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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2011-05-03
GPH: Change fprintf to debug
Max Horn
2011-05-02
ALL: Mark printf and various other symbols as forbidden
Max Horn
2011-05-01
Merge pull request #16 "Add a PixelFormat to Graphics::Surface.".
Johannes Schickel
2011-04-29
JANITORIAL: Yet another attempt at fixing compilation
Ori Avtalion
2011-04-28
BACKENDS: Fix compilation for various backends
Ori Avtalion
2011-04-28
JANITORIAL: Reduce header dependencies in shared code
Ori Avtalion
2011-04-22
OPENPANDORA: Remove unneeded translations.h include.
Thierry Crozat
2011-04-17
ALL/GRAPHICS: Remove Surface::bytesPerPixel.
Johannes Schickel
2011-04-17
SDL: Properly setup internal Surface formats.
Johannes Schickel
2011-04-17
OPENGL: Do not access Surface::bytesPerPixel anymore.
Johannes Schickel
2011-04-17
BACKEND: Prefer Surface::create taking a PixelFormat over the one taking a by...
Johannes Schickel
2011-04-11
GPH: Change backend to mask backend code to GPH_DEVICE.
David-John Willis
2011-04-11
GP2X: Mask off the graphics and events code behind a GP2X_OLD define.
David-John Willis
2011-03-29
JANITORIAL: Remove/comment unused vars
dhewg
2011-03-24
OPENPANDORA: Refactor OpenPandora backend and move events and graphics into m...
David-John Willis
2011-03-24
GPH: Cleanup GPH backend and adapt to newer modular backend model.
David-John Willis
2011-03-21
OPENGL: Fix mouse cursor position in Normal mode when AR is enabled.
Johannes Schickel
2011-03-20
OPENGL: Get rid of unused switchDisplayMode.
Johannes Schickel
2011-03-20
OPENGL: Handle aspect ratio correction as flag instead of having a special mo...
Johannes Schickel
2011-03-17
OPENGL: Fix screenshots when the display width is not divisible by 4.
Johannes Schickel
2011-03-17
OPENGL: Setup the correct header size for BMP screenshots.
Johannes Schickel
2011-03-17
OPENGL: Cleanup switchDisplayMode.
Johannes Schickel
2011-03-17
OPENGLSDL: More refactoring to avoid direct access of OpenGlGraphicsManager's...
Johannes Schickel
2011-03-17
OPENGL: Move setFullscreenMode to OpenGLGraphicsManager.
Johannes Schickel
2011-03-17
OPENGLSDL: Handle active fullscreen mode OPENGLSDL internal.
Johannes Schickel
2011-03-17
OPENGLSDL: Cleanup.
Johannes Schickel
2011-03-17
OPENGL: Make setScale non-virtual.
Johannes Schickel
2011-03-17
OPENGL: Get rid of _aspectRatioCorrection.
Johannes Schickel
2011-03-17
OPENGL: Slight refactoring.
Johannes Schickel
2011-03-17
OPENGL: Fix compilation when USE_OSD is not defined.
Johannes Schickel
2011-03-17
OPENGL: Update the OSD texture when visible while the output mode changes.
Johannes Schickel
2011-03-17
OPENGL: Always properly set the overlay dimensions in loadGFXMode.
Johannes Schickel
2011-03-17
OPENGL: Fix "Original" mode by setting up the corret screen dimensions.
Johannes Schickel
2011-03-17
OPENGL: Refactor warpMouse.
Johannes Schickel
2011-03-17
Merge branch 'sdl-focus-rect' of https://github.com/lordhoto/scummvm
Johannes Schickel
2011-03-08
WINCE: Run astyle over WinCE related event and graphics source files.
Johannes Schickel
2011-03-08
WINCE: Make scummvm compile and run again for WinCE platform (patch #3202337)
Max Horn
2011-03-06
OPENGL: Fix compilation for --disable-16bit
dhewg
2011-03-01
OPENGL: Limit maximum cursor scale.
Johannes Schickel
2011-03-01
OPENGL(SDL): Use the whole window/screen size for the overlay.
Johannes Schickel
2011-02-26
OPENGL: Fix 16bit cursors
dhewg
2011-02-25
OPENGL: Reset the scale on mode changes
dhewg
2011-02-25
OPENGL: Cleanup cursor refresh code a bit.
Johannes Schickel
2011-02-25
OPENGL: Implement support for non CLUT8 cursor.
Johannes Schickel
2011-02-25
OPENGLSDL: Add RGB555 to the supported format list.
Johannes Schickel
2011-02-25
OPENGL: Add support for RGB555 output format.
Johannes Schickel
2011-02-24
OPENGL: Set _gameTexture to 0 after deleting it.
Johannes Schickel
2011-02-24
OPENGL: Prefer single operation texture updates.
Johannes Schickel
2011-02-24
OPENGL: Properly setup pixel data alignment.
Johannes Schickel
2011-02-24
SDL: Use the SDL_Surface's pitch in copyRectToScreen.
Johannes Schickel
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