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AgeCommit message (Expand)Author
2016-03-16OPENGL: Reset full context structure.Johannes Schickel
2016-03-16OPENGL: Support GLES2 contexts.Johannes Schickel
2016-03-16OPENGL: Typo.Johannes Schickel
2016-03-16OPENGL: Simplify orthogonal projection setup.Johannes Schickel
2016-03-16OPENGLSDL: Slight cleanup.Johannes Schickel
2016-03-16OPENGL: Simplify context type setting.Johannes Schickel
2016-03-16OPENGLSDL: Try to use GL(ES) context SDL2 defaults to.Johannes Schickel
2016-03-16OPENGL: Support RGB555 for OpenGL ES output.Johannes Schickel
2016-03-16OPENGL: Allow runtime specification of OpenGL mode.Johannes Schickel
2016-03-16OPENGL: Remove support for ARGB8888.Johannes Schickel
2016-03-16OPENGL: Rename GLCALL to GL_CALL.Johannes Schickel
2016-03-16OPENGL: Resolve OpenGL functions on run-time.Johannes Schickel
2016-03-16OPENGL: Define GLCALL in opengl-sys.h.Johannes Schickel
2016-03-16OPENGL: Add functionality to query OpenGL functions on runtime.Johannes Schickel
2016-03-16OPENGL: Refactor GL extension handling slightly.Johannes Schickel
2016-02-17SDL: Work around bug #7038 by limiting mode reset to Win32.Johannes Schickel
2015-12-18SDL: Implement initial support for resizable window with SDL2.Johannes Schickel
2015-12-14OPENGL: Smooth mouse experience when black bars are visible.Johannes Schickel
2015-12-13OPENGLSDL: Set proper mouse emulation dimensions.Johannes Schickel
2015-12-13SDL: Fix mouse emulation with SDL2.Johannes Schickel
2015-12-13OPENGL: Limit scissor override to invisible overlay.Johannes Schickel
2015-12-13SDL: Fix warpMouse for SDL2.Johannes Schickel
2015-12-12OPENGL: Implement black borders using scissor test.Johannes Schickel
2015-12-12OPENGL: Only redraw screen when actual changes happened.Johannes Schickel
2015-12-12OPENGL: Refactor screen refresh handling.Johannes Schickel
2015-12-12OPENGL: Fix include guard name.Johannes Schickel
2015-12-08Merge branch 'rpi-sdl2'Johannes Schickel
2015-12-08SDL/DISPMANX: Remove dispmanx graphics output.vanfanel
2015-12-08OPENGLSDL: Request GLES1.1 context with SDL2 for GLES targets.vanfanel
2015-12-08SDL: Prevent cursor from leaving screen area in fullscreen with SDL2.Johannes Schickel
2015-12-08SDL: Prevent graphics stretching in fullscreen when using SDL2.Johannes Schickel
2015-11-12SDL/DISPMANX Fixed small issues with merging: Use append_var, fix spacing iss...vanfanel
2015-11-11Merge branch 'master' into dispmanxvanfanel
2015-10-18SDL/DISPMANX Renamed the RASBERRYPI define to the less confusing name of DISP...vanfanel
2015-07-24SDL/DISPMANX: Corrected hasFeature() return values and made setFullScreenMode...vanfanel
2015-07-24SDL/DISPMANX: Made minor corrections sugested by fingolfin.vanfanel
2015-07-22SDL/DISPMANX: Make hasFeature(kFeatureFullscreenMode) return false since disp...vanfanel
2015-07-22SDL/DISPMANX: Updated class member names, configure script and asociated file...vanfanel
2015-07-20SDL/DISPMANX: Updated rendering code for better buffers management.vanfanel
2015-07-20RASPBERRYPI: Changed the RGB code for the game screen surface and added Raspb...vanfanel
2015-07-20RASPBERRYPI: Rewrote buffering code of the dispmanx graphics driver for stabi...vanfanel
2015-07-20RASPBERRYPI: Corrected redundant for loop on the dispmanx graphics driver code.vanfanel
2015-07-20RASPBERRYPI: Fixed variable names, removed gcc optimization flags, temporary ...vanfanel
2015-05-20SDL: Fix compilation with SDL2.Johannes Schickel
2015-05-16SDL: Add TODO about fullscreen modes to OpenGL SDL code.Johannes Schickel
2015-05-16SDL: Restore the original video mode when unloading the Surface graphics managerLittleboy
2015-05-15SDL: Check for NULL when listing available modes via SDL_ListModesLittleboy
2015-04-20MAEMO: Fix compilation.Tarek Soliman
2015-03-29RASPBERRYPI: fixed some comments and spacing on the dispmanx graphics drivervanfanel
2015-03-29RASPBERRYPI: Updated dispmanx code with non-blocking vsync and triple buffervanfanel