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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2019-12-25
SDL: Remove duplicated cursorStretch200To240() function
Cameron Cawley
2019-12-15
BACKENDS: Add default implementation for GraphicsMode functions
Cameron Cawley
2019-12-14
BACKENDS: Move nextHigher2() into common/algorithm.h
Cameron Cawley
2019-11-30
SURFACESDL: Fix Missing Default Switch Cases
D G Turner
2019-11-24
ANDROIDSDL: Remove unused graphics manager
Cameron Cawley
2019-11-24
LINUXMOTO: Fix Compilation
D G Turner
2019-11-24
LINUXMOTO: Implement horizontal shake
D G Turner
2019-11-23
GPH: Remove unused variable
Cameron Cawley
2019-11-23
BACKENDS: Unify formatting between the GPH, Dingux and LinuxMoto backends
Cameron Cawley
2019-11-23
LINUXMOTO: Hopefully Fix Compilation
D G Turner
2019-11-23
LINUXMOTO: Further Replacement of old SurfaceSdlGraphicsManager APIs
D G Turner
2019-11-23
LINUXMOTO: Replace usage of old SurfaceSdlGraphicsManager APIs
D G Turner
2019-11-23
LINUXMOTO: Fix Missing Declaration in Graphics Class
D G Turner
2019-11-20
GPH: Implement horizontal shake
sluicebox
2019-11-20
DINGUX: Implement horizontal shake
sluicebox
2019-11-20
LINUXMOTO: Fix Compilation Breakage from Screen Shake API Changes
D G Turner
2019-11-20
GPH: Fix Compilation Breakage from Screen Shake API Changes
D G Turner
2019-11-20
DINGUX: Fix Compilation Breakage from Screen Shake API Changes
D G Turner
2019-11-19
SDL: Implement horizontal shake
sluicebox
2019-11-19
GRAPHICS: Add interface for horizontal shake
sluicebox
2019-11-17
BACKENDS: Remove the Windows CE port
Cameron Cawley
2019-11-10
SDL: Fix Windows screenshots with unicode paths
sluicebox
2019-11-10
BACKENDS: Fix using fillScreen in non-paletted screen modes
Cameron Cawley
2019-11-01
OPENGL: Implement high DPI support on Android (#1895)
Cameron Cawley
2019-10-18
OPENGL: Fix warning when using builtin OpenGL functions
Cameron Cawley
2019-10-06
GCW0: The hardware has its own downscaler, do not use half-scaler
Eugene Sandulenko
2019-10-05
OPENGL: Add Missing Default Switch Cases
D G Turner
2019-09-21
SURFACESDL: Properly distinguish between 555 and 565 modes
Cameron Cawley
2019-09-08
ANDROID: Rewrite to make use of OpenGLGraphicsManager (#1695)
Cameron Cawley
2019-09-01
TTS: Implement OSD message reading
Jaromir Wysoglad
2019-08-18
GUI: Check if fullscreen is available at runtime
Cameron Cawley
2019-08-15
BACKENDS: Fix GCC Warnings in Surface SDL Graphics
D G Turner
2019-08-15
BACKENDS: Handle screen shaking in WindowedGraphicsManager
Cameron Cawley
2019-08-13
VITA: Use activeArea rectangle also on Vita
rsn8887
2019-08-13
BACKENDS: add Fit to window (4:3) stretch mode to SDL2 backend
rsn8887
2019-08-11
SDL: Removed invalid override from getGraphicsScalerProc()
Cameron Cawley
2019-08-11
SDL: Move selecting the required ScalerProc into a separate function
Cameron Cawley
2019-08-04
OPENGL: Support RGBA8888 swapped textures when using OpenGL ES
Cameron Cawley
2019-07-27
SYMBIAN: Remove unused class declarations
Cameron Cawley
2019-07-27
SYMBIAN: Remove dead code
Cameron Cawley
2019-07-27
BACKENDS: Avoid redundant format changes on Dingux and LinuxMoto
Cameron Cawley
2019-07-14
OPENGL: Specify a GLSL version tag, and rename reserved keywords
Filippos Karapetis
2019-07-08
MAEMO: Minor cleanup
Cameron Cawley
2019-06-24
OPENGLSDL: Move stretch mode handling into OpenGLGraphicsManager
Cameron Cawley
2019-06-22
OPENGLSDL: Move getSupportedFormats into OpenGLGraphicsManager
Cameron Cawley
2019-04-15
WINCE: Fix compilation
Cameron Cawley
2019-04-07
BACKENDS: Simplify setGraphicsMode on GPH, Dingux and LinuxMoto
Cameron Cawley
2019-04-02
SDL: Use Common::KEYCODE_KP_ENTER instead of SDLK_KP_ENTER
Cameron Cawley
2019-03-31
SDL: Fix compilation without 16 bit colour support
Cameron Cawley
2019-03-10
SDL: Wrap the full screen toggle code into a separate function
Filippos Karapetis
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