Age | Commit message (Collapse) | Author |
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svn-id: r55808
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svn-id: r55806
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svn-id: r53434
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Formerly SdlEventManager was a subclass of DefaultEventManager but did not
really have anything in common with the idea of our EventManager interface.
Now I made a new object SdlEventSource which only subclasses EventSource
and which is responsible for obtaining events from SDL (and processing them).
svn-id: r53433
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This fixes a hack for resetting the graphics scale to x1 when starting games that have a large screen size. The SDL graphics manager should now scale back to x1 without changing the current scaler in use, as well as the OpenGL graphics manager.
svn-id: r51492
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svn-id: r50840
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SDL graphics manager functions to graphics manager (Allowing OpenGLSdlGraphicsMaanger to be used with other SDL managers easily). Removed BaseSdlGraphicsManager. Implemented in the opengl manager basic screen functions.
svn-id: r50796
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svn-id: r50589
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svn-id: r50095
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svn-id: r49681
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svn-id: r49678
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Common::TimerManager, DefaultTimerManager and ModularBackend. Removed timer code from OSystem_SDL.
svn-id: r49637
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subclass from ModularBackend insteand of BaseBackend. Added forceFullRedraw() to SdlGraphicsManager and removed _modeChanged.
svn-id: r49590
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svn-id: r49589
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svn-id: r49584
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