aboutsummaryrefslogtreecommitdiff
path: root/backends/graphics
AgeCommit message (Expand)Author
2016-09-18OPENGL: Make sure the cloud icon is cleared immediatly after it is hiddenBastien Bouclet
2016-09-18SDL: Make sure the cloud icon is cleared immediatly after it is hiddenBastien Bouclet
2016-09-18OPENGL: Remove multithread support from displayActivityIconOnOSDBastien Bouclet
2016-09-18SDL: Ignore outdated SDL resize event in OpenGL modeThierry Crozat
2016-09-13OPENGL: Fix dereferencing null pointer in OpenGLGraphicsManagerThierry Crozat
2016-09-13OSYSTEM: Remove the API allowing to draw to the OSD surface directlyBastien Bouclet
2016-09-13SDL: Switch the OpenGL renderer to use small textures to draw the OSDBastien Bouclet
2016-09-13SDL: Switch the surface renderer to use small surfaces for OSD drawingBastien Bouclet
2016-09-13OSYSTEM: Introduce a method allowing to draw a background activity iconBastien Bouclet
2016-09-05OPENGL: Implement getOSDFormat and copyRectToOSDThierry Crozat
2016-09-05OPENGL: Add missing USE_OSD defined checks around OSD codeThierry Crozat
2016-09-03LINUXMOTO: Fix OSD performance when OSD is not drawnEugene Sandulenko
2016-09-03GPH: Fix OSD performance when OSD is not drawnEugene Sandulenko
2016-09-03DINGUX: Fix OSD performance when OSD is not drawnEugene Sandulenko
2016-09-03JANITORIAL: Remove trailing whitespacesEugene Sandulenko
2016-09-03SDL: Optimize OSD drawingEugene Sandulenko
2016-09-03LINUXMOTO: Adapt to OSD changesEugene Sandulenko
2016-09-03GPH: Fix formattingEugene Sandulenko
2016-09-03DINGUX: Adapt to new OSD changesEugene Sandulenko
2016-09-02GPH: Attempt to fix OSDEugene Sandulenko
2016-08-30SDL: Fix const castWillem Jan Palenstijn
2016-08-24GUI: Fix copyRectOnOSD()Alexander Tkachev
2016-08-24GUI: Separate OSD message alpha from OSD surfaceAlexander Tkachev
2016-08-24GUI: Add getOSDFormat() and make OSD 32 bppAlexander Tkachev
2016-08-24GUI: Add clearOSD() methodAlexander Tkachev
2016-08-24GUI: Add copyRectToOSD()Alexander Tkachev
2016-07-23ALL: Don't use 'defined' in macro definitionsOri Avtalion
2016-07-01SDL: Fix mouse trailing part of bug #7141Ben Castricum
2016-05-19ANDROIDSDL: add androidsdl backendlubomyr
2016-05-03OPENGL: Assure color attributes for shader pipeline are always set.Johannes Schickel
2016-05-02OPENGL: Fix potential crashEugene Sandulenko
2016-04-10GCW0: Disable triple buffering.Eugene Sandulenko
2016-04-10GCW0: Enable triple bufferingEugene Sandulenko
2016-04-10GCW0: Enable building with all scalers disabledEugene Sandulenko
2016-03-23OPENGL: Add assertions to check for valid attribute state.Johannes Schickel
2016-03-23OPENGL: Fix black screen for some GL implementations with shaders.Johannes Schickel
2016-03-16OPENGL: Log extensions available on debuglevel 5+.Johannes Schickel
2016-03-16OPENGL: Flag texture dirty on allocation.Johannes Schickel
2016-03-16OPENGL: Do not keep uniform state for nonexistent uniforms.Johannes Schickel
2016-03-16OPENGL: Store logical texture dimensions in GLTexture.Johannes Schickel
2016-03-16OPENGL: Introduce convenience wrappers for get*Location in Shader.Johannes Schickel
2016-03-16OPENGL: Do not hardcode any uniform/attribute handling in Shader.Johannes Schickel
2016-03-16OPENGL: Let Shader store the uniform state.Johannes Schickel
2016-03-16OPENGL: Only set projection matrix once on pipeline activation.Johannes Schickel
2016-03-16OPENGL: Properly deactivate old pipeline.Johannes Schickel
2016-03-16OPENGL: Make shader pipelines use fixed shaders.Johannes Schickel
2016-03-16OPENGL: Implement CLUT8 look up as Pipeline.Johannes Schickel
2016-03-16OPENGL: Move pipeline code to pipelines/.Johannes Schickel
2016-03-16OPENGL: Only allow Pipeline to switch active Framebuffers.Johannes Schickel
2016-03-16OPENGL: Do not allow direct access to Context::activePipeline.Johannes Schickel