Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-06-17 | OPENGLSDL: Move time stamp for last video mode set after fallback mode setup. | Johannes Schickel | |
2014-06-17 | OPENGLSDL: Make workaround for fast resolution changes actually work for WME. | Johannes Schickel | |
Thanks to fuzzie for noticing this. | |||
2014-06-10 | OPENGLSDL: Always ignore bad resolution changes. | Alyssa Milburn | |
Otherwise we can end up with the wrong resolution when we make multiple resizes in quick succession. | |||
2014-02-25 | OPENGL: Fix building with --disable-16bit | Torbjörn Andersson | |
2014-02-18 | WINCE: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | SYMBIAN: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | SDL: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | SAMSUNGTV: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | OPENPANDORA: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | NULL: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | MAEMO: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | LINUXMOTO: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | GPH: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | DINGUX: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | BACKENDS: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-12 | OPENGL/SDL: Default to RGBA8888 (memory layout). | Johannes Schickel | |
This makes sure the default mode also works for OpenGL ES contexts. | |||
2014-02-12 | OPENGL: Always support RGBA8888 (memory layout). | Johannes Schickel | |
2014-02-12 | OPENGL: Move RGBA8888 (logical layout) to OpenGL specific formats. | Johannes Schickel | |
The reason here is that GL_UNSIGNED_INT_8_8_8_8 is not supported by the GLES standard. Thus we cannot use it outside OpenGL specific code paths. | |||
2014-02-12 | OPENGL: Use frac_t for cursor scaling. | Johannes Schickel | |
2014-02-12 | OPENGL: Simplify shake offset application. | Johannes Schickel | |
2014-02-12 | OPENGL: Use GLfloat for draw cooridnates in Texture. | Johannes Schickel | |
2014-02-12 | OPENGL: Use signed types for mouse coordinates. | Johannes Schickel | |
This adjusts for the fact that our event handling also uses signed coordinates. | |||
2014-02-12 | OPENGL: Properly use signed types for cursor hotspot. | Johannes Schickel | |
2014-02-11 | OPENGL: Fix cursor regression when defaultFormat doesn't have an alpha channel. | Johannes Schickel | |
2014-02-11 | OPENGL: Properly setup full game palette on video mode change if required. | Johannes Schickel | |
2014-02-11 | OPENGL: Refactor texture instantiation. | Johannes Schickel | |
2014-02-11 | OPENGL: Rename notifyContextChange to notifyContextCreate. | Johannes Schickel | |
2014-02-11 | OPENGLSDL: Notify OpenGL manager about context destruction. | Johannes Schickel | |
2014-02-11 | OPENGL: Add notification function about context destruction. | Johannes Schickel | |
2014-02-11 | OPENGL: Release old texture name before creating a new one. | Johannes Schickel | |
This prevents any texture name leaks (and thus memory leaks) on recreateInternalTexture calls. | |||
2014-01-23 | Merge pull request #409 from lordhoto/rtti | Johannes Schickel | |
Enable RTTI and clean up the code by exploiting the availability of dynamic_cast. | |||
2014-01-21 | OPENGL: Properly query for OpenGL errors. | Johannes Schickel | |
There might be various error flags and we need to clear all of them to get precise error results. Thus, we need to call glGetError in a loop to achieve that. | |||
2014-01-11 | SDL: Avoid having SDL_SRCALPHA set even if we have alpha in the pixelformat. | Einar Johan Trøan Sømåen | |
2014-01-07 | SDL: Silence unused variable warning when scalers are disabled. | Johannes Schickel | |
2014-01-07 | SDL: Fix return value of getDefaultGraphicsMode when scalers are disabled. | Johannes Schickel | |
2013-11-20 | OPENGL: Fix texture re-allocation check | Willem Jan Palenstijn | |
This fixes a crash when opening the menu in the SCI Laura Bow 2 intro. | |||
2013-11-17 | OPENGL: Fix >1Bpp mouse cursors which do not require format conversion. | Johannes Schickel | |
2013-10-24 | SDL: Further small cleanup related to manager switching. | Johannes Schickel | |
2013-10-24 | SDL: Make activateManager/deactivateManager SdlGraphicsManager specific. | Johannes Schickel | |
We can do this now that we can use virtual inheritance and dynamic_cast because we enabled RTTI. | |||
2013-10-24 | SDL: Let SdlGraphicsManager inherit from GraphicsManager. | Johannes Schickel | |
2013-10-23 | SDL: Do not require a static graphics mode list in OpenGL and SurfaceSDL. | Johannes Schickel | |
2013-10-23 | SDL: Always initialize video subsystem in initSDL. | Johannes Schickel | |
2013-10-23 | SDL: Clean up graphics manager switching slighty. | Johannes Schickel | |
Sadly this also requires us to extend GraphicsManager for this SDL specific feature. However, since that's only used in the SDL backend and Tizen it should be fine for now... | |||
2013-10-19 | OPENGL/SDL: Add screenshot support. | Johannes Schickel | |
2013-10-19 | OPENGL: Limit maximum Surface size to maximum texture size. | Johannes Schickel | |
This is mostly aimed at old graphics chips. For example, wjp's old laptop only supports 1024x1024 textures but has a 1280x800 screen. Switching to fullscreen would create a bigger overlay than supported. Now it will get limited to an smaller resolution and then scaled too. Alternatively we could think of tiling surfaces into textures. But then handling scaling would be more complicated since it might result in artifacts on texture tile borders. | |||
2013-10-19 | TIZEN: Adapt to new OpenGL code. | Johannes Schickel | |
Thanks to Chris Warren-Smith for testing this a bit. | |||
2013-10-19 | OPENGL: Implement dirty rect handling. | Johannes Schickel | |
2013-10-19 | SDL: Use OSD in OpenGL SDL backend. | Johannes Schickel | |
2013-10-19 | OPENGL: Add OSD support. | Johannes Schickel | |
2013-10-19 | SDL: Add a OpenGL SDL backend and hook it into the SDL backend. | Johannes Schickel | |
The hooking code is nearly exactly the old hooking code. Only the OpenGL SDL creation has been adapted since it uses a different constructor now. |