESDL: Add support for filtering feature when using SDL2Thierry Crozat
2016-10-13OPENGL: Add support for filtering featureThierry Crozat
2016-10-13OPENGLSDL: Make some OSD messages translatableThierry Crozat
2016-10-03SDL: Switch to full screen updates when the OSD is transparentBastien Bouclet
2016-09-18OPENGL: Make sure the cloud icon is cleared immediatly after it is hiddenBastien Bouclet
2016-09-18SDL: Make sure the cloud icon is cleared immediatly after it is hiddenBastien Bouclet
2016-09-18OPENGL: Remove multithread support from displayActivityIconOnOSDBastien Bouclet
2016-09-18SDL: Ignore outdated SDL resize event in OpenGL modeThierry Crozat
2016-09-13OPENGL: Fix dereferencing null pointer in OpenGLGraphicsManagerThierry Crozat
2016-09-13OSYSTEM: Remove the API allowing to draw to the OSD surface directlyBastien Bouclet
2016-09-13SDL: Switch the OpenGL renderer to use small textures to draw the OSDBastien Bouclet
2016-09-13SDL: Switch the surface renderer to use small surfaces for OSD drawingBastien Bouclet
2016-09-13OSYSTEM: Introduce a method allowing to draw a background activity iconBastien Bouclet
2016-09-05OPENGL: Implement getOSDFormat and copyRectToOSDThierry Crozat
2016-09-05OPENGL: Add missing USE_OSD defined checks around OSD codeThierry Crozat
2016-09-03LINUXMOTO: Fix OSD performance when OSD is not drawnEugene Sandulenko
2016-09-03GPH: Fix OSD performance when OSD is not drawnEugene Sandulenko
2016-09-03DINGUX: Fix OSD performance when OSD is not drawnEugene Sandulenko
2016-09-03JANITORIAL: Remove trailing whitespacesEugene Sandulenko
2016-09-03SDL: Optimize OSD drawingEugene Sandulenko
2016-09-03LINUXMOTO: Adapt to OSD changesEugene Sandulenko
2016-09-03GPH: Fix formattingEugene Sandulenko
2016-09-03DINGUX: Adapt to new OSD changesEugene Sandulenko
2016-09-02GPH: Attempt to fix OSDEugene Sandulenko
2016-08-30SDL: Fix const castWillem Jan Palenstijn
2016-08-24GUI: Fix copyRectOnOSD()Alexander Tkachev
2016-08-24GUI: Separate OSD message alpha from OSD surfaceAlexander Tkachev
2016-08-24GUI: Add getOSDFormat() and make OSD 32 bppAlexander Tkachev
2016-08-24GUI: Add clearOSD() methodAlexander Tkachev
2016-08-24GUI: Add copyRectToOSD()Alexander Tkachev
2016-07-23ALL: Don't use 'defined' in macro definitionsOri Avtalion
2016-07-01SDL: Fix mouse trailing part of bug #7141Ben Castricum
2016-05-19ANDROIDSDL: add androidsdl backendlubomyr