aboutsummaryrefslogtreecommitdiff
path: root/backends/graphics
AgeCommit message (Expand)Author
2017-10-15BACKENDS: Constify PaletteManager::grabPalette implementationsColin Snover
2017-10-15BACKENDS: Fix up graphics manager ports with const & override where appropriateColin Snover
2017-10-15SDL: Allow window size to be reset whenever launcher is visibleColin Snover
2017-10-15SDL: Support 32bpp cursor renderingColin Snover
2017-10-15BACKENDS: Fix missing mouse events when system cursor cannot be movedColin Snover
2017-10-15BACKENDS: Do not send mouse events to games occurring outside the game draw rectColin Snover
2017-10-15SDL: Minor code cleanup to declare variables at point of first useColin Snover
2017-10-15BACKENDS: Fix GraphicsManager handling of empty cursorsColin Snover
2017-10-15BACKENDS: Also hide mouse cursor outside game area when an engine has hidden ...Colin Snover
2017-10-15BACKENDS: Refactor OpenGL & SDL graphics backendsColin Snover
2017-10-15SDL: Allow window resize with non-OpenGL SDL2 backendColin Snover
2017-10-15BACKENDS: Fix some comment typosColin Snover
2017-10-07BACKENDS: Remove references to old normal1xScaler transaction property from p...Colin Snover
2017-10-07BACKENDS: Make initSizeHint an optional extension pointColin Snover
2017-10-07BACKENDS: Fix window sizing of games that switch between multiple resolutionsColin Snover
2017-10-07SDL: Deduplicate scaling factorsColin Snover
2017-10-07ENGINES: Remove default1x scaler flagColin Snover
2017-10-07SDL: Do not reset window size when engines update rendering surfaceColin Snover
2017-09-15SDL: Remove USE_RGB_COLOR #ifdefs from detectSupportedFormatsColin Snover
2017-09-12SDL: Fix compilation on PSP2Colin Snover
2017-09-12SDL: List supported 32bpp pixel formats when using SDL2Colin Snover
2017-09-03SDL: Fix unsafe sprintf usageColin Snover
2017-08-11BACKENDS: SURFACESDL: Add missing break statementEugene Sandulenko
2017-08-05OPENGL: Always clear the whole backbufferBastien Bouclet
2017-07-10Revert "COMMON: Change way the Singleton instances are instantiated"Eugene Sandulenko
2017-07-10COMMON: Change way the Singleton instances are instantiatedThierry Crozat
2017-07-06SDL: Only recreate SDL2 window when necessaryColin Snover
2017-05-21BACKENDS: Compress screenshots using PNG if availableColin Snover
2017-05-08OPENGL: Don't update the cursor's texture when the cursor is invisibleBastien Bouclet
2017-04-24SDL: Improve debug and warning messages when saving screenshotsThierry Crozat
2017-04-24SDL: Use dynamic cast instead of C cast to get screenshot pathThierry Crozat
2017-04-24WINDOWS: Change location where screenshot are savedPala
2017-03-06SDL: Fix trying to init non-supported shaders (#917)rsn8887
2017-03-05BACKENDS: Fix const'ness which led to warningsEugene Sandulenko
2017-03-05BACKENDS: Fix crash on startupEugene Sandulenko
2017-03-04PSP2: Add Playstation Vita (PSP2) supportcpasjuste
2016-11-20OPENGLSDL: Fix signed/unsigned comparisonColin Snover
2016-11-13CHEWY: Plug memory leaksEugene Sandulenko
2016-10-29OPENGL: Remove hack to avoid issues with OSD messages from other threadsThierry Crozat
2016-10-18SDL: Fix typo in function nameOri Avtalion
2016-10-13SURFACESDL: Improve toggling filtering on/offThierry Crozat
2016-10-13SURFACESDL: Add hotkey to enable/disable filteringThierry Crozat
2016-10-13OPENGLSDL: Add hotkey to enable/disable filteringThierry Crozat
2016-10-13SURFACESDL: Add support for filtering feature when using SDL2Thierry Crozat
2016-10-13OPENGL: Add support for filtering featureThierry Crozat
2016-10-13OPENGLSDL: Make some OSD messages translatableThierry Crozat
2016-10-03SDL: Switch to full screen updates when the OSD is transparentBastien Bouclet
2016-09-18OPENGL: Make sure the cloud icon is cleared immediatly after it is hiddenBastien Bouclet
2016-09-18SDL: Make sure the cloud icon is cleared immediatly after it is hiddenBastien Bouclet
2016-09-18OPENGL: Remove multithread support from displayActivityIconOnOSDBastien Bouclet