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path: root/backends/modular-backend.h
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2019-12-01BACKENDS: Move implementation of OSystem::quit() out of ModularBackendCameron Cawley
2019-11-19GRAPHICS: Add interface for horizontal shakesluicebox
2018-07-08OSYSTEM: Add Stretch Mode APIThierry Crozat
2018-03-28BAKCENDS: Mark methods as overrideEugene Sandulenko
2017-10-07BACKENDS: Fix window sizing of games that switch between multiple resolutionsColin Snover
2017-03-04PSP2: Add Playstation Vita (PSP2) supportcpasjuste
2016-09-13OSYSTEM: Remove the API allowing to draw to the OSD surface directlyBastien Bouclet
2016-09-13OSYSTEM: Introduce a method allowing to draw a background activity iconBastien Bouclet
2016-08-24GUI: Add getOSDFormat() and make OSD 32 bppAlexander Tkachev
2016-08-24GUI: Add clearOSD() methodAlexander Tkachev
So one can erase everything from OSD and then blit something on it.
2016-08-24GUI: Add copyRectToOSD()Alexander Tkachev
I was lazy to implement that in OpenGLGraphicsManager and I'm not sure it's implemented correctly in SurfaceSdlGraphicsManager, but it works for me.
2014-02-18BACKENDS: Make GPL headers consistent in themselves.Johannes Schickel
2012-06-16ALL: Let overlay related methods in OSystem take a void * and use a proper ↵Johannes Schickel
pitch values. This is a first step to get rid of OverlayColor, which is a requirement for proper 4Bpp overlay support.
2012-06-16BACKENDS: Make OSystem::setMouseCursor take a "const void *" buffer.Johannes Schickel
This is mainly for consistency with OSystem::copyRectToScreen.
2012-06-16BACKENDS: Let copyRectToScreen take a "const void *" instead of "const byte ↵Johannes Schickel
*" as buffer. This removes the need to convert the parameter to copyRectToScreen to "const byte *", which is commonly used in games, which use Graphics::Surface to store their graphics data.
2012-06-03ALL: Replace cursorTargetScale in OSystem API with a simple "do not scale" ↵Johannes Schickel
logic. All uses of the old target scale API actually wanted to disallow scaling of the mouse cursor. This commit adapts our API to this and thus simplifies backend implementations. Some backends, most notable the Wii and Android, did some implementation of the cursor target scale, which I didn't adapt yet. I added a TODO for the porters there.
2012-02-13ALL: Enable Keymapper specific OSystem API only when the Keymapper is enabled.Johannes Schickel
2011-06-20ALL: Remove trailing whitespacesMax Horn
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-08BACKENDS: Shuffle backends class hierarchy and module initializationMax Horn
2011-06-07BACKENDS: Move more 'manager slots' from ModularBackend to OSystemMax Horn
2011-06-06BACKENDS: Unify EventManager setupMax Horn
2011-06-06BACKENDS: Add OSystem::getDefaultConfigFileNameMax Horn
This is used to provide default implementations for createConfigWriteStream and createConfigReadStream, which can be used by most backends. Note that backends can still override createConfigRead/WriteStream; this could be useful if settings on some port are not stored in a regular file (think 'Windows registry', for a hypothetical example).
2011-06-06BACKENDS: Unify AudioCD manager instantiationMax Horn
2011-06-04BACKENDS: Replace OSystem::disableCursorPalette by setFeatureState callsMax Horn
2011-05-23COMMON: Add exit() to list of forbidden symbolsMax Horn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-02-07BACKENDS: Reduce header interdependenciesMax Horn
svn-id: r55808
2011-02-07COMMON: OSystem now has a PaletteManagerMax Horn
svn-id: r55806
2010-10-13OPENGL: Cleanup.Johannes Schickel
svn-id: r53434
2010-10-13OPENGL: Replace SdlEventManager by SdlEventSource.Johannes Schickel
Formerly SdlEventManager was a subclass of DefaultEventManager but did not really have anything in common with the idea of our EventManager interface. Now I made a new object SdlEventSource which only subclasses EventSource and which is responsible for obtaining events from SDL (and processing them). svn-id: r53433
2010-07-30OSYSTEM: Add resetGraphicsScale() method.Alejandro Marzini
This fixes a hack for resetting the graphics scale to x1 when starting games that have a large screen size. The SDL graphics manager should now scale back to x1 without changing the current scaler in use, as well as the OpenGL graphics manager. svn-id: r51492
2010-07-13Merged from trunk, from Rev 49499 to HEADAlejandro Marzini
svn-id: r50840
2010-07-11Moved getGraphicsManager() from OSystem_SDL to ModularBackend. Moved public ↵Alejandro Marzini
SDL graphics manager functions to graphics manager (Allowing OpenGLSdlGraphicsMaanger to be used with other SDL managers easily). Removed BaseSdlGraphicsManager. Implemented in the opengl manager basic screen functions. svn-id: r50796
2010-07-02Cleanup and documentation.Alejandro Marzini
svn-id: r50589
2010-06-20Removed getMillis, delayMillis and getTimeAndDate functions from TimerManager.Alejandro Marzini
svn-id: r50095
2010-06-15Adapted null backend to ModularBackend.Alejandro Marzini
svn-id: r49681
2010-06-15Renamed getAudioCD to getAudioCDManager.Alejandro Marzini
svn-id: r49678
2010-06-13Added SdlTimerManager. Added getMillis, delayMillis and getTimeAndDate to ↵Alejandro Marzini
Common::TimerManager, DefaultTimerManager and ModularBackend. Removed timer code from OSystem_SDL. svn-id: r49637
2010-06-11Add Common::EventSource inheritance for ModularBackend. OSystem_SDL now ↵Alejandro Marzini
subclass from ModularBackend insteand of BaseBackend. Added forceFullRedraw() to SdlGraphicsManager and removed _modeChanged. svn-id: r49590
2010-06-11Added missing virtual functions in abstract class GraphicsManager.Alejandro Marzini
svn-id: r49589
2010-06-10Added ModularBackend base class for backends.Alejandro Marzini
svn-id: r49584