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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2011-02-26
OPENGL: Fix 16bit cursors
dhewg
2011-02-25
OPENGL: Reset the scale on mode changes
dhewg
2011-02-25
OPENGL: Cleanup cursor refresh code a bit.
Johannes Schickel
2011-02-25
OPENGL: Implement support for non CLUT8 cursor.
Johannes Schickel
2011-02-25
OPENGLSDL: Add RGB555 to the supported format list.
Johannes Schickel
2011-02-25
OPENGL: Add support for RGB555 output format.
Johannes Schickel
2011-02-24
OPENGL: Set _gameTexture to 0 after deleting it.
Johannes Schickel
2011-02-24
OPENGL: Prefer single operation texture updates.
Johannes Schickel
2011-02-24
OPENGL: Properly setup pixel data alignment.
Johannes Schickel
2011-02-24
SDL: Use the SDL_Surface's pitch in copyRectToScreen.
Johannes Schickel
2011-02-19
Merge branch 'osystem-palette' of https://github.com/lordhoto/scummvm into ma...
Johannes Schickel
2011-02-19
OPENGLSDL: Avoid warping in warpMouse when the logical coordinates did not ch...
Johannes Schickel
2011-02-19
OPENGL: Get rid of adjustMouseEvent.
Johannes Schickel
2011-02-19
OPENGL: Fix documentation of OpenGLGraphicsManager::MousePos.
Johannes Schickel
2011-02-16
BACKENDS: Adapt DefaultPaletteManager to setPalette/grabPalette RGBA->RGB cha...
Johannes Schickel
2011-02-14
OPENGL: Adapt the OpenGL module to the setPalette/grabPalette RGBA->RGB change.
Johannes Schickel
2011-02-14
SDL: Adapt SDL graphics module to the setPalette/grabPalette RGBA->RGB change.
Johannes Schickel
2011-02-07
BACKENDs: Fix const correctness in "null" graphics manager
Max Horn
2011-02-07
COMMON: OSystem now has a PaletteManager
Max Horn
2011-01-08
OPENGL: Skip empty texture updates.
Jordi Vilalta Prat
2010-12-08
OPENGL: Fix OSD support by only updating the OSD texture in internUpdateScreen.
Johannes Schickel
2010-12-08
OPENGL: Disable OSD support for now.
Johannes Schickel
2010-12-03
OPENGLES: Fix the projection matrix and the includes.
Jordi Vilalta Prat
2010-12-03
OPENGL: Some slight formatting fixes.
Jordi Vilalta Prat
2010-12-03
OPENGL: Fix the fullscreen mode detection when SDL accepts any resolution.
Jordi Vilalta Prat
2010-12-02
OPENGL: Fix compilation when OpenGL error checks are enabled.
Jordi Vilalta Prat
2010-12-02
OPENGL: Fixed flawed include file logic in gltexture.h, when USE_GLES is defi...
Filippos Karapetis
2010-12-01
BACKENDS: Simplify the inclusion of gl.h. SDL has already simplified it for u...
Filippos Karapetis
2010-12-01
BACKENDS: Use SDL_opengl.h instead of the nonstandard glext.h to ensure OpenG...
Filippos Karapetis
2010-12-01
Fix mingw compile.
Travis Howell
2010-12-01
OpenGL: remove unnecessary glext.h include
Joost Peters
2010-11-29
NULL: Remove extra semicolons in null-graphics.h
Johannes Schickel
2010-11-29
SDL: Slight formatting fix.
Johannes Schickel
2010-11-29
BACKENDS: Close Memory Leak of Mouse Surfaces in SDL Graphics Backend
David Turner
2010-11-29
SDL: Trying to cleanup the FORBIDDEN_SYMBOL situation
Max Horn
2010-11-29
BACKENDS: Include scummsys.h at top of all .cpp files, *before* any #ifdefs
Max Horn
2010-11-29
SDL: Move #include <SDL.h> into a special wrapper file
Max Horn
2010-11-29
GP2X: More compilation fixes
Max Horn
2010-11-28
SDL: Various more SdlEventSource related fixes
Max Horn
2010-11-28
OPENGL: Fix OpenGL on Mac OS X
Max Horn
2010-11-28
OPENGL: Modify source files to force recompilation
Max Horn
2010-11-28
DINGUX: More compilation fixes
Max Horn
2010-11-28
LINUXMOTO: More compilation fixes
Max Horn
2010-11-28
DINGUX: Compilation fixes
Max Horn
2010-11-28
LINUXMOTO: Compilation fixes
Max Horn
2010-11-28
SDL: re-enable unicode after graphics init
Willem Jan Palenstijn
2010-11-28
DINGUX: Attempt to fix the new code for this backend
Max Horn
2010-11-28
OPENGL: cleanup
Max Horn
2010-11-28
Merging the gsoc2010-opengl branch
Max Horn
2010-10-23
DINGUX: fix compilation for the opengl branch
Fabio Battaglia
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