index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
backends
/
graphics
Age
Commit message (
Expand
)
Author
2016-03-16
OPENGL: Handle destruction gracefully when no context is setup.
Johannes Schickel
2016-03-16
OPENGL: Add support for shaders with GL contexts.
Johannes Schickel
2016-03-16
OPENGL: Reset context description on context destroy.
Johannes Schickel
2016-03-16
OPENGL: Reset full context structure.
Johannes Schickel
2016-03-16
OPENGL: Support GLES2 contexts.
Johannes Schickel
2016-03-16
OPENGL: Typo.
Johannes Schickel
2016-03-16
OPENGL: Simplify orthogonal projection setup.
Johannes Schickel
2016-03-16
OPENGLSDL: Slight cleanup.
Johannes Schickel
2016-03-16
OPENGL: Simplify context type setting.
Johannes Schickel
2016-03-16
OPENGLSDL: Try to use GL(ES) context SDL2 defaults to.
Johannes Schickel
2016-03-16
OPENGL: Support RGB555 for OpenGL ES output.
Johannes Schickel
2016-03-16
OPENGL: Allow runtime specification of OpenGL mode.
Johannes Schickel
2016-03-16
OPENGL: Remove support for ARGB8888.
Johannes Schickel
2016-03-16
OPENGL: Rename GLCALL to GL_CALL.
Johannes Schickel
2016-03-16
OPENGL: Resolve OpenGL functions on run-time.
Johannes Schickel
2016-03-16
OPENGL: Define GLCALL in opengl-sys.h.
Johannes Schickel
2016-03-16
OPENGL: Add functionality to query OpenGL functions on runtime.
Johannes Schickel
2016-03-16
OPENGL: Refactor GL extension handling slightly.
Johannes Schickel
2016-02-17
SDL: Work around bug #7038 by limiting mode reset to Win32.
Johannes Schickel
2015-12-18
SDL: Implement initial support for resizable window with SDL2.
Johannes Schickel
2015-12-14
OPENGL: Smooth mouse experience when black bars are visible.
Johannes Schickel
2015-12-13
OPENGLSDL: Set proper mouse emulation dimensions.
Johannes Schickel
2015-12-13
SDL: Fix mouse emulation with SDL2.
Johannes Schickel
2015-12-13
OPENGL: Limit scissor override to invisible overlay.
Johannes Schickel
2015-12-13
SDL: Fix warpMouse for SDL2.
Johannes Schickel
2015-12-12
OPENGL: Implement black borders using scissor test.
Johannes Schickel
2015-12-12
OPENGL: Only redraw screen when actual changes happened.
Johannes Schickel
2015-12-12
OPENGL: Refactor screen refresh handling.
Johannes Schickel
2015-12-12
OPENGL: Fix include guard name.
Johannes Schickel
2015-12-08
Merge branch 'rpi-sdl2'
Johannes Schickel
2015-12-08
SDL/DISPMANX: Remove dispmanx graphics output.
vanfanel
2015-12-08
OPENGLSDL: Request GLES1.1 context with SDL2 for GLES targets.
vanfanel
2015-12-08
SDL: Prevent cursor from leaving screen area in fullscreen with SDL2.
Johannes Schickel
2015-12-08
SDL: Prevent graphics stretching in fullscreen when using SDL2.
Johannes Schickel
2015-11-12
SDL/DISPMANX Fixed small issues with merging: Use append_var, fix spacing iss...
vanfanel
2015-11-11
Merge branch 'master' into dispmanx
vanfanel
2015-10-18
SDL/DISPMANX Renamed the RASBERRYPI define to the less confusing name of DISP...
vanfanel
2015-07-24
SDL/DISPMANX: Corrected hasFeature() return values and made setFullScreenMode...
vanfanel
2015-07-24
SDL/DISPMANX: Made minor corrections sugested by fingolfin.
vanfanel
2015-07-22
SDL/DISPMANX: Make hasFeature(kFeatureFullscreenMode) return false since disp...
vanfanel
2015-07-22
SDL/DISPMANX: Updated class member names, configure script and asociated file...
vanfanel
2015-07-20
SDL/DISPMANX: Updated rendering code for better buffers management.
vanfanel
2015-07-20
RASPBERRYPI: Changed the RGB code for the game screen surface and added Raspb...
vanfanel
2015-07-20
RASPBERRYPI: Rewrote buffering code of the dispmanx graphics driver for stabi...
vanfanel
2015-07-20
RASPBERRYPI: Corrected redundant for loop on the dispmanx graphics driver code.
vanfanel
2015-07-20
RASPBERRYPI: Fixed variable names, removed gcc optimization flags, temporary ...
vanfanel
2015-05-20
SDL: Fix compilation with SDL2.
Johannes Schickel
2015-05-16
SDL: Add TODO about fullscreen modes to OpenGL SDL code.
Johannes Schickel
2015-05-16
SDL: Restore the original video mode when unloading the Surface graphics manager
Littleboy
2015-05-15
SDL: Check for NULL when listing available modes via SDL_ListModes
Littleboy
[prev]
[next]