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2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-03MOTO: Change fprintf calls to debug callsMax Horn
2011-05-03DINGUX: Change fprintf calls to debug callsMax Horn
2011-05-03GPH: Change fprintf to debugMax Horn
2011-05-02ALL: Mark printf and various other symbols as forbiddenMax Horn
Right now, a few places in the frontend code still use printf and consorts. We mark the affected files with a FIXME for now, and add a dedicated exception for each. To be fixed! Also tweak FORBIDDEN_SYMBOL_REPLACEMENT to hopefully really always enforce a compiler error
2011-05-01Merge pull request #16 "Add a PixelFormat to Graphics::Surface.".Johannes Schickel
For further discussion check here: https://github.com/scummvm/scummvm/pull/16 Conflicts: graphics/png.cpp
2011-04-29JANITORIAL: Yet another attempt at fixing compilationOri Avtalion
2011-04-28BACKENDS: Fix compilation for various backendsOri Avtalion
Affects: * PS2 * GPH * ELF * MOTO * IPHONE * N64 * DINGUX * WINCE * PSP
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-04-22OPENPANDORA: Remove unneeded translations.h include.Thierry Crozat
2011-04-17ALL/GRAPHICS: Remove Surface::bytesPerPixel.Johannes Schickel
2011-04-17SDL: Properly setup internal Surface formats.Johannes Schickel
2011-04-17OPENGL: Do not access Surface::bytesPerPixel anymore.Johannes Schickel
2011-04-17BACKEND: Prefer Surface::create taking a PixelFormat over the one taking a ↵Johannes Schickel
byte depth.
2011-04-11GPH: Change backend to mask backend code to GPH_DEVICE.David-John Willis
* This is mainly to make it easy to drop the old GP2X into the same codebase (I really have no desire to manage 2 sets of 99.9% identical code ;)). * Code paths for just one of the supported devices can be runtime worked out or just defined for that device. mount.sh: Fixed some small errors# ../../../../scummvm.gph
2011-04-11GP2X: Mask off the graphics and events code behind a GP2X_OLD define.David-John Willis
* This is a temp thing while I finish up merging the GP2X and GPH code. I do not want the GP2X backend code dropped yet until this is complete.
2011-03-29JANITORIAL: Remove/comment unused varsdhewg
Found by GCC 4.6's -Wunused-but-set-variable
2011-03-24OPENPANDORA: Refactor OpenPandora backend and move events and graphics into ↵David-John Willis
modular backend style.
2011-03-24GPH: Cleanup GPH backend and adapt to newer modular backend model.David-John Willis
2011-03-21OPENGL: Fix mouse cursor position in Normal mode when AR is enabled.Johannes Schickel
2011-03-20OPENGL: Get rid of unused switchDisplayMode.Johannes Schickel
2011-03-20OPENGL: Handle aspect ratio correction as flag instead of having a special ↵Johannes Schickel
mode for it. This partly fixes the OpenGL mode mess, but now OpenGL Normal and OpenGL Conserve will feature the same semantics when aspect ratio correction is enabled... That is still something to solve.
2011-03-17OPENGL: Fix screenshots when the display width is not divisible by 4.Johannes Schickel
2011-03-17OPENGL: Setup the correct header size for BMP screenshots.Johannes Schickel
This fixes an color bug in the resulting screenshots.
2011-03-17OPENGL: Cleanup switchDisplayMode.Johannes Schickel
2011-03-17OPENGLSDL: More refactoring to avoid direct access of ↵Johannes Schickel
OpenGlGraphicsManager's members.
2011-03-17OPENGL: Move setFullscreenMode to OpenGLGraphicsManager.Johannes Schickel
2011-03-17OPENGLSDL: Handle active fullscreen mode OPENGLSDL internal.Johannes Schickel
2011-03-17OPENGLSDL: Cleanup.Johannes Schickel
2011-03-17OPENGL: Make setScale non-virtual.Johannes Schickel
2011-03-17OPENGL: Get rid of _aspectRatioCorrection.Johannes Schickel
2011-03-17OPENGL: Slight refactoring.Johannes Schickel
First step into making all state variables of the OpenGL backend private, to help making the backend more maintainable, by disallowing subclasses to just mess with everything...
2011-03-17OPENGL: Fix compilation when USE_OSD is not defined.Johannes Schickel
2011-03-17OPENGL: Update the OSD texture when visible while the output mode changes.Johannes Schickel
This fixes annoying graphics glitches, which occured sometimes when resizing the Window.
2011-03-17OPENGL: Always properly set the overlay dimensions in loadGFXMode.Johannes Schickel
2011-03-17OPENGL: Fix "Original" mode by setting up the corret screen dimensions.Johannes Schickel
2011-03-17OPENGL: Refactor warpMouse.Johannes Schickel
Now subclasses will not need to worry about the scaling logic themselves, but just need to implement setInternalMousePosition, which should handles setting the system's mouse coordinates.
2011-03-17Merge branch 'sdl-focus-rect' of https://github.com/lordhoto/scummvmJohannes Schickel
Conflicts: backends/graphics/sdl/sdl-graphics.cpp
2011-03-08WINCE: Run astyle over WinCE related event and graphics source files.Johannes Schickel
2011-03-08WINCE: Make scummvm compile and run again for WinCE platform (patch #3202337)Max Horn
2011-03-06OPENGL: Fix compilation for --disable-16bitdhewg
2011-03-01OPENGL: Limit maximum cursor scale.Johannes Schickel
This avoids too big cursors when the screen resolution is really high.
2011-03-01OPENGL(SDL): Use the whole window/screen size for the overlay.Johannes Schickel
This makes the overlay looking nicer in fullscreen mode.
2011-02-26OPENGL: Fix 16bit cursorsdhewg
2011-02-25OPENGL: Reset the scale on mode changesdhewg
Resets defaultTo1XScaler when going back to the launcher
2011-02-25OPENGL: Cleanup cursor refresh code a bit.Johannes Schickel
2011-02-25OPENGL: Implement support for non CLUT8 cursor.Johannes Schickel
Currently all the cursor data is converted to RGBA8888 to allow for easy colorkeying.
2011-02-25OPENGLSDL: Add RGB555 to the supported format list.Johannes Schickel
2011-02-25OPENGL: Add support for RGB555 output format.Johannes Schickel
2011-02-24OPENGL: Set _gameTexture to 0 after deleting it.Johannes Schickel
This fixes a segfault when trying to use the OpenGL backend with 16bpp games, however this does not make Last Express nor Loom PC-Engine Japanese work for me. They now fail with a "Pixel format not supported" error.